Let's play a Succesion Game!

Hey guys. I was out of town the last 4 days with no way to check here but I'm back.

If we are going to wait 40 turns to attack, we should make some catapults. Lots of catapults. They will have pikes that we will need to bombard. I like to build cats anyway because they upgrade so well.

Waiting 40 turns to attack again doesn't sound like a bad idea to me. It will give us time to make at least 40 cats and enough immortals to take them out quickly. Just don't be surprised if we lose a city or two to culture flips in that time.

RoP rape FTW.
 
Selling the incense was not my brightest moment, but I agree with Ivan we can't wait 40 turns. If we have this island we'll be ok and won't need reputation.
 
Pre-turn
Some Short Rushing and Rush or Immortals and spear.
Babs Move or Declare (move)

Turn 1 (30AD):
Troop Movement
Babs Move or Declare (move)
Trying to Box in the settler pair

Turn 2 (50AD):
Move OR Declare we are at WAR.
Loose Horse on Settler Pair. (0-1)
Kill Bowman and Sword Moving on Babylon and Eliphi. (2-1)
Adjust Slider to 20%
And More Rushing of Troops.

IBT:
Loose Horse on Defense. (2-2)
They have PIKES

Turn 3 (70AD):
Kill Spear and 2x Sword (5-2)

IBT: Loose 2 Exposed Immortals (5-3)

Turn 4 (90AD):
Kill 2 Pikes and 4 Bowmen and Babylon Loose 2 Imm. (11-5) One attacker Short. One yellowed bowmen left.
Kill 3 Bowmen at Eliphi (14-5)

IBT:
Loose 3 Imm kills 2 swords on defense (14-5)

Turn 5 (110AD):
Lux to 30%
Retreat from Babylon New Pike
Kill 3 swords, 2 bowmen 1 spear around Ninevah Loose 1 imm. (20-6)

IBT:
Loose 1 Imm and Horse (20-7)

Turn 6 (130AD):
Lux up to 40%
Kill One sword (21-7)

IBT:
Loose spear and 2 Imm on defense. (21-11)

Turn 7 (150AD):
Kill 3Swords 1Bowmen Around Nineveh (24-11)

IBT: Loose Imm to a yellowed spear (24-12)

Turn 8 (170AD):
Meet the Iroquois
Trade republic for WM 40GP 5 GPT and Contact with England
Kill 2 Swords (26-12)

IBT: Learn Currency, Construction, Monarchy and Monotheism

Turn 9 (190AD):
Set Research to Engineering Babs has both Feudalism and Eng
Kill 1Pike 2 Bowmen, 1 Spear and 1 Sword Around Nineveh (31-12)

IBT:
Loose spear on Defense (31-13)

Turn 10 (210AD):
Kill 1 sword (32-13)

OK My first stack was cut down pretty quick on the way to the iron. The Assualt on babylon was one attacker short. And it was a defense war after that. I do have have some troops amassed again to go another round if we want to now.
Babylon is willing to make peace for some cash or a discount on a tech. I am sure we will get the tech soon anyways.
I was short rushing immortals / spear where shield output made sense.

They Like to Approach Ninevah to the North East through the Forest.

If this war continues much longer a Change to Monarchy might be needed. otherwise The lux keeps going up. We are at 40% with a lot of Specialist.
I was starving Ninevah to a more managable Babs Pop.

And Our Rep is still intact.

The Save:View attachment Moxxa_210_AD.SAV
 
Alright guys. I'm going to have to drop from this game due to RL issues. Too much going on with school right now and I'm moving halfway across the country. It's also a little frustrating to see my opinions and ideas completly ignored for the most part anyway, so no big deal.

I hope you guys have fun with this and finish successfully.
 
OK, Moxxa, hope you was not that dissapointed. Team management is a tough buisiness.
BTW, anybody want to play SGTOM 12 with me?

I got file. Will look and discuss. I think better to take Feo for peace, Make RoP and declare without mercy. We are at risk to lose if we will continue this war.
I think we may better prepare before ask "remove or declare".
Looked at save. Again, I think the only resonable move is to make RoP, go pillage Iron and strike Assur and Babylon.
If for training reason we want to have reputation clean, OK, but I am not sure, that we finish the game soon.
 
Don't make peace, our forces are now strong compared to babs. Be brave use gold to get even more units and move all in. We must secure the island.

@Ivan might play SGOTM12 depending on game rules and team. Congrats on your 3rd place.

Since Tupac needs to be skipped until the 10th of januari, and Moxxa is out, I think Ivan is up.
 
Thanks. First medal, that I did not expected. X-man was too strong in my game...

I am up, will play today and/or tomorrow.
Dunno, may be false peace better?
 
