Less mountain

More Mountain
 
More cowbell!
 
When you're a mountain-based civ there are never enough. When you just want a nice coastal plains city there's always too many. It's probably in about the right place, but it would be nice to have more fine-level control over these sorts of things.
 
Wait for move to the Moon in future era,
or press on to make Mountains passable again :)
 
Wait for move to the Moon in future era,
or press on to make Mountains passable again :)
Why shouldn't mountains be passable, just with a very high movement cost, like in Civ1-3? That's how they were as terrain in real history. Some civ's and units would just be BETTER mountaineers.
And, is there some official leak on Lunar settlements, or is that being fecicious?
 
Why shouldn't mountains be passable, just with a very high movement cost, like in Civ1-3? That's how they were as terrain in real history. Some civ's and units would just be BETTER mountaineers.
Unpassable mountains create strategic landscape for both settlement and combat. Also, high movement cost doesn't work with 1UpT, because it turns actions into micromanagement nightmare.

It's not about historical simulation, it's about gameplay.

And, is there some official leak on Lunar settlements, or is that being fecicious?
There's nothing official about lunar settlements. If we ever get 4th age, this could be a part of final science victory, but that's area of pure speculations at the moment.
 
Also, high movement cost doesn't work with 1UpT, because it turns actions into micromanagement nightmare.
In my opinion, 1UPT has always been another big deficiency in game-play and mechanics, that I far prefer earlier iterations on - but that, I realize, is a different discussion.
 
It's not about historical simulation, it's about gameplay.
And, there's a difference between wanting a strict historical simulation, and just throwing it all to the winds of fancy and far-too-blatant gameyness. Goldylocks spots should be preferred.
 
Unpassable mountains create strategic landscape for both settlement and combat. Also, high movement cost doesn't work with 1UpT, because it turns actions into micromanagement nightmare.

It's not about historical simulation, it's about gameplay.


There's nothing official about lunar settlements. If we ever get 4th age, this could be a part of final science victory, but that's area of pure speculations at the moment.
GAMEPLAY is vastly superior with passable Mountains!

Water should be the natural impassable feature, with exceptions for light arm units and sea units.
You got this all wrong, it's been 15 years that this gameplay has been going on...

And in any case, in 15 years of devs, not once, it was released a MOD to allow passable Mountains,
found cities on Mountains, etc.

Removing embarkment from all units instead caused massive headaches because AI had not transport units trained,
could naturally do nothing but carpet of Doom entire maps and then just sit there for eternity....
High movement cost is irrelevant given there was never a passanger-cargo ship option available to both AI and player.

is that gameplay??

PS: notice I didn't stress enough "light armed units" enough..
 
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Why shouldn't mountains be passable, just with a very high movement cost, like in Civ1-3? That's how they were as terrain in real history. Some civ's and units would just be BETTER mountaineers.
And, is there some official leak on Lunar settlements, or is that being fecicious?

Fecicious admittably.
I think it's been since Civ II that we don't have Lunar-space settlements anymore, maybe even Civ I...
My memory tricks me going that much back..
 
I think it's been since Civ II that we don't have Lunar-space settlements anymore, maybe even Civ I...
I THINK that was CtP, which was an Activision licensed homage, and not an official iteration.
 
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