Sark6354201
Warlord
I think of it as the units evolve in time. There are huge differences between mediveal pikemen and ancient phalanxes, but in the game they are all represented by the same unit, so clearly the units does upgrade their weapons and tactics a little as time goes by. A phalanx in modern times doesnt have to be a bunch of guys with bronze spears...
But realism is not the most important aspect of civ anyway. The game should also be fun. Real wars are not fun, so obviously the wars in civ should not be too realistic.
The relatively low strength difference between ancient and modern units has a function in balancing the game. Maybe the values could have been tweaked a little, but the modern units should not be too strong either. The game must not become too easy if you get the upper hand in the technology race, or hopelessly hard if you are falling behind. If you could bring down huge ancient civilizations with just a couple of armours, there would not be any challenge left in the game if you have the only modernized civ, and the rest of the game would be terribly boring. It would be no better if you start falling behind technologically. Then you would be screwed like in civ4 and the like. That is just frustrating and not fun at all. In civ1 it is possible to recover. Having the most advanced technology is a huge advantage, but it is still possible to catch up with a technologically superior foe. This means that even a civ with superior technology still has to focus on many pressing issues to avoid loosing the edge. This way the game is exciting even if your civ is far ahead or far behind the other civs.
Ahh,
I love civ1![]()
I agree, realism is not the most important aspect of Civ. However, it is an entirely different thing altogether when there is NO realism to certain parts of Civ. The game loses its charm. The goal of the game is to build a civilization to stand the test of time. Civ is based off of straight forward aspects of the real world. For example, Republics and Democracies give your Civ more trade, but restrict your military flexibility. A gold deposit in the mountains will help your city with trade and in turn allow you to become richer. In playing the game, you weigh these factors in your attempt for domination.
Obviously, the world is more complicated then this. There are numerous games that are more complicated than this system (Europa Universalis III for example). However, there is still a straight forward correlation to the real world.
This is what is lacking the military aspect of the game. Riflemen are stronger than Chariots. This is just as apparent as gold giving you more trade and wealth. Why then do Chariots have a greater attack than Riflemen? Why do Riflemen have such a high probability of losing to a Chariot unit? Why is something so straight forward so incorrect?
A Phalanx in modern times would have spears unless the civilization in question had better technology. This still does not mean that the Phalanx would be assumed to be equipped with better weaponry, because if the Civ had better technology, like gunpowder, it would not be attacking you with phalanx, it would be attacking you with Musketeers.
So when I build my civilization into a world power and am ahead technologically, I expect that technology to give me the advantages that it would in the real world in Civ terms. This means my Riflemen should not be losing to ancient units. A very simple, straight forward connection to the real world.