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Let's play a Succesion Game!

I'm back, let me know where you want me to slot in. I'll brush up on the past turnlogs and have a look at the save to know where we are at
 
Wow, guys that was a great, rapid move on the babs good work! Things look very, very solid :lol:
 
I think tupaclives up. Or, I may play on sunday.
I think we may scout with Galley to find out next target.
 
I'm up in Tupac06 so if I don't get to this before sunday (I should though), then you can take it.
 
Pre-turn

Things look great, guess I finish prepping for invasion, hopefully get to do a little :hammer: myself :D
Rush 2 galleys.

IBT - we lose our supply of furs... I don't renew the deal but I think we may have a few riots.

Turn 1 - bactra riots, scroll ahead to prevent any more. Our exploring Galley meets the Japanese. They are still in the ancient age. I trade them Lit for contact with China and their World Map. One look at it and I know that they and China have had a war... and China did VERY badly. An embassy with China is cheaper than one with Japan and it shows they are actually at war now. They will never get anywhere...

IBT – China comes calling for a WM trade, I refuse. English start Sistine’s, Iroquois start Leo’s.

Turn 2 – Thinking of DoWing now. The trouble is anything that we can establish a sea route too (and has a lux) doesn’t have a coastal hill… I decide on an invasion plan. And DoW on the Iroquois. Oh, they have Chivalry by the way… I unload 2 pikemen and 6 Immortals by Centralia and leave the boats on the shore, the rest of the invasion force heads down toward Cattaraugus, with a view to getting a hold of furs.

IBT – no attacks on the first landing group and two visible galleys ignore our stacked fleet.

Turn 3 – lose 2 immortals but kill 3 pikes (3-2) and raze centralia. Unload the main invasion force ontop of the furs by Cattaraugus, and then send three galleys to pick up the Iroquois slave workers, and the rest to head back to pick up more reinforcements.

IBT – a iroqouois galley sinks an empty one of ours (3-3) then an Iroquois sword suicides against the top pike of our SoD. (4-3)

Turn 4 – Lose another two immortals and kill another three pikes at Cattaraugus, razing the city and generating a leader! (7-5) Immediately found ‘Port Furrria’ and disband a slave worker, then, with no possible attacks in the interturn. Rush a harbour (the furs would be great!). Move an eImmortal and a vPike from the Centralia group into Port Furria and fortify, load the rest of that force on to galleys and come to drop them off. Send two Pikes onto the mountain 2SW of Port Furria so they can move onto and then disconnect the Iroquois iron in 2 turns.

I’m going to pause here for discussion for what to do with the leader.

Not sure what everyone would prefer. There are 2 wonders up for grabs, Sistine’s and Sun Tzu’s (leo’s is a bit further along but we could easily save the leader) or do we want an army? An immortal army on the continent would be a ferocious prospect.
If its one of the wonder’s what would we be better off with it on our home continent, or providing culture on the Iroquois continent?
Oh and I finally figured out what that God-awful music playing on my computer is… its Civ III… I can’t believe some people actually like listening to that! :p

I’ll pause for discussion.
 
If building a wonder I'd prefer Leo for cheeper upgrade. Culture won't help much. I expected Japan and China to be ahead of us looks like it's in the bag now. I prefer an army though unless the iro's are no threath, they should have lot's of units as this is deity, but they haven't attack that much yet.
 
Where is the save?
It is easer to discuss things with save, or at least with pictures.
I think we may do Palace Jump with Leader, when capture next Iro City.
It will be most effecient ATM.
 
Turn 4 - Form an army and put 3 immortals in it.

IBT - zzz

Turn 5 - bombard a sword down and kill him with the army (8-5), start the HE in Nineveh, due in 10. Furs are online so fire unneccessary specialists in uncorrupt cities. Move a pike pair onto the Iroquois iron mountain. Load up all our galleys back at the main land, have all the cats and a bunch of immortals en route now.

IBT - Salamanca completes Sistine Chappel, that will be a handy prize from the campaign. A Longbow attacks our Pike pair on top of their iron and dies (9-5).

Turn 6 - Disconnect iro iron. move guys into position, we can start the offensive next turn once all our cats land.

IBT - The iro finally show up, 5 swords and a pike. Guess we won't be marching on Salamanca next turn after all.

Turn 7 - bombard everyone down and kill the lot (15-5).

IBT - zzz

Turn 8 - start moving a SoD toward Salamanca, 17 cats, 5 pikes and 11 immortals. The army, having killed the last of the iro at Port Furria cant join them, but can probably be solely responsible for teh cities defence, or we can wait a turn and it can catch up. Armies really aren't an offensive powerhouse in vanilla, i actually prefer to use them for defence (unless cav armies becaus the blitz ability is fantastic).

