The tag <culture> doesn't exist anymore, now it's <CultureRateModifier>
To give buildings the ability to produce resources it's now <Building_ResourceQuantity> instead of <Building_ResourceChange> and it works without the help of an extra mod.
Naval units : are either CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass> or <CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> instead of only <CombatClass>UNITCOMBAT_NAVAL</CombatClass>
Strengh and cost of a lot of units seems to have changed as well.
The old vanilla DiploCorner files work in G&K, but they break various aspects of the new UI in that items just don't show up - the whole mechanism that handles the DiploCorner has changed - it just so happens that the old file continues to work.
The same is also true for the Notification system - the old files work, you just won't get any new notifications.
By the way, Hulfgar, I think it would be nice if eventually you could compile the changes that you and others have posted here to the first post of this thread?
CultureRateModifier is a percentage change, to make a building produce a specific amount of culture, add a row to the Building_YieldChanges table, with YieldType set to YIELD_CULTURE.
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