Little questions & answers thread

Has anyone ever managed to change mementos upon age transition? LOL Okay I did mange it one game for one transition. It's so easy to miss. What are some good mementos for exploration and modern ages?
+2 Happiness per Cavalry; if you have enough

+1 Movement to Commanders; paired with Normans your Commanders can zip a few army's and settlers over to DL ASAP

+1 Science/Culture to Specialists

+2 Gold on Nat Wonder; situational

+5% Growth per Specialist in Cities (capped at 25%)

+2% Science per Great Work

+1 Culture per Age on Imports
 
How are challenges STILL broken for some leaders? I am playing a game as Truc as none of my quests have triggered so far. I also noticed that whenever you reload the game it breaks the challenges link so antinquity quest challenge is now just a string of numbers. I don't believe this is related, but it maybe.

I am just annoyed that I keep playing as these leaders and doing quests that then don't unlock. Which means I will need to do them again sometime in the future once they are fixed.

Playing Isabella as Carthage right now and even though I just accomplished dual legacies, it didn't unlock that I did. I am thinking it could be because I temporarily lose economy when I go to war by 1 resource, but even when I get it back by conquering the city I need it doesn't unlock. It could not be related to that at all and just not working. Very annoying.
 
Anyone know if there's any weird age progression bug or secret design that cancels age progression points? I've played several games recently where completing or partially completing a path has no effect at all on age progression. Seems like either the game purposefully doesn't count points for a player after gaining a certain amount, or it starts a countdown when close to age ending where points no longer matter, or its just bugged.
 
..... I've played several games recently where completing or partially completing a path has no effect at all on age progression. Seems like either the game purposefully doesn't count points for a player after gaining a certain amount....or its just bugged.


Once the first Leader, AI or player, completes a step in a legacy path the age progression happens. Any other leader reaching that legacy point does not cause age progression.
 
Anyone know if there's any weird age progression bug or secret design that cancels age progression points? I've played several games recently where completing or partially completing a path has no effect at all on age progression. Seems like either the game purposefully doesn't count points for a player after gaining a certain amount, or it starts a countdown when close to age ending where points no longer matter, or its just bugged.

I think only when the first player gets to a milestone it progresses so if you are trailing the AI and getting the milestone after them, you are not progressing the age.
 
You know what would be nice? Custom alerts. I'd like to turn off the civilization weather channel 24 hour news network, but I wanna know the second a missionary is visible during the exploration happiness crisis which I get every single time. Not be notified four turns later after my city is fully converted and dropped 30 happiness. Wouldn't it be nice if you didn't have to either roll the dice or manually check all 20+ of your settlements every turn during a modern world war? It's cool, don't let me know when the enemy tanks roll in, just after someone takes the first shell in the face will be fine.
 
Playing Isabella as Carthage right now and even though I just accomplished dual legacies, it didn't unlock that I did. I am thinking it could be because I temporarily lose economy when I go to war by 1 resource, but even when I get it back by conquering the city I need it doesn't unlock. It could not be related to that at all and just not working. Very annoying.

So I confirmed that Isabella dual is just completely broken as I got it during all 3 ages and they never triggered. Ironically her quests work fine.
 
What does that mean when districts are converted by a single missionary click whether they are in the minority or not?
It means that its not fully converted yet. The city will reach full conversion when two symbols of the same religion are in the city. Both urban and rural.
 
You know what would be nice? Custom alerts. I'd like to turn off the civilization weather channel 24 hour news network, but I wanna know the second a missionary is visible during the exploration happiness crisis which I get every single time. Not be notified four turns later after my city is fully converted and dropped 30 happiness. Wouldn't it be nice if you didn't have to either roll the dice or manually check all 20+ of your settlements every turn during a modern world war? It's cool, don't let me know when the enemy tanks roll in, just after someone takes the first shell in the face will be fine.
Strongly agree, no clue why a volcano exploding on the other side of the continent would ever really be relevant to know about. At least some separation between notifications about stuff happening elsewhere to other civs and ones directly affecting the player would be great.
 
what am I missing about resources in the resource screen?
My city Motherwell has been starving for ages, the people keep burning buildings down but im too busy fighting a war on too fronts.

in the resource screen its -2,0 for food. I swap out all the randomly allocated resources and it's still -2,0. I put in truffles (3x food) and 3x sugar (6x food each) and its still food -2,0.
 
what am I missing about resources in the resource screen?
My city Motherwell has been starving for ages, the people keep burning buildings down but im too busy fighting a war on too fronts.

in the resource screen its -2,0 for food. I swap out all the randomly allocated resources and it's still -2,0. I put in truffles (3x food) and 3x sugar (6x food each) and its still food -2,0.
Do you get a "famine" notification in the form of a red shaded corn above the next turn button? I had this in one game some time ago, and posed a similar question here. I found no way out of the negative food spiral, not with resources nor with settling a town nearby that is connected. As no one could help me, and famine as a concept was nowhere to be found in the civillopedia and wiki, I assumed it is an artifact from a mechanic that was planned at some point but not included or part of a scratched crises, and I somehow found a way to trigger it nonetheless. Seem like you are having the same problem now. It's really stupid, as you have no way to reduce the food consumption (specialists cannot be removed), and increasing the food income somehow is blocked.

As negative as this inescapable situation is right now, I still think famine crises or mechanics are absolutely necessary for the game.
 
Are Commanders supposed to pick up civilians in a 5th slot? I don't have the Logistics II, I don't even have 1 point in Logistics. I just did the Assemble Army action and he picked up an Purabhettarah, 3 Archers and a scout.

2nd time I've seen this
 
The red color indicates that the religion is still in the majority but is close to being converted.
So when you have converted either rural or urban but not both, one of the symbols will be red? That makes sense but I am almost certain that after converting both populations one of them remains red but those circles are so damn small I can hardly see them any way.
 
I've seen it a few times now! Civilians don't seem to count, I moved my settlers to distant lands with a couple units this way in my current game. Also, for fun - a fleet commander will pick up an army commander (which can be full!) in addition to ships. Then you can take the entire stack to the same place at once.
 
So when you have converted either rural or urban but not both, one of the symbols will be red? That makes sense but I am almost certain that after converting both populations one of them remains red but those circles are so damn small I can hardly see them any way.
No. Once an entity in a settlement has been converted to another religion after already having on previously, the icon turns red. And afaik, it stays red, regardless of whether the settlement gets fully converted or converts back to the original religion. It seems to be a (rather useless) indicator for „there once has been competition about the beliefs of this settlement‘s inhabitants.“
 
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