IBT - an iro galley attacks our stack of galleys and sinks it taking 2 immortals with it to a watery grave (15-8). A force of 3 more swords show up and a knight+LB pair wil join them next turn.

Turn 9 - kill the 3 swords, retreat the knight and kill the LB (19-8). The army joins our SoD, move toward Salamanca next turn.

IBT - an immortal kills a knight on the defence (20-8).

Turn 10 - move toward Salamanca with the main force. The iroquois have founded a new city to the north where the first city we razed once was. Move a smaller force to destroy it (we can see its defended by a sword). Kill a MW in enemy territory with a horse (21-8), in order to be safe the horse then joins the protection of our main stack.

Our force can move next to Salamanca (correct side of the river and on a mountain to boot!) next turn. We have another big load of immortals arriving next turn. You can decide how best to make use of them.
There are units on Go-To headed to our main port city of Tlaxcala and galleys then headed to Port Furria.

Other than that pretty straight forward.
Good luck!
 

Attachments

Opend save. There really is not a lot of land in this save. Japan is also not very strong, china almost gone. Should be rather easy to play this one out from here. Can almost reach Japan savely, just 1 suicide jump? Could send 1 or 2 more galleys that way to try and find a complete save route, and make sure there is no more land anywhere else.

Maybe we don't even need to go there. Taking iro's and english will probably be enough to get domination.
Why do we have 2400 gold? I alway think of that as a waste, we won't be able to buy techs are anything else as we are most advanced, except for the soon to be extinct iro's.

We are at single scientist, and don't need to research, why build libs? Could change them to temples for expansion and hapiness.
 
1) There really is not a lot of land in this save. Japan is also not very strong, china almost gone. Should be rather easy to play this one out from here.
2)Can almost reach Japan savely, just 1 suicide jump? Could send 1 or 2 more galleys that way to try and find a complete save route, and make sure there is no more land anywhere else.

3) Maybe we don't even need to go there. Taking iro's and english will probably be enough to get domination.
4) Why do we have 2400 gold? I alway think of that as a waste, we won't be able to buy techs are anything else as we are most advanced, except for the soon to be extinct iro's.

5) We are at single scientist, and don't need to research, why build libs? Could change them to temples for expansion and hapiness.
1) it is really funny game. Never had that easy Deity. Well, we played good, actually.
2). I think Galley bridge as I did at SGTOM 51 will work. It is enough to finish Japan.
3) Unlikely, but we may count.
4) It is very unusial problem "what to do with all this money"? Unfortunately we have very little experience here...:p
5) Lib cheaper and give more culture. May be we research Chivalry now?
 
Yeh I was a bit concerned about our money... I didn't know if the plan was to research anything and so I just left it as I found it. If we want to spend it we could switch our builds to horses, turn on max research for Chivalry and then do a big upgrade... would a huge swag of knights actually do us any good at this stage though? Maybe shave off a dozen turns to the win but... I think this game is really just in mop up mode.
 
1) Yeh I was a bit concerned about our money...
2)I didn't know if the plan was to research anything and so I just left it as I found it. If we want to spend it we could switch our builds to horses, turn on max research for Chivalry and then do a big upgrade...
3) would a huge swag of knights actually do us any good at this stage though?
4)Maybe shave off a dozen turns to the win but... I think this game is really just in mop up mode.

1) Well, I sort it out... We are short at cash again...
2) I went to 4 turn Chivalry.
3) Hope so.
4) Yes, it is. Let finish the game to see result...
There is a safe (but long way to Japan. I think to ship some troops there.
Iro have Gunpowder. WW up...
Will continue today.

