List of Bugs

namealreadytake

Chieftain
Joined
Oct 25, 2008
Messages
4
Below are a list of bugs...
~Chislev: his accept, reject and bargain script are broke. Others may be broke?

~Random (Alignment): It is broke, it shows a code at start where default strings should be or default title.

~Resources: Shows a perquisite that isn't right, plus, you can "build it", but if you do not have the preq., it will not build.
Example:
Dye: Requires: Calenders but really requires Philosophy...
You can build it without philosophy, but it will disappear after done.

~Dungeons, and things of that such will not be captured by wandering AI scouts. They just wander to it, then leave.

~Neutral shouldn't lose respect from evil/good just for being neutral, since they are just that, neutral.

~Civics show you different in dialog event then the real deal.

More bugs coming soon probably....
 
Hey there. Since you mention schislev, I assume you're playing Fall Further.

Please post FF related things in the FF subforum: http://forums.civfanatics.com/forumdisplay.php?f=313

and bugs specifically, in the FF bug thread, so that we can see them: http://forums.civfanatics.com/showthread.php?t=328439



~Random (Alignment): It is broke, it shows a code at start where default strings should be or default title.
Not certain what you mean by this, could possibly be a bad install ?

~Resources: Shows a perquisite that isn't right, plus, you can "build it", but if you do not have the preq., it will not build.
Example:
Dye: Requires: Calenders but really requires Philosophy...
You can build it without philosophy, but it will disappear after done.

With resources, there are sometimes two different prerequisites. One to build the improvement, and one to actually harvest it. For example, Mines can be built at Mining, (or get faster at mining in FF), but if you build a mine on top of iron, you still won't get any Iron unless you also have Iron Working, because that's what's needed. This isn't a bug, though a bit confusing.

~Dungeons, and things of that such will not be captured by wandering AI scouts. They just wander to it, then leave.

This is an FF feature. In FFH, the AI is unable to explore dungeons, if I recall correctly.
~Neutral shouldn't lose respect from evil/good just for being neutral, since they are just that, neutral.
This isn't a bug, but more of an opinion. I believe evil doesn't like neutral, but good has no feelings about them.

~Civics show you different in dialog event then the real deal.

I've noticed this too, probably not too difficult to sort.
 
namealreadytake said:
~Random (Alignment): It is broke, it shows a code at start where default strings should be or default title.
Warkirby said:
Not certain what you mean by this, could possibly be a bad install ?
No like
Lets say you pick Neutral in "Random Alignment". It will show this weird strings instead of "[default]", not that big of a bug, but can be annoying...

Here is more bugs:
  • Lag...it lags later on in the game slowly...and I have a very good computer, and it seems very, very slow in between turns.
  • Some maps, like the randomly generator for Pangaea, ect., crash the game
  • Sometimes monsters spawn RIGHT NEXT to your starting place...even in easiest mode.
  • Range can be pretty gay...I think you should limit this as anyone could abuse this badly.
  • "Is upset because you fallen under heathen sway." should be removed..."heathen" means you have no religion (or can sometimes mean your a pagan, which, you would be in this game anyways), and everyone does since "non-state" cannot be selected.
  • Grimoire does not tell you if your unit died
  • Spell does not display what effect it had unless its acted upon you.
  • When voting, it does not show what the bill is for (annoying).
  • If you see what you can offer an AI, their counter offer will be inflated by over 500% when you ask to do it.
  • When I do something like "City States" my people may celebrate "We love the Monarch Day!" when I would technically be a governor.
There are A LOT more...but this should do it for now.
 
namealreadytake, this is not the right forum for this. Many of these bugs have to do with Fall Further (a mod of FFH which has its own subforum).
 
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