So as we've all seen, there's been some Pantheon changes in this last version of Dec. 10th and some discussion going around them to make sure that every Pantheon has at least some kind of place in the game.
I'm hoping the community can try to play an intentional part to test out some of these changes. The two key elements we're looking for with regard to the Pantheons (it doesn't need to be exact) are the following.
1. General balance.
2. Ability to generate a Religion.
For everyone's convenience, I am listing all the current Pantheon effects in this post. I have marked the ones we really want a look at with asterisks.
* = Was changed significantly and needs testing on the new values.
** = Wasn't a huge change, but still concerns us at some level in terms of its effectiveness.
Ancestor Worship**
+1 Faith for every 3 Citizens in a city, and +3 Culture in Capital.
One With Nature (Now Goddess of Nature)**
+1 Faith and Culture for every 2 Mountains within 3 tiles of a City, and Natural Wonders gain +3 Faith and +2 Culture.
Dance of the Aurora (now God of the Stars and Sky)
+2 Faith, +1 Production and +1 Culture from Tundra tiles with improved resources.
Desert Folklore (Now Spirit of the Desert)
+2 Faith, +1 Food and +1 Gold from Desert tiles with improved resources.
Earth Mother
+2 Faith from Mines on improved resources, and +2 Production from Monuments.
Faith Healers (Now Goddess of Healing)**
+15 HP healed per turn in friendly territory. +2 Faith and +1 Gold from Wells, +3 Faith and +1 Culture from Watermills.
Goddess of Fertility*
+2 Food and +2 Faith from Shrines, and 15% faster Growth Rate.
Messenger of the Gods**
+3 Faith and +2 Science in Cities with a City Connection.
God of Craftsmen (Now God of Wealth)**
+1 Faith for every +10 Gold per turn, and +2 Production and Faith in Cities with a Specialist.
God of the Open Sky
+1 Faith for every 2 featureless Plains tiles near a City, +1 Culture from Pastures.
God of the Sea
+2 Faith from Fishing Boats and Atolls. +2 Food in coastal Cities.
God of War*
+2 Science from Barracks, and gain Faith if you win a battle.
God-King
+1 Culture, Faith, Gold, and Science for every 6 Followers.
God of Festivals**
+3 Faith and +2 Culture for every unique Luxury Resource you control.
Goddess of Love*
Gain 12 Faith and 5 Golden Age Points every time a Citizen is born. Bonus scales with Era and Game Speed.
Goddess of Protection**
+40% increase in city Ranged Combat Strength. +3 Faith and +1 Culture from Walls.
Goddess of the Hunt
+2 Faith and +1 Food from Camps.
Liturgy (Now Goddess of Wisdom)**
+1 Faith for every 10 Science per turn. +1 Science and +1 Faith in every City.
Monuments to the Gods (Now Goddess of Beauty)*
+4 Faith and +1 Culture from World Wonders. +15% Production of Pre-Renaissance Wonders.
Oral Tradition (Now Goddess of Springtime)
+2 Faith from Plantations, and +2 Culture from Markets.
Tears of the Gods (Now God of Creation)**
+3 Faith and +1 Happiness in Capital, and +1 Happiness for every known Civilization with a Pantheon.
Goddess of Purity
+2 Faith from Oases, Lakes, and Marshes. +1 Happiness from Cities on rivers.
Religious Settlements (Now God of the Expanse)*
+20% faster border growth, and gain 25 Faith every time a city expands its borders. Bonus scales with Era and Gamespeed.
Sacred Path (Now Goddess of Renewal)**
+1 Faith and +1 Culture for every 3 Jungle or 3 Forest tiles within 3 tiles of a City. +2 Faith from Herbalists.
Stone Circles (Now God of Craftsmen)
+3 Faith from Quarries, and +2 Production from Stone Works.
Sun God
+2 Culture from Granaries and +3 Faith from Farms on improved resources.
So by all means - please try out the modded Pantheons if you play a start that seems to demand them. Try them out. And for people that are really test-oriented - save the game at the start, and play the game through several times with different Pantheons, just to see what happens. Obviously, some Pantheons will be geared towards some starts better than others, and sometimes it's self-evident what to pick - but hopefully we have more choices now.
