Big J Money
Emperor
- Joined
- Feb 23, 2005
- Messages
- 1,141
I think we know enough now to make some predictions about culture's effect on game flow, even if some specific details and value comparisons still aren't revealed yet.
Here are some interesting conclusions I'm coming to:
-) Culture point hoarding isn't for the culture victory any more. It's about not losing to someone else.
-) Policies being unhooked from victory means that policies can be treated a little more like techs in the sense that you can cherry pick what you want without it hurting your CV
-) There is no cultural victory anymore, it's a Tourism victory even though it retains the old name.
-) If not CP accumulation, what does a tourism victory require? Mostly: great artists, wonders, archaeology (I'll break down later), and foreign relations (I'll break down later)
-) Which civs will now be geared towards a tourism victory? What kind of swaps will we see?
-) Civs that were good at generating tons of culture...what's their role now? I imagine it's more policies and tenets, but it's intriguing to me how obtuse it is to understand how directly useful this is. It's not likely these civs will be "worse", but they will likely be more subtle, refined, and harder to understand how to use effectively.
-) Archaeology. This is purely location based. Therefore, wide empires will benefit the most because they'll have the most digs under their borders. Will this be the death of going tall for culture?
-) Foreign relations. One likely will be unable to just win a tourism victory through optimal solo play. One will likely be required to trade great works. What will this mean for MP? Will TV be impossible since players will be too savvy to trade great works with the tourism leader?
-) All the old culture powerhouse wonders are now a gamble. Do you build them to protect yourself from someone going for tourism victory? If you are going for a TV, do still try to get them so that your opponents can't protect themselves?
-) It's a very easy matter to see what level all players' tourism is at. Will this make a tourism victory pretty much impossible since it's a clear warning for players to build more culture buildings to stop that player?
Hopefully that's enough fuel for discussion!
PS: TV = tourism victory. Don't use that phrase if you don't like it, but I am using it in the interim to distinguish between vanilla/G&K culture victory and BNW culture victory
Here are some interesting conclusions I'm coming to:
-) Culture point hoarding isn't for the culture victory any more. It's about not losing to someone else.
-) Policies being unhooked from victory means that policies can be treated a little more like techs in the sense that you can cherry pick what you want without it hurting your CV
-) There is no cultural victory anymore, it's a Tourism victory even though it retains the old name.
-) If not CP accumulation, what does a tourism victory require? Mostly: great artists, wonders, archaeology (I'll break down later), and foreign relations (I'll break down later)
-) Which civs will now be geared towards a tourism victory? What kind of swaps will we see?
-) Civs that were good at generating tons of culture...what's their role now? I imagine it's more policies and tenets, but it's intriguing to me how obtuse it is to understand how directly useful this is. It's not likely these civs will be "worse", but they will likely be more subtle, refined, and harder to understand how to use effectively.
-) Archaeology. This is purely location based. Therefore, wide empires will benefit the most because they'll have the most digs under their borders. Will this be the death of going tall for culture?
-) Foreign relations. One likely will be unable to just win a tourism victory through optimal solo play. One will likely be required to trade great works. What will this mean for MP? Will TV be impossible since players will be too savvy to trade great works with the tourism leader?
-) All the old culture powerhouse wonders are now a gamble. Do you build them to protect yourself from someone going for tourism victory? If you are going for a TV, do still try to get them so that your opponents can't protect themselves?
-) It's a very easy matter to see what level all players' tourism is at. Will this make a tourism victory pretty much impossible since it's a clear warning for players to build more culture buildings to stop that player?
Hopefully that's enough fuel for discussion!
PS: TV = tourism victory. Don't use that phrase if you don't like it, but I am using it in the interim to distinguish between vanilla/G&K culture victory and BNW culture victory
for every era that has passed since the event that created the dig. Do we think that that is going to apply to World Wonders as well?