Let's talk Constellations

I don't even bother to read them anymore, and even when options appear they're not selectable most of them time. I love events in general, but would actually like to turn these off to be totally honest.
 
It would be nice if they only popped up when they were relevant to you and had a selectable action that had an effect. Otherwise skip interrupting the player.
 
The "flavor" constellation events are way to spammy and really seem to crowd out the fun events.
The Golden Age's seem to good if you actually can get it, should have a greater cost associated with it, or a shorter length, and not actually appear unless you meet the requirements.
The terrain-changers can be really silly when playing a crowded game. Needs to have a smaller chance of occuring with each additional civilization in the game or something.
Biggest thing to me is, there's no real middle ground. Either you get a free GA, or you get told to plan a wedding.
 
I think haveing a Gods of Old style constalations that are seperate from regular events would be good. Or maybe just makeing them happen less, and pop-up for everyone in the game. I know Erebus is a big place, but the sky in your empire being diffrent from your nabourhgs? Rediculus.
 
I concur.

I thought I'd set it so that the religious ones wouldn't trigger unless you at least had the religion in a city in my version, but I guess I'm just not good enough with events yet.


I think that there really need to be more options and more effects. I think that every civ should have a unique option tied to its patron angel's sign.

I also think that the one about it being a good time to marry should be accompanied by something like +1 population in every (non-fallow trait leader's) city in the world. (The marriages may be brought about because unmarried women are getting pregnant more than usual.)
 
I pretty much just ignore the constellation events because those that give a choice almost never give any affect, even when the AI gets it.
 
It seems like we all agree on most of the points... I have to wonder what Kael and crew have planned though. I doubt that the events we have are the final product.
 
I also find the constellations annoying. Without a meaningful decision on the player's part, what's the point?
 
so... constellations are fine with the current chance as long as...
they happen to one civ at a time
they have less requirements to benefit
do not interrupt a players regular turn if they don't matter
 
Actually, I think the current chance rate could be toned down somewhat. Mainly to keep them from crowding out other events which have a lower chance rate.
 
What bugs me is that most of the time you only get one choice, and when you get two the decision is a no-brainer. So what's the fun in that?
 
I also find them an annoyance. The effects are too subtle and the event is too frequent.
 
I also think the Golden Age reward is too great for... what? Rushing a religion? Picking a certain civ? I don't like the idea of getting a huge boost early in the game just because I lucked out.
 
I think the best and simplest thing to do is turn off the text for the event happening to other players. That makes is seem like it is always happening (since the text is pretty vague).
Also, make them more rare, and make all the effects roughly equal.
Mostly what err said.

Otherwise, give them a more minor global effect (ie, for all players) and also make them more rare.
 
yes the iWeight is set at 400, I turned it down to 200 in my games and they still pop up alot but other events sneak in also, I might try turning it down to 100 when patch B comes out.
Since I'd like to reduce the frequency of the constellations, I looked at the XML. Before I actually change things, I've two questions.

The iWeight is found in CIV4TriggerInfos.xml, yes?

And the constellation events are labeled like the example below:

<Type>EVENTTRIGGER_SIGN_NANTOSUELTA</Type>
 
isn't it possible to set the events on a seperate "event list", making one of them happen every 10/15/25/40 turns (speed scale, just for example)? And then obviously having them trigger for every civ ingame, maintaining good/neutral/evil/religion specific bonusses.
 
Since I'd like to reduce the frequency of the constellations, I looked at the XML. Before I actually change things, I've two questions.

The iWeight is found in CIV4TriggerInfos.xml, yes?

And the constellation events are labeled like the example below:

<Type>EVENTTRIGGER_SIGN_NANTOSUELTA</Type>

answer to both questions is yes. and if you want to make the event a one-shot change bRecurring from 1 to 0. Right now each of the signs has an 80% chance of being in the game that can be raised or lowered in iPercentGamesActive.
 
answer to both questions is yes. and if you want to make the event a one-shot change bRecurring from 1 to 0. Right now each of the signs has an 80% chance of being in the game that can be raised or lowered in iPercentGamesActive.
Okay. Thanks for the quick reply!
 
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