liberating a conquered civ

monkeymcbain

Chieftain
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Mar 9, 2012
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long story short, i was at war with the roman empire. The northen part of their empire (where i was attacking from) consisted of puppet cities from arabia and persia which they'd conquered.

I rolled into the old capital of persia, and i noticed i had a liberate city option. i'd only seen this on city states before, but as i didnt need the extra unhappiness i liberated the city and persia reappeared.

instead of being grateful, persia immediately denounces me and dislikes me for warmongering! :lol:

i was so annoyed, i declared war on them and destroyed them the next turn.

Is there any point to liberating non city states?
 
would they still vote for you even though they're denouncing you? i thought the AI always voted for itself
 
Well there you have the broken warmonger ability the AI is mad ad you because you capture there capital but you actualyl liberated him its a bug that still isn't fixed
 
would they still vote for you even though they're denouncing you? i thought the AI always voted for itself

A civ that you liberate HAS to vote for you, even if they hate you, they have no choice. This is the only way that liberating a Civ can be useful, unless you are closing in on a Diplo win you should never do it.
 
A civ that you liberate HAS to vote for you, even if they hate you, they have no choice. This is the only way that liberating a Civ can be useful, unless you are closing in on a Diplo win you should never do it.

Liberating can be verry usefull if you lbierate 3 people you only need 7 city state so less gold
 
If you are going for domiation and want to liberate a civ better liberate a non capital city first, as otherwise you have to conquer the original capital once again.

I once liberated russia and gifted some bad cities to catherine too. she was happy then. As long as you are not going for a diplo victory the benefits of puppeting are more gold and less troubles.

While liberating a cs might give you more resources liberating a civ is quite useless.
 
I would consider this correct application of the AI but broken in the sense that there should be a subroutine to override some of the penalties just because you did infact liberate them.

I haven't had the liberate> denounce path happen in my recent liberations, but I suspect they do this because the AI picks up where it left off when liberated. so when they didn't like you before they got eliminated, they aren't going to suddenly like you a whole lot more. Liberation modifier is only -80 . Similarly if you didn't dislike you before, they're not going to start disliking you.

And because liberating a civ usually means your cultural borders surrounds them, they will hate you/be untrustworthy due to proximity. Untrusting/deceptive AI in recent builds can often be quite workable and friendly as long as they are far or don't share a border with you. They show their true colors once your borders meet up (usually through taking cities).

The liberation/denouncement issue is not only bad for roleplayers, but also breaks any semblance of real world realities. This seems to be the case of missing AI logic though than a broken AI. I hope Ed finds time to write some lines on this or maybe boost 'liberation' modifier to -500 or some insane value to override any lingering hate.

Actually, modders, why don't people try that (change the xml value for liberation) and see if it works.
 
Where you at war with Persia at any point before that?

I thought that was why this happened to me. Aztec declared war on me, I kicked him around a bit until he asked for peace, and then later on he got eaten up (he only had 1 city through out due to the very early DoW on me) by Greece. I liberated him, and he immediately denounced me.
 
Where you at war with Persia at any point before that?

I thought that was why this happened to me. Aztec declared war on me, I kicked him around a bit until he asked for peace, and then later on he got eaten up (he only had 1 city through out due to the very early DoW on me) by Greece. I liberated him, and he immediately denounced me.

No. The way the game had panned out was that the map consisted of 2 continents. I had taken all of the civs on my continent and rome had taken all of the civs on his (persia and arabia). I also had about 4 cities at the far north of rome's continent from a previous war with rome. I had taken some city states (as had rome) so we were both as aggressive as each other.

A cold war had broken out between me and rome, but it was about 1920 and i was happy to go for a science win to avoid a long war. Rome then nuked one of my cities on his continent (should have seen it coming) so i resolved myself to destroy him. Starting with liberating his puppets. In the end, i just took or razed his cities and nuked rome in revenge :goodjob:
 
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