For the training reason decided to continue war. Disband Babylon and capture ASSUR.
Unfortunately WW become that big that we have to make peace. Or trade Lux with England/ Iro and contiue. Or revolt to Monarchy. :confused:
Let's look and discuss.
Nerovats up.Will write TL soon.
Ivan.
@ nerovats: How you manage to make 100k that soon? I mean both, time (less than 8 hours) and date? AFAIK SGTOM12 is something about Diplomacy twist...
 
Do not favour peace yet, need at least the 2 big cities. Might want to abandon Ashur for the flip risk. Should get some settlers from cities with happyness issues. We sould get the luxes for monotheism I think.

@ Ivan what 100K game do you mean?
 
1) Do not favour peace yet, need at least the 2 big cities.
2) Might want to abandon Ashur for the flip risk.
3) Should get some settlers from cities with happyness issues.
4) We sould get the luxes for monotheism I think.

5) @ Ivan what 100K game do you mean?

1) OK, up to you. Trade lux. Up to you to revolt or not.
2) Please, do not abandon Ashur, With it we may trade now and have good chance to finish all before Astronomy! Leave 2-3 Immortals to recapture if flip.
3) OK
4) Better Lux to Lux+ gpt.
5) I mean CGTOM Japan.
 
I'll wait for turnlog before play. Several people will be away for x-mas so maybe better to slow game speed a bit for now.

In COTM I finished the persians at about 1000BC, then concluded all others would be on another continent not reachable with galleys. Since it would still take some time to get GLH or caravels, and I hadn't played a 100K game in a while I decided to go for that. Then turns go quick as it requires far less planning (and moving of units) then going to war. Just expand and get culture. Just placing some samurai to be able to fight of some landings. Date could have been improved a lot if I had planned on going 100K form start as then I would have placed my starting cities differently to allow aditional ones in the latter part of the game.
 
0 210*AD
Move some troops and short-rush something. By mistake move immortal and spearman to exposed position
IBT
Babs kill spear and Immortal. Swords from North approach Nineveh.
1 230*AD
Kill Swords IBT Babylon-Nineveh. Kill bow near Ellipi.
Kill sword near Suspurak.
Move settlers toward to front. Stop Workers on Mounting to build road in the forest near Nineveh.
IBT
Swords at North move closer to Nineveh.
2 250*AD
Kill swords at north. Move stack to Babylon. Found Hamadan. Move stack to Ellipi. Bombar Galley near Suspurak. Lost Galley vs wounded Galley.
IBT
Babylon Lose Galley near South coast.
3 260*AD
More troops come to Babylon.
IBT
4 270*AD
Capture Babylon and Ellipi. Kill swords at north. Move Combat settlers to position.
IBT
Looks that Babylon exhausted with swords. Reg Pickman come to Babylon area.
5 280*AD
Sell barracks and Disband Babylon. Found Darius Kabir and Ergili. Bombard and kill Pickman.
IBT
Bow killed 1 Immortal at south.
6 290*AD
Pillage Iron near Assur. Kill Sword at Tundra.
IBT
2 Swords at tundra.
7 300*AD
Capture Assur. WW rises. Even at 60% Lux it is difficult. But we may trade Lux with England and Iroquois now. Stop here, war turns take much time, and I have no it before departure. Will be away 24 Dec – 11 Jan. May discuss things today and tomorrow.
Merry X-mas and Happy New Year.
Ivan.
 
