Kael
Deity
There is a new spell in 0.15 called Summon Lifespark. It creates a non-combat glowing ball that you can run around with and sacrifice to heal your units 40%. But the interesting part is that if a defending unit in a stack with a lifespark is about to die, the lifespark will sacrifice itself to heal the unit in combat.
This doesn't interrupt combat, the battle goes on. Meaning that its my first time playing with spells inside of the combat process. It opens up a lot of possibilites, some of which have been mentioned here before but I just didnt know how to implement. We could have spells that block hits (ie: stoneskin), spells that drain life from one unit and give it to the other on each successful attack, etc etc.
A lot of cool stuff that could be done.
This doesn't interrupt combat, the battle goes on. Meaning that its my first time playing with spells inside of the combat process. It opens up a lot of possibilites, some of which have been mentioned here before but I just didnt know how to implement. We could have spells that block hits (ie: stoneskin), spells that drain life from one unit and give it to the other on each successful attack, etc etc.
A lot of cool stuff that could be done.