List of changes with Gods and Kings

Hulfgar

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Since there is so much changes in the files between vanilla Civ 5 and G&K, I don't think that anybody knows all of this changes.

So this could be a good help for modders to list all the changes that have been found.
 
In the file Civ5Buildings.xml

The tag <culture> doesn't exist anymore, now it's <CultureRateModifier>

To give buildings the ability to produce resources it's now <Building_ResourceQuantity> instead of <Building_ResourceChange> and it works without the help of an extra mod.
 
In the file Civ5Units.xml :

Naval units : are either CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass> or <CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> instead of only <CombatClass>UNITCOMBAT_NAVAL</CombatClass>

Strengh and cost of a lot of units seems to have changed as well.
 
UI Changes :

The old vanilla DiploCorner files work in G&K, but they break various aspects of the new UI in that items just don't show up - the whole mechanism that handles the DiploCorner has changed - it just so happens that the old file continues to work.
The same is also true for the Notification system - the old files work, you just won't get any new notifications.

(Source : Whoward69 http://forums.civfanatics.com/showthread.php?p=11641548#post11641548
 
In the file Civ5Buildings.xml

The tag <culture> doesn't exist anymore, now it's <CultureRateModifier>

CultureRateModifier is a percentage change, to make a building produce a specific amount of culture, add a row to the Building_YieldChanges table, with YieldType set to YIELD_CULTURE.
 
In <Unit_Builds>

The command <BuildType>BUILD_REMOVE_FALLOUT</BuildType>
used for workers is now <BuildType>BUILD_SCRUB_FALLOUT</BuildType>
 
Wouldn't it be possible to just plug all of the XML from both vanilla and G&K into a comparison program, and have it highlight what is changed?

Like when viewing the history of a wikipedia page?
 
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