List Your Biggest UI Grievances

Most annoying: managing trade routes and especially when "Select a Trade Route..." pops up like in the attachment.
 

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Another couple of points.

I'm not a big expert of the game, and I don't know the entire civilopedia by heart.
When I see a unit on the map, I can hover on it and read its name.
However, I need also to know some basic information about it: its strength, its movement, main abilities, etc. And perhaps also the promotions.
Currently, every time I see a unit, I have to open the civilopedia and search the unit, to read that.
So, the suggestion (or "request") is: add some basic information when hovering on units on the map.

In addition.... I must admit that, after several games, I haven't still figured out how spearmen actually fight against mounted units.
Civilopedia states that spearmen are good against mounted.
But I cannot find any additional information about it: is there any combat bonus for spearmen against mounted? Is it stated anywhere? Even in the battle preview in the shown statistics, I cannot find any entry about it.
So, can anyone explain me if some bonus of this kind actually exist? And if so,...... could please the game SIMPLY TELL me that???????
 
I'd love to have to following fixed:

- Remember settings when creating a game.
- Active Trade deals overview
- An overview of the current luxuries I have in trade menu with other civs (getting back to the reports tab and learn by heart is ^&*% annoying).
- And first and foremost: trade deals ended notification!

Since wide empires are back on, a little help in managing them easily would be nice.
 
I am wondering, why the following was never stated before. Doesn't this bother anybody else or am I simply too dumb to understand it correctly?

- Not-jet moved units are displayed with shadowed (= "already used this turn") icon
Sure, they will be cycled through if they have movement points left and the 'next turn' button was pressed.
But when resolving a local conflict situation, it is confusing when it is not clear at one glance, whether a unit has already used up its movement points or not.
The units being grayed out is a feature more than a bug. What I have found is that units which already have orders for the turn will also be gray and they will not come up in the (horribly bugged) unit autocycling. When you click end turn, these units will follow the next steps in their multiturn orders and if any of them have movement remaining once this has been done will become active for the player to complete the movement.

One of the biggest problems with this is that units which cannot move further at the end of a turn (for example you have 2 movement, spend 1 to enter a grassland tile but cannot spend the 1 remaining to enter a forest or cross a river) become gray if you click on the next step in their journey (i.e. the tile across the river). If, instead of clicking on the next tile, you instead click the spacebar at the end of the turn, these units will be active on the following turn. It is not very intuitive from a design standpoint.
 
There's a few that annoys me.

- Checking each new game display field yields option. (Why isn't this in the UI menu instead?)
- No restart button.
- No city bombard notification (How many time I've forget to kill a barbarian or enemy unit far from my frontline...)
- No active trade deal overview (How to know how many turn left from my alliance/friendship declaration/defensive pack?)
- No wonders list per civilization. (It was great in Civ5 to see who had the most wonders. In Civ6, since they give tourism, it should be a good feature to know.)
- No way to help the cultural tile grabbing. (How many time do I have to purchase tile in order to get a luxury ressources behind a single desert tile... Sure the tile isn't appealing, but it's what behind it that I want...)
- A better way to show rumors with rumors filters. (I don't care when a civ cleared a barbarian camp...)


Nothing too big to implements, in fact, some where already in Civ5, so it shouldn't be too hard.
 
- No wonders list per civilization. (It was great in Civ5 to see who had the most wonders. In Civ6, since they give tourism, it should be a good feature to know.)

I guess you want a break down of who has built what...? But if you just want to know how many wonders each Civ has built, you can see that in the score tab of the victory screen.
 
I guess you want a break down of who has built what...? But if you just want to know how many wonders each Civ has built, you can see that in the score tab of the victory screen.

Yes, since you can remove the "Score Victory" which remove that tab. Also, it is nice to know which civ has what wonder, specially if you want to hunt the civ that build a specific wonder that you want.
 
- Lack of relevant info in trade screens. We should be able to check the resources screen, and all current deals we have with all AI and how long they have to go (I currently manually write out this info as to not get caught out).

Here is the sheet I made up for trade deal info if anyone would find it handy.
 

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Geez, where do I begin? There’s so much not to like.

I agree with what everyone before has said, for the most part. But I think the #1 complaint for me is the Last Built fail. I realize that’s a bug, not a feature, but it’s almost incomprehensible that they haven’t fixed it yet — and that they released the game with such a glaring defect in place.

Hmm, now that I think about it, my real #1 complaint is no restart button — or at the very least, just remember my previous settings when I decide to start a new game. How hard is that?

