Let's Talk Geography!!!

Acadien

Chieftain
Joined
May 25, 2007
Messages
63
Hey all,

I am starting this threat for anyone interested to post pictures or talk about interesting or bizzarre geography and related subject encountered in their games.

One of the strong point of this game for me is exploration when playing in randomly generated worlds. As a non-aggressive player, I also like to see how the other civs develop (geography of cities).

the very idea of never having two maps being even remotely similar just so incredible.

I remember some vast tundralands, huge river-swamp ecosystems, huge mountains ranges. I wish I had taken screenshots back then (I am not talking about map-editing, but random maps).

So anyway, let's all post picture about interesting game geography Here!
 
I'll find a way to post screenshots. I too am intrigued by the relationship between geography and a civilization's fate. When two or more AI civs share a continent, it is always interesting when at least two of them survive into the industrial age. And I'm always fascinated by the way that the land -- whether rich in resources and grassland, or relatively barren -- shapes the ability and behavior of the various civs.

For several months I only played on the Earth map. This map is not bad, considering its flaws -- it lacks hills and mountains in the places where they ought to be, like the Appalachians (there should be hills in eastern North America) the Caucasus (there's one measly hill between the Black Sea and the Caspian, but there should be a mountain or two), and Indochina and Indonesia (both of these have real mountains, but in the game -- have you ever built a city where Cambodia would be? Like, two or three shields before factories...ridiculous). But I digress. Game after game, I would watch and see how the various civs would evolve. One feature was that the Chinese never grew: nearly every game, they never built a second city, and usually died out in ancient times. The Zulus have too much of an advantage -- if they are in the game, they will usually rock. The English never leave their little island, at least not early enough to make them a significant player. Rome also rarely builds a second city, and are usually annihilated early in the game.

Random maps have been my favorite recently. I've had a few amazing-looking worlds during the past few games -- one consisted of two "circles of islands", literally rings of five or six beautiful, shapely, rivery-and-hilly delights. The Egyptians and Babylonians were the second and third most powerful civs in that one. I was the first, with 10 cities built on 4 adjacent islands (two were small continents, the other two were one-city islands). I love the Egyptians and Babylonians -- they build great infrastructure (roads, irrigation and mines everywhere), make awesome trading partners, and can even be somewhat friendly. I have to admit, though, this was one of those games where I saved practically every turn, to ensure that I won every battle and got all the Wonders I wanted.

I love when I'm on a "subcontinent" or peninsula that has HILLS, or better still, MOUNTAINS separating my land from the rest of the continent. Fortresses correctly spaced can make for a perfect game, where I can relax and build up my infrastructure, as a Republic, even with an aggressive neighbor (so long as there only need be three or so fortresses, and these fortresses are on hills or mountains). They can bash all the cavalry, legions and chariots they want up against my forts (catapults are trickier, and require a pre-emptive attack with a catapult or chariot of my own). And, of course, I tend to get Gunpowder first, and then it's smooth sailing.

The rings-of-islands game had a decent "sweet era", as did a couple others lately. The "sweet era" is the age of sails and frigates, when I am beginning to explore all the other lands and civs with boatloads of caravans and diplomats. My favorite period of the game is that one: between Invention and Industrialization, a world of musketeers, cannons and frigates, when I'm usually building those along with caravans, diplomats, banks and universities (I go for Philosophy and Religion VERY early, and often have cathedrals before marketplaces and libraries!). After Industrialization, the game has a different look and feel -- not bad, of course, but not as pretty as the "late medieval" period, for me. And it always goes too quickly...I do wish the period between Invention and Industrialization was a little longer.

At any rate, I'll post some screenshots!
 
Here is what I consider one of the most beautiful island I have ever found in randomly generated worlds.

It is an arctic island, with gold and gems. There are two rivers and a nice marsh in the middle, which could turn out good farmland. I had never seen such a nice arctic island before, and one that could hold several cities too. I discovered it too late in the game to develop it (I stop playing once I reach Alpha Centaury, usually).
 
Here is what I consider one of the most beautiful island I have ever found in randomly generated worlds.
That's an interesting landform: seemingly uninhabitable at first glance but rich upon further investigation.

civ1's random map generator is truly amazing. how do you make shots in civdos?
You can't per se. Most, I imagine, generate shots with DOSBox's Ctrl+F5 hotkey. There are also DOS TSR programs that accomplish the same task.
 
*thread resurrection*


I only ever play Civ on my SNES or on a SNES emulator, so I don't know if you guys with original pc version have ever come across this:


out of x number of games played on an Earth map, 5% have land bridges where they're not supposed to be. Sometimes you'll have the British Isles connected to Normandy, other times the Japanese can expand into East Asia much sooner thanks to a bridge that links them up with Korea.

My favourite one is the Bering Strait bridge. If you've just taken out the Mongols, Indians and Chinese, you can send your chariots over to the New World, where they'll give the Americans a nice surprise.
 
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