I played three more turn and have found that it is very difficult to fight vs Musceteers with Immortals and Knights. The difficulty is that when City flips back there is a new Musceter appear.
And without GP I have no Idea where to pillage Saltpeter. If I play myself I'll go to False Peace to get GP for gpt and redeclare at once, pillaging Saltpeter.
If, for training reason we want our rep clean we may research GP ourself. It will take 6 turn.
Our GLIB effect is over. Last turn we got Invention and Education. Also I capture SunTzu.
Turnlog
0 600 AD
Rush and short-rush stuff. Spend 1000 gold approx. Set barracks Cities to horses.
Switch to Chivalry for 4 turns with +13 gpt.
IBT
Two Iro LB appear.
1 610 AD Bombard and kill LBs. Unload troops inside Port fur and near Niagara Fall. Move troops to Salamanca.
Salamanca has musketman. Kill spear and Sword in small Iro City. Got 7 gold.
IBT
Iro Galleys sail to our route. MW and LB on mountains.
2 620 AD
Regrouped Galleys to Niagara Falls route. Take Salamanca. Kill MW. Move stack to St. Regis. Unload some near Salamanca.
IBT
LB killed our Pickman. Japan removed China.
3 630 AD
Bombard and take St. Regis. Losses are roughly 1 Immortal for 1 Musketman. Disband Salamanca. Bombard NF, but postpone siege. Rush Barracks in Port Fur.
IBT
Learn Chivalry. Upgrade Horses via "Big picture". 3 MW attacked Pickmen and Immortal. 1:2. HE finished. Oil Springs Build Sun Tzu.
4 640 AD
Move stack to Grand River. Unload Knights near Niagara Springs. WW up again. Put Lux 20%. Put Governor and fired where reasonable. Miscalculate Bactra.
IBT
MW died vs Pickman at St Regis. Promoted him to elite. Salamanca appeared at North point.
5 650 AD
Capture Niagara Falls. Many Immortals and Knights remained. Move Knights to Grand River. Pillage Horses. Lose Knight vs Pickman in Salamanca.
IBT
Elite Galley won vet Galley 5->4. MW died vs Pickman in St.Regis.
6 660 AD
Unload troops near Awesome via Ship Chain. Take Grand River. Move Knights to Awesome. Destroy Salamanca
IBT
MW died vs Pickman in Ni Falls.
We got Invention and education vs GLB. GLB over.
Bactra, Niagara Falls and Samarra riot.
7 670 AD
Take Awesome. Sell improvements at Ni Falls just in case. (City tend to flip after riot.) Actually more wise was to disband it... Move Stack of Catapults to Oil Springs. 4 Cat+ 6 Imm+ 2 Picks near Allegheny.
IBT
Iro unloaded Pick, Sword and MW near Awesome.
8 680 AD
Killed 1 LB with e Immortal and 1 LB near Awesome. Lose all but 1 immortals near Allwgheny. Kill 1 Musketman only. Move stack to Oil Springs.
IBT
Iro unloaded Pick, Sword and MW near Awesome.
Niagara Fals Fliped.
9 690 AD
Kiled Pick, Sword and MW near Awesome. Take Oil Springs with Sun Tzu. Want to make False Peace to pillage Saltpeter.
 
Sorry, I apperently missed your second update, was gona ask when you where gona finish but see you already did, will play after work.
 
I finished with 700 AD.
690 AD I broke our reputation to get GP. Pillage Saltpeter at Iro Island.
700 AD Killed Musketman in Neagara Falls.
Raze 1 City. Make 2 Gem Colonies. We may trade with Lis but she wants to much for Spices. Also if Iro Cities Awesome or Oil Springs flip back trade route will be broken. Live it to nerovats.

Idea with Japan to unload but agree to remove troops automatically. They will move to china and wait.
 
Will play tomorrow, not sure what you mean with auto move to China, but expect it to be obvious when opening the save.
 
Will play tomorrow, not sure what you mean with auto move to China, but expect it to be obvious when opening the save.
I meant, that in China/Japan Island at the China land there are some freee tiles. Istead of shipping there, we may unload at Japan (it is shorter way), but agree "to move our troops Automatically". They will jump to China.
 
Pre turn
Hit enter
710AD
change some of corrupt big cities to settlers to reduce unhappiness and colonize Iro's island
Kill 2 units in Niagra Falls and keep city for now 2-0
Trow rocks at Allegheny, no hits, move knight over there
Move large stack next to Tonawanda, that should fall next turn
Take units out of cities with large flip risk
Since Iro's should fall now start to prepare to attack England. Will land on their iron, some pikes to saltpeter to pillage.
720AD
WW strikes hard, will need to up lux to 40% and will still need entertainers
kill 4 units in Tonawanda and keep it 6-0
Attack Allegheny but don't succede in killing anything (almost everything redlined) get some retreats and lose 2 knights 6-2
IBT
Iro's have a LB our knight retreats
730AD
Giva Allegheny another go no get 1 this time lose an immortal 7-1
Kill the LB 8-1
Land first units on Japan island
740AD
Send in everyting (including pikes to get last HP spear) on Allegheny lost count, took lot of units but iro's are history.
lux back to 0%
Upgrade pikes before going to England
IBT
Japan boots units, they go NW and center west
750AD
Redistribute citizens to minimize waste
rush some settlers to colonize Island fast
rush lib in Uruk to claim tiles
rush lot's of galleys, making 380gpt now
760AD
Make all cities with 10 shields and up build knights
last couple of turns is just moving units, colonizing island and rushing galleys.

Should be ready to crumble english in couple of turns.
There are quite a few units in ships north of former Iro's they can go towards iron, there's also large stack on SW point of island, they can be shipped towards the saltpeter.
We need 200 more tiles for domination, English might be enough.

east 800AD.JPG

View attachment Moxxa800 AD.SAV
 
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