pahakuutti
Chieftain
- Joined
- Aug 11, 2016
- Messages
- 84
The units being grayed out is a feature more than a bug. What I have found is that units which already have orders for the turn will also be gray and they will not come up in the (horribly bugged) unit autocycling. When you click end turn, these units will follow the next steps in their multiturn orders and if any of them have movement remaining once this has been done will become active for the player to complete the movement.I am wondering, why the following was never stated before. Doesn't this bother anybody else or am I simply too dumb to understand it correctly?
- Not-jet moved units are displayed with shadowed (= "already used this turn") icon
Sure, they will be cycled through if they have movement points left and the 'next turn' button was pressed.
But when resolving a local conflict situation, it is confusing when it is not clear at one glance, whether a unit has already used up its movement points or not.
- No wonders list per civilization. (It was great in Civ5 to see who had the most wonders. In Civ6, since they give tourism, it should be a good feature to know.)
I guess you want a break down of who has built what...? But if you just want to know how many wonders each Civ has built, you can see that in the score tab of the victory screen.
- Lack of relevant info in trade screens. We should be able to check the resources screen, and all current deals we have with all AI and how long they have to go (I currently manually write out this info as to not get caught out).
Very good point. It's annoying to have to scroll up or down the list of City-States every time, carefully trying to place the cursor over that tiny tiny marker.Citystate quests need better markers, I should be able to tell at a glance at least the type of quest a city-state might be asking so I can decide if it's something I can complete.
And the notifications on the right are still messed up - just do it like Civ V and it will be fine.
I'm plyaing on a Mac, but the city bombard is glitchy. Usually takes me 2-3 times of clicking on it to get it to register. Also, range targeting can be tricky if the certain object(like the city center) are in the way. Perhaps they can make units pop out or get priority when your clicked on them so its easy to target.
.- No restart button
- No clickable notification when barb camp spawns
- No restart button
- No last trade route
- No restart button
- No last spy mission
Oh, and did I mention no restart button?
Oh yes, forgot this also, that is a MAJOR ANNOYANCE. I have lost count on how many times I need to reload because my archer will exit town to stand right next to enemy cavalry unit because it looks like I can fire on him.![]()
I still don't like the way the discovered map is browned off making it harder to see stuff than it should be.
Yes, absolutely. I've been complaining about that ever since our very first look at the game. The unexplored 'parchment' thing is fine, but the browned-out explored areas are a total mess. I really doubt they'll change it at this point, however.I understand the stylistic theme they're going for with trying to make the fog of war look like a map, but it's almost impossible for me to tell tundra apart from grassland, among other things. I'm forced to hover over the tile every time until the tool-tip pops up.