Triple clicks are needed for so many things, like finding out how many envoys other Civs have with City-States, or choosing where to purchase a new tile. That’s ridiculous.

Here’s something I’m not sure anyone has mentioned yet: When you click on the Score tab in World Rankings, Civs are listed in some sort of bizarrely random order instead of top to bottom by score. Why??

Citystate quests need better markers, I should be able to tell at a glance at least the type of quest a city-state might be asking so I can decide if it's something I can complete.
Very good point. It's annoying to have to scroll up or down the list of City-States every time, carefully trying to place the cursor over that tiny tiny marker.
 
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I'm plyaing on a Mac, but the city bombard is glitchy. Usually takes me 2-3 times of clicking on it to get it to register. Also, range targeting can be tricky if the certain object(like the city center) are in the way. Perhaps they can make units pop out or get priority when your clicked on them so its easy to target.
 
I still don't like the way the discovered map is browned off making it harder to see stuff than it should be.

And the notifications on the right are still messed up - just do it like Civ V and it will be fine.

Oh and why does it comment about trade deals etc that YOU have done as if you are not in control of that nation?!

It needs some fixes and expansions but I suspect that it will be really good....eventually.
 
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And the notifications on the right are still messed up - just do it like Civ V and it will be fine.

I do like that they can hang around longer as a prompt, unlike V which cleared them every turn like it or not...but they are a pain to get rid of! When there's quite a few anyway...
 
I'm plyaing on a Mac, but the city bombard is glitchy. Usually takes me 2-3 times of clicking on it to get it to register. Also, range targeting can be tricky if the certain object(like the city center) are in the way. Perhaps they can make units pop out or get priority when your clicked on them so its easy to target.

No worries, that was "faithfully" ported over from the PC version :D.
 
It would be nice if the Keep or Raise city popup would also list any wonders which are built in the city. Of course, there is almost never a reason to raze a city in Civ 6, but still, the information about the captured city could be more complete/relevant.
 
- No restart button
- No clickable notification when barb camp spawns
- No restart button
- No last trade route
- No restart button
- No last spy mission

Oh, and did I mention no restart button?


Oh yes, forgot this also, that is a MAJOR ANNOYANCE. I have lost count on how many times I need to reload because my archer will exit town to stand right next to enemy cavalry unit because it looks like I can fire on him. :mad:

^^^^ So much all this..

RESTART BUTTON DAMMIT!

Oh and I just want EFFING TAB to Cycle to the NEXT EFFING UNIT that is ready to do something. HIT TAB CYCLE TO NEXT UNIT>>IS that too EFFING much to ask?...GRRRR
 
I still don't like the way the discovered map is browned off making it harder to see stuff than it should be.

This. I understand the stylistic theme they're going for with trying to make the fog of war look like a map, but it's almost impossible for me to tell tundra apart from grassland, among other things. I'm forced to hover over the tile every time until the tool-tip pops up.
 
I understand the stylistic theme they're going for with trying to make the fog of war look like a map, but it's almost impossible for me to tell tundra apart from grassland, among other things. I'm forced to hover over the tile every time until the tool-tip pops up.
Yes, absolutely. I've been complaining about that ever since our very first look at the game. The unexplored 'parchment' thing is fine, but the browned-out explored areas are a total mess. I really doubt they'll change it at this point, however.
 
I actually like the browned out portion with the drawn map look. I think it would be nice if you could get more information about the unseen parts of the map...especially as technology improves.

From a game play standpoint, it is rather nice (although somewhat unrealistic) that the location of barbarian camps appears in the unseen portions of the explored map.
 
Restart!! How I miss that......

Not being able to list cities by production (or anything else for that matter), not saying where a trade route went last time, but to be fair, not totes gamebreaking.

Where's Worldbuilder tho'? That's my main bugbear now the game is getting fun again.
 
It can NOT be understated how this game suffers from not having a good interactive empire overview. Civ 4 wasn't perfect but it had a good empire overview ledger that reduced wasted space and reduced clicks a lot better than anything in Civ 6's "View Reports."

Also, this next topic may sound like a nitpick, but it's a real dumb oversight that didn't need to be an oversight: You know how in your city management screen you can see the list of buildings you have in the city you selected? Well, I didn't until a friend pointed it out to me very recently after me having over 100 hours into this game. Why? Because the buttons that show those distinct tabs on the top of your city management screen is the same color and border as everything else in the city management screen. All you need to do is color the tabs or color the borders of those tabs for me to see them. Otherwise those tabs just blend in with everything else and I'm not going to notice that it's there. That's a freaking amateur mistake.
 
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