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Xenocrates

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Alternative tips for beginners from an experienced player:

1) One often-overlooked source of happiness are pets. If you see a bear or a panther or a lion near your borders just send a worker out to capture it. Each pet gives +1 happy face and, unlike other resources, stack.

Note: This will not work if you see a dinosaur (a rare spawn) this will not work and your worker will be eaten while on the toilet.

2) Pay attention to city locations:

;) A city built on bananas is inherently unstable and could slip into the sea at any time.

;) If Uranium spawns near a city you need to evacuate it immediately as the radiation will turn your citizens into glowing green zombies saying “brains, brains” repeatedly. This may be considered to be an Easter egg by some but it doesn’t do your game any good.

;) Be careful about building early cities in Jungle or Forest, as this terrain is home to trees and bushes and as we all know Bushes can be very dangerous indeed, affecting the intelligence of your entire civilisation. Indeed they are the only way to generate a ‘Dark Age’ in the game. Once Bushes are set in the only way to shift them is by causing global warming; which turns everything green into beautiful useful desert sand.

;) A good source of beaver fur near one of your first three cities will boost your birth rate by 25% and give you an early game advantage. This advantage is doubled if you have access to cheap wine but cancelled after researching rubber (if you also have access to the rubber resource).

;) Never under any circumstances build a city near a river. Sure the commerce bonus looks good, but flood plains aren’t called that for nothing and sooner or later you’ll be watching your belongings float away. They do, however, provide a good source of fish and if you are unlucky enough to be forced into building near a river, I advise researching ‘phishing’ immediately as this leads to unlimited wealth.

3) Technologies:

;) One technology that is under-estimated in ‘iron working’; sending troops out into combat with poorly ironed shirts is a sure morale boost for the enemy. Tip- if you don’t research ‘iron working’ before ‘tumble drying’ you may find your reputation with other civilisations may take a big hit. ‘Iron working’ for the WIN.

;) ‘Liberalism’ gives your citizens the right of free speech; which is a double edged sword. It leads to the civics of ‘ignored’, ‘misunderstood’ and ‘misquoted’. Be wary of this technology.

;) Researching 'The Internet' gives access to the 'Al Gore' wonder without which all human life would cease to exist. This is especially useful for warmonger strategies as ample evidence can be found on the Internet to justify war against anyone. The early war weariness boost wears off pretty quickly though…..

;) ‘Trifling’ enables the ‘pedantry’ civic, which feeds back into ‘philosophy’ resulting in very little except arguments over which unit is best on CIV forums. Best ignored IMO.

NEVER research ‘Archery’ if later you intend to research ‘Radio 4’; the results are truly game-breaking.

4) On city management. You must remember that happy citizens don’t work. They need to be face survival pressures in order to be productive. Limit their food and watch that productivity soar! This is the American way. Unhealthy cities become cash cows when hospitals become available. Each hospital generates obscene revenue, especially if your civilisation is French.

5) Wonders:

The ‘Great Wall of China’ is one of the ‘must have’ wonders. It is advisable to build it in any type of game. It gives three advantages:

Generates National pride.
Reduces prison population.
Gives your citizens the ability to play squash anywhere, anytime.

The Eiffel tower also provides one keen advantage:

It can be sold to Americans to generate large amounts of cash.

The Statue of liberty:

Can be given to a foreign civilisation to damage your relationship with another – useful if you want to incite a war.

6) On War:

Never MISUNDERESTIMATE your enemies.

7) Pay attention to the tips at the start of the game, for example:

:lol: Never fight a land war in Asia Carerra.



I sincerely hope that the above advice is of use to newcomers to the game; please feel free to add/improve.
 
when declaring war it is not neccessary to find someone of that native country and beat them to a pulp
 
salty said:
Somebody been spending too much time with da beavers.


Too little; that's what Civ does to a man! :p
 
potatokiosk said:
It is not neccesary to wear the traditional dress of the country you are playing.

It is, however, necessary to always wear a crown and scepter while using despotism or hereditary rule as your civic. if you do not do this your citizens/troops/advisors will not obey you
 
1. It is not advised to write your history exam based on what YOU did in Civ

2. You don't have to convert when you shift religions in the game...likewise no need to embrace atheism when you choose free religion

3. In real life, Gandhi was probably a very likeable fellow, but that should not prevent you from knocking his lights out at the first opportunity...

4. Do not go after Wines...or else you will be left with cities full of Homer Simpsons and Andy Capps..

5. Clubbing bears or lions to death in real life will not only NOT give you experience points, but land you in jail

6. Ignore the defence rating of a city and enjoy the pleasures of watching Cavalry being pin cushioned by Longowmen and having to lose one's teeth to endless gnashing

7. Remember, your civic reflects you who truly are and....WE ARE WATCHING

Message brought to you by Homeland Security..

