namealreadytake
Chieftain
- Joined
- Oct 25, 2008
- Messages
- 4
Below are a list of bugs...
~Chislev: his accept, reject and bargain script are broke. Others may be broke?
~Random (Alignment): It is broke, it shows a code at start where default strings should be or default title.
~Resources: Shows a perquisite that isn't right, plus, you can "build it", but if you do not have the preq., it will not build.
Example:
Dye: Requires: Calenders but really requires Philosophy...
You can build it without philosophy, but it will disappear after done.
~Dungeons, and things of that such will not be captured by wandering AI scouts. They just wander to it, then leave.
~Neutral shouldn't lose respect from evil/good just for being neutral, since they are just that, neutral.
~Civics show you different in dialog event then the real deal.
More bugs coming soon probably....
~Chislev: his accept, reject and bargain script are broke. Others may be broke?
~Random (Alignment): It is broke, it shows a code at start where default strings should be or default title.
~Resources: Shows a perquisite that isn't right, plus, you can "build it", but if you do not have the preq., it will not build.
Example:
Dye: Requires: Calenders but really requires Philosophy...
You can build it without philosophy, but it will disappear after done.
~Dungeons, and things of that such will not be captured by wandering AI scouts. They just wander to it, then leave.
~Neutral shouldn't lose respect from evil/good just for being neutral, since they are just that, neutral.
~Civics show you different in dialog event then the real deal.
More bugs coming soon probably....