// For buyouts, set it up like a new city founded by this player, to avoid liberation later on etc.
if(bIsMinorCivBuyout)
{
pNewCity->setPreviousOwner(NO_PLAYER);
pNewCity->setOriginalOwner(m_eID);
pNewCity->setGameTurnFounded(GC.getGame().getGameTurn());
pNewCity->SetEverCapital(false);
AwardFreeBuildings(pNewCity);
}
// Otherwise, set it up using the data from the old city
else
{
pNewCity->setPreviousOwner(eOldOwner);
pNewCity->setOriginalOwner(eOriginalOwner);
pNewCity->setGameTurnFounded(iGameTurnFounded);
pNewCity->SetEverCapital(bEverCapital);
}
C++ in the DLLThat's code from the game?
Agreed. I hate both civs and never play as either. If they are in my game, I use IGE. Also, don't like how the AI is burning city states now.I would love to see both Venetian and Austrian city state acquisitions being able to be liberated.
You cannot bring back something that is not there.
Try telling that to the many, many now sovereign states that were once part of European country empires. Belgian Congo, German East Africa, French West Africa, Dutch East Indies, etc, etc, etc, etc, etc