8. Punching the monitor will not help when you realize you should have kept a guard for your Settler....

9. Watch out for sheep...they are full of wolves in ...

10. ..and last but not the least, It is NOT 'just a game', in another Universe your actions are determining the fate of millions and their lives are dependent on your taking the right decision and any or all of their deaths will be your fault..Now you can sleep peacefully at night..
 
:bump:


--When deciding on a "project" to have your civilization work on, don't bother with the Apollo Program. Instead, research "The Blair Witch Project" which, when completed, grants a "Hit Movie". You can gift this Hit Movie to a rival civ, causing +1 unhappiness for every citizen who paid to see it. Researching "Radio" produces the same effect.

--Try building new cities on top of peaks. This will give them a +1000% defensive bonus. If you're having trouble getting your settler on the peak, wait for a lion. Mountain lions will carry your settler up the peak. As long as he's alone.

--If you have a lot of towns in the late game, pillage them and build farms. The nutrients from the decomposing bodies will provide you with much more productive farmland.

--A good counter to a Navy SEAL is a warrior with a "Seal Clubber" upgrade. (ok, I stole that one)

--When playing the Earth map scenerio, be sure to keep all planes and vessels away from the Bermuda triangle.

--If a rival civ is especially mad at you, try giving them your oil and uranium to boost relations.

--Astronomy obsoletes Stonehenge and obelisks. Don't ever research astronomy.

--Wheat resources are invaluable. They provide your civ with Wheaties. This boosts production and increases the chances of generating a Michael Jordan. He can hurry production of footwear. Barefoot swordsmen cannot cross tundra.

--When playing as Russia, keep in mind that all resources provide an extra happy face, because they can be turned into vodka. Except aluminum.

--Before initiating a war, it's a good idea to give the other civ "crabs". This provides a +50% "preoccupation" penalty, leading to distracted military tactics on their end.

--When in doubt, build ironclads.

--When playing as France, be sure to build your capital on a hill. This unlocks the Paris Hilton easter egg, which gives all units built in the city one squinty eye and a crooked grin. And an unlimited chihuahua resource. Chihuahuas speed production of Taco Bell, which gives a happiness bonus when running the "Accessible Toilets" civic.

--Be sure to avoid the Caste System until you've built a hospital in every city. Otherwise it has no effect.

--Finally, when leading late in the game, be sure not to research too many Future Techs. One of them will lead to the creation of the Antimatter Weapon, which destroys the universe, turns your play disk into a donut, and drinks your last McEwan's.
 
Take care in the space race. Do not speed or a police state may pull you over. Abide the code of laws in traffic.
 
Dont' get too carried away with hurrying production. If you do, the workers will form a union and strike because you won't let them slack off. No matter how much you offer they will not go back to work. You will be forced to outsource your labor to places like China, India, and Mexico. You will then have severe overpopulation problems.
 
;) I'ts not wise change to Atheism religion since it adds +1 un-happy people in city. Atheism doesn't have missionaries instead of it, atheism spread to all cities after building internet. If you're under Atheism you can't trade your Hit Singles since it will be most likely heavy metal, unless if other nations is at Atheism too. But Hit Singles does give you +1 happy atheist people :D
 
Don't bother with nukes, they're pretty much useless. However, this rule does not apply if the French are in your game, as you automatically win a diplomatic victory if you nuke the French into oblivion. :nuke: :lol:

If you're playing as America you can get a short term happiness bonus of +10 by attacking any country that has oil. However, if the French are in your game they will instantly become annoyed with you. In this situation refer to the above.

Do NOT under any circumstances choose the pacifism civic. The moment you do the rest of the world will declare war on you. Whilst spearmen may on occasion defeat tanks, flowers never do.
 
One that only some of the English forum readers will understand:-

Don't bother researching Calender, as this gives instant access to an unbelievably patronisingly bad local news programme and gives +10 unhappiness to all the citizens of you North / Eastern cities...
 
Given the opportunity, research the Crystal Ball technology which all AI players get automatically. This will allow you, too, to foresee what is going to happen and where the as-yet-unrevealed resources will appear. It allows the Witches' Coven improvement where you can generate Witches who can turn all your opponent's units into Warriors: this is the only improvement which can be built on Desert tiles. Broomsticks are the only air unit invulnerable to interception.
 
if america is in your game, be sure not to build a city anywhere near the resource oil and/or have islam as your state religion, because if you do, they will immediately call you a terrorist and declare war on you, due to above mentioned short-term happiness bonus.
if you do, however, forget and this happens, you must immediately gift america the mcdonald bonus ressource (which can be found when irrigating a mountaintop). this bonus will turn all america`s units into red-and-yellow clowns.
 
Xenocrates said:
7) Pay attention to the tips at the start of the game, for example:

:lol: Never fight a land war in Asia Carerra.
Especially not a good idea if you suck at Unreal Tournament... :p

np: Flanger - Music Is Our Secret Code (Spirituals)
 
In year 1 AD, you can build the Jesus unit, which can heal other units, and if you're playing as the romans and are controlling a city called Jerusalem, you can crucify him and found the christianity religion.
 
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