Limits to ICS?

DST1348

Warlord
Joined
Nov 1, 2010
Messages
153
Location
Germany
Hello,

are there any mechanics that limit ICS, now that Amenities are local?
- I know that one type of luxury source only applies to four cities.
- I have read somewhere that the cost of Districts goes up, and the amount of Gold you have to pay to purchase new tiles seems to increase. Does anyone know by how much?

Are there other effects, like costs of Techs increasing? Where can they be found
 
District costs in general go up with your tech progress, looks like either from science or civics whichever is farthest along.

From the "District scaling too punishing" thread

It looks like:
District Main Cost = RoundDown(60 * (1 + P * 9)),
P = RoundDown(100*MAX(TechNum/67, CivicNum/50))/100;
Where 60 - base cost (normal speed), 67 - number of techs in the tree, 50 - number of civics in the tree.
If you have fewer of a given district than the average player has, that district's cost is reduced by 25% for you.
Unic district always costs 50%.

That part is wrong, it's not if you have less than the average player has. It's if you have less of that district than the average of all your available specialty districts. Only completed districts are counted, not districts under construction.

Looks like there's some question over how a discount might be achieved though.

Tech and culture costs don't increase. Settler costs do increase, dependent on how many settlers you have previously built (same for Builders). Builders actually get pretty expensive after a while.
 
The reasons to not ICS (ie reasons not to build a city) are

1. cost, settlers cost more and more the more you build (the investment will eventually pay off but it might take too much time)
2. amenities, once a new city hits 3 pop it may begin diverting amenities
3. cost of districts...because they can't be bought with gold, districts are harder and harder for a new city to start (requiring limited trade routes to speed it up)...and a new district is the best reason to get a new city


That said the rewards of ICS are
1. big benefits for Production (Factories/power plants) and Amenities (Zoos/stadiums) from nearby cities..and to nearby cities
2. easy access to a few districts (1 district with pop 1)

It seems the best settling strategy is

pre Industrial
Cities claim territory/good district spots ... or strategic/luxury resources (spread them out)

Industrial
add filler cities among your big core cities to add production+amenities

if the game went forever you would want to ICS the entire world... but once ICS starts getting useful (Industrial era) you can't spend too much time setting up you have to actually start going for a win.
 
I haven't seen any limits, in fact the best science victory so far was with 30+ cities
 
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