Pre turm
get furs for incense 6gpt and 20 gold from iroquois
Why are cities on govner? Can't beat ai on deity using ai tactics.
change Teotihuacan, zimbabwe and hlobane to settlers (no rax's)
change lot of citizens to improve spt per city.
lower lux to 50% now making 23 gpt again.
Gordium, Iron Shanty and Bactra now will produce immortal every other turn.
gather native workers to join cities and save 4 gpt
move units around to strike cities and take out swords in NE
change cities withut rax to catapults.
IBT
lose the 2 horses
succesfully defend against galley we promote
310AD
Arbele cat->settler
trow rocks at Akkad, it drops to size 6!
send in horses (1-2)
then immortals (3-2) and take Akkad with elite no leader.
set Akkad to galley also change more coastal cities to galleys
Then strike Ur with immortals (7-4) gain an elite, again leader fish on last pike, no luck.
Capitol jumped to Samarra as I hoped.
get some bowman and sword running around Ur and capture settler (11-4).
Try to get peace but babylon won't give Eridu nor techs
join 2 workers to Nineveh it's now at 15 spt as well.
Take out sword in NE (13-4)
send some units south to take care of possible landings
rest of units will take Eridu in 2 turns
IBT
lose immortal and 2 slaves (13-5)
defend against ship again, other ships move back north (14-5)
320AD
made mistake in Nineveh, it riots.
Get even more WW but manageble with some clows for another turn or 2.
wow, checkd flip rates last turn Akked had 10-20%, now just a couple because of palace jump. Ur is at 3-6% so will keep it.
kill bowman get elite (15-5)
Now got stacks outside of Eridu
send another to Uruk
330AD
Take Eridu (17-6)
change Nineveh to settler
Now stacks near Kish and Uruk, still no tech for peace cen get cities, but will get those anyway.
Buy settler in Hlobane
IBT
lose spear to longbow (17-7)
340AD
Nineveh settler->immortal
Hlobane settler->galley
Trow rocks at Uruk almost all misses, will wait 1 more turn as 3 more immortals are 1 tile away. Take city next turn.
Take Kish (19-8) -> galley
IBT
Ellipi flipped back.
350AD
WW still managable even with flip
Take Uruk (22-8)
Finish stay sword and longbow (24-8)
Take Lagash (26-8)
Get 2 immortals and a horse next to Ellipi, change Hamadan to horse and wast coupke of shields to be sure we take it next turn.
Can now get Feudalism for peace, but I want Ellipi back first.
Settle Ghulaman->galley
Buy settler in Zimbabwe
360AD
we get Feudalism, engenering and theology from GLib (forgot we had it).
Take back Ellipi (28-8)
Babs won't give invention for peace
Change all Immortals builds to pikeman to help with landings. We got 44 immortals and 21 cats, just 12 spears and 4 galleys. Change the last coastal cities to galleys, need at least 20.
IBT
lose immortal to LB (28-9)
370AD
Ergilli cat->rax
Arbela, Teatihuacan settler->settler
Start to send forces south on automove to prepare invade iro's
Kill the LB (29-9)
kill 2 pikes and a LB in Samarra (32-9)
380AD
seem to have missed a turn writing
390AD
Take Samarra (34-9)
settle Zohak and Istakhr->cat
drop lux to 10%, MM cities we now make 124gpt.
400AD
Settle Jinjan->rax

Most units are on autorun towards Tlacala, next player might wan to turn of animations for a couple of turns. Research will be slow because of our units support so, I sugest to not research at all.
We now have:
12 spears + 10 pikes
24 cats
4 horses
4 galleys
43 immortals
Change most pike builds back to horses. If we updrade the spears we'll have 20 pikes which should do. Buy 20 ships and several more horses to go in fisrt landing, then bring in cats and immortals.
We should be ready to start invasion in 10 turns or so, as soon as trade expires. (just make sure start buying ships in north so they wil be in south in 10 turns).

Still no contact with China and Japan, so no way to tell how advanced they are. Thus it's best to take out iro's fisrt as they are more advanced then English.

I sugest to land on Mountain East of Niagra falls, Defend then settle on the furs and rush harbor. If so we batter take immortals in stead of horses first run as they can move back on the mountain because of the forests.
Otherwise land on the gold mountain east of Akwesasne then we should bring the horses.

Moxa 400AD.JPG

View attachment Moxxa_400_AD.SAV
 
Could check civassist what to do. Do we want to stay at war? Both iro's and english are small islands so war should not take that long. Maybe best just to stay in republic.
 
Pre-turn:
Start Up some Markets. MM to get more out of Peace.
Start lone Geeks research

IBT:
Iroquois Building Sun Tzu

Turn 1 (410AD):
Rushed Couple of Galleys

Turn 2 (420AD):
Start a search with Suicide Galley and find some Sea tiles to Explore.

IBT: Iroquois Learn Chivalry

Turn 3 (430AD):
Couple Rushes, More Troops Movement. And Worker action
MM the System

Turn 4 (440AD):
MM, Couple of Galley Rushes
Started Irrigation in the old Zulu lands for SCI Farms

Turn 5 (450AD):
Not Much.

Turn 6 (460AD):
More Rushed Galleys and MM for Growth.

Turn 7 (470AD):
ZZZ

Turn 8 (480AD):
Preparing for the Invasion

Turn 9 (490AD):
More Prep.

Turn 10 (500AD):
10 Galley loaded:
With 8 Pikes 11 Imm. 1 settler.
2 Empty Galleys Close to Tlax: to be loaded.
Waiting to be loaded:
23 Immortals
24 Cats
2 Reg Horse
1 Pike

At the start 131 gpt Now at 255 gpt
Still no other contacts for exploring galley. No Land either.

Sorry for the Delay but some RL issues cropped up.

The Save View attachment Moxxa_500_AD.SAV
 
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