Little red circles (suns?)

BlackFiend

Chieftain
Joined
Apr 22, 2005
Messages
31
Few Questions:

1. What does it mean when a worker has a little red circle that looks like a red sun next to their head?

I'm on CIV3 vanilla. I'd post a picture If I knew what the heck what I was doing and wasn't at work. LOL.

But you see it when they are moving around and laboring. Some have it, me thinks, and some don't.

I also think I noticed the same thing in the Diplomacy F-Key screen, next to world leaders.

2. Are some cultures pre-disposed to always being jerks and some to always be generous? I've noticed that the Germans have always been jerks when it came to getting fair deals, while the French almost always overcompensate for whatever trade, if they can afford it.

3. This is tied to number 2. Is it worth to let a resource go untraded until a culture is willing to pony up the money for it? I've worked hard and secured 4 out of the 8 coals on the map. I can defend them pretty strongly for the most part. They are a total of 10 civs, now 9. I'm thinking, if Germany doesn't pay up, then I should just not sell to them at any rate. Just starve them of it...even though I'm leaving plenty of gp/turn on the negotiating table to get. Is this a good strategy or bad?

4. Just how bad is it to be near dependent, economically, on trades with other cultures giving me wealth. I've done lots of research trades up until the industrial era, but honestly, Since I have a sensible tech lead, I don't want to surrender it as many of these techs increases the power level of all of my political rivals. This means that I will be getting less and less gp/turn from them, and forced to rely on isolationism to get me to the next age. I don't even want to trade with weaker countries, cause they will in turn trade it for wealth that I could have done in the first place. Its seems wise to tough it out during this age, battle my closest rivals with supremacy, snatch up as much rubber and coal sources before they even know its there...and just keep moving ahead as economic dominator.

Thanks for any and all input.
 
Few Questions:

1. What does it mean when a worker has a little red circle that looks like a red sun next to their head?

I'm on CIV3 vanilla. I'd post a picture If I knew what the heck what I was doing and wasn't at work. LOL.

But you see it when they are moving around and laboring. Some have it, me thinks, and some don't.

I also think I noticed the same thing in the Diplomacy F-Key screen, next to world leaders.

2. Are some cultures pre-disposed to always being jerks and some to always be generous? I've noticed that the Germans have always been jerks when it came to getting fair deals, while the French almost always overcompensate for whatever trade, if they can afford it.
1. It indicates the likeliness of pollution appearing on the map, I think. And I'm also pretty sure that the red and yellow dots next to world leaders don't represent pollution, but I'm not completely sure.

2. Check the main site under 'Civilizations' you should find a page with all the leaderheads for each Civ. Click on them and look for a series of stars. That's the aggression level. Aggression level indicates the mood a Civ will have to you (ie Germans probably more annoyed, French and Indians less so), how it acts in diplomacy, and how much production it focuses on military.
 
Few Questions:

1. What does it mean when a worker has a little red circle that looks like a red sun next to their head?

I'm on CIV3 vanilla. I'd post a picture If I knew what the heck what I was doing and wasn't at work. LOL.

But you see it when they are moving around and laboring. Some have it, me thinks, and some