brianshapiro
King
- Joined
- Mar 6, 2003
- Messages
- 775
warpstorm the later simcity games starting with simcity 2000 were more fun to me than the classic game. the original game you could easily get bored of like most sim games, but simcity 2000 turned into a game where it was fun to manage the city for a while. i think the realism in those games help.
as for civilization, i dont want realism that will make it so the game is unbalanced or unplayable, but there are definitely areas where realism is important. i dont think making the game completely disconnected from what societies and civilizations are like would work, and i dont think youre suggesting this either. the simplification i think should just be in abstracting details away, or making elements in the game representative of more complex elements in reality.
as for civilization, i dont want realism that will make it so the game is unbalanced or unplayable, but there are definitely areas where realism is important. i dont think making the game completely disconnected from what societies and civilizations are like would work, and i dont think youre suggesting this either. the simplification i think should just be in abstracting details away, or making elements in the game representative of more complex elements in reality.
cannot happen
) have a chance of matching up and weaker units will defeat much stronger ones. But so what? If units are too spread out the game is imbalanced when a civ discovers a tech first. If tanks had, say, an attack of 22 or 24 to make sure they never lost to Spearmen, then even Infantry wouldn't be able to hold up very well. Or Riflemen. You have to give other units and civs a chance at winning.
That's just
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