Eagerly awaiting the feedback!
I'm hoping the community can try to play an intentional part to test out some of these changes. The two key elements we're looking for with regard to the Pantheons (it doesn't need to be exact) are the following.
1. General balance.
2. Ability to generate a Religion.
For everyone's convenience, I am listing all the current Pantheon effects in this post. I have marked the ones we really want a look at with asterisks.
* = Was changed significantly and needs testing on the new values.
** = Wasn't a huge change, but still concerns us at some level in terms of its effectiveness.
Ancestor Worship**
+1 Faith for every 3 Citizens in a city, and +3 Culture in Capital.
One With Nature (Now Goddess of Nature)**
+1 Faith and Culture for every 2 Mountains within 3 tiles of a City, and Natural Wonders gain +3 Faith and +2 Culture.
Dance of the Aurora (now God of the Stars and Sky)
+2 Faith, +1 Production and +1 Culture from Tundra tiles with improved resources.
Desert Folklore (Now Spirit of the Desert)
+2 Faith, +1 Food and +1 Gold from Desert tiles with improved resources.
Earth Mother
+2 Faith from Mines on improved resources, and +2 Production from Monuments.
Faith Healers (Now Goddess of Healing)**
+15 HP healed per turn in friendly territory. +2 Faith and +1 Gold from Wells, +3 Faith and +1 Culture from Watermills.
Goddess of Fertility*
+2 Food and +2 Faith from Shrines, and 15% faster Growth Rate.
Messenger of the Gods**
+3 Faith and +2 Science in Cities with a City Connection.
God of Craftsmen (Now God of Wealth)**
+1 Faith for every +10 Gold per turn, and +2 Production and Faith in Cities with a Specialist.
God of the Open Sky
+1 Faith for every 2 featureless Plains tiles near a City, +1 Culture from Pastures.
God of the Sea
+2 Faith from Fishing Boats and Atolls. +2 Food in coastal Cities.
God of War*
+2 Science from Barracks, and gain Faith if you win a battle.
God-King
+1 Culture, Faith, Gold, and Science for every 6 Followers.
God of Festivals**
+3 Faith and +2 Culture for every unique Luxury Resource you control.
Goddess of Love*
Gain 12 Faith and 5 Golden Age Points every time a Citizen is born. Bonus scales with Era and Game Speed.
Goddess of Protection**
+40% increase in city Ranged Combat Strength. +3 Faith and +1 Culture from Walls.
Goddess of the Hunt
+2 Faith and +1 Food from Camps.
Liturgy (Now Goddess of Wisdom)**
+1 Faith for every 10 Science per turn. +1 Science and +1 Faith in every City.
Monuments to the Gods (Now Goddess of Beauty)*
+4 Faith and +1 Culture from World Wonders. +15% Production of Pre-Renaissance Wonders.
Oral Tradition (Now Goddess of Springtime)
+2 Faith from Plantations, and +2 Culture from Markets.
Tears of the Gods (Now God of Creation)**
+3 Faith and +1 Happiness in Capital, and +1 Happiness for every known Civilization with a Pantheon.
Goddess of Purity
+2 Faith from Oases, Lakes, and Marshes. +1 Happiness from Cities on rivers.
Religious Settlements (Now God of the Expanse)*
+20% faster border growth, and gain 25 Faith every time a city expands its borders. Bonus scales with Era and Gamespeed.
Sacred Path (Now Goddess of Renewal)**
+1 Faith and +1 Culture for every 3 Jungle or 3 Forest tiles within 3 tiles of a City. +2 Faith from Herbalists.
Stone Circles (Now God of Craftsmen)
+3 Faith from Quarries, and +2 Production from Stone Works.
Sun God
+2 Culture from Granaries and +3 Faith from Farms on improved resources.
So by all means - please try out the modded Pantheons if you play a start that seems to demand them. Try them out. And for people that are really test-oriented - save the game at the start, and play the game through several times with different Pantheons, just to see what happens. Obviously, some Pantheons will be geared towards some starts better than others, and sometimes it's self-evident what to pick - but hopefully we have more choices now.
Eagerly awaiting the feedback!