Ekolite
Deity
- Joined
- Sep 15, 2007
- Messages
- 5,451
Ok, was playing FFH last night and I stumbled upon some little things.
1. There are a couple of typos in some events.
2. When a city wants to be liberated you get a message saying something like, ''the people of x yearn to join the y nation''. This triggered for me on a barb city I just captured wanting to join the calabim. If possible could the text for the event be changed to something like; ''the leader of y demands the city of x''. This would just suit FFH better IMO. The city they wanted had never been their's, and for some FFH civs its just not very thematic that the citizens would want to join another civ. For eg. Why would they want to leave the Kuriotates or Elohim to become blood slaves to the calabim?
3. The water elemental summon sucks compared to the fire 3/death 3/law 3 summons. It could really do with something else besides water walking. Maybe resistance to physical damage?
4. The inquisition is way too powerful for the religious victory. In an amurite game I was the only civ with RoK, the others were FoL Arendel and Flauros and agnostic Illians. I destroyed the Illians and capitulated the Calabim. I payed them some money to convert to rok (you know, the tempary 10 turn conversion) and inquisitioned all their cities - wiping out OO and a chunk of FOL. The elves had about 20 cities - I converted all of them to RoK, transported a load of priests to all theiur cities, paid ~500g for them to switch religion and inquisitioned all their cities. Before I started going for religious victory FoL was 72% and RoK was at about 20%, at the end RoK was 88% and FOL was 8%. I think inquisition promo needs a higher pre-req.
5. The Happiness bonus from pagan temples for having incense doesn't seem to be working.
6. The Soldier of Kilmorph pedia entry still refers to the giant slaying promotion.
lol
That's all I can remember right now, but I suggest this thread is used for similiar little things other people notice when playing FFH.
1. There are a couple of typos in some events.
2. When a city wants to be liberated you get a message saying something like, ''the people of x yearn to join the y nation''. This triggered for me on a barb city I just captured wanting to join the calabim. If possible could the text for the event be changed to something like; ''the leader of y demands the city of x''. This would just suit FFH better IMO. The city they wanted had never been their's, and for some FFH civs its just not very thematic that the citizens would want to join another civ. For eg. Why would they want to leave the Kuriotates or Elohim to become blood slaves to the calabim?
3. The water elemental summon sucks compared to the fire 3/death 3/law 3 summons. It could really do with something else besides water walking. Maybe resistance to physical damage?
4. The inquisition is way too powerful for the religious victory. In an amurite game I was the only civ with RoK, the others were FoL Arendel and Flauros and agnostic Illians. I destroyed the Illians and capitulated the Calabim. I payed them some money to convert to rok (you know, the tempary 10 turn conversion) and inquisitioned all their cities - wiping out OO and a chunk of FOL. The elves had about 20 cities - I converted all of them to RoK, transported a load of priests to all theiur cities, paid ~500g for them to switch religion and inquisitioned all their cities. Before I started going for religious victory FoL was 72% and RoK was at about 20%, at the end RoK was 88% and FOL was 8%. I think inquisition promo needs a higher pre-req.
5. The Happiness bonus from pagan temples for having incense doesn't seem to be working.
6. The Soldier of Kilmorph pedia entry still refers to the giant slaying promotion.


That's all I can remember right now, but I suggest this thread is used for similiar little things other people notice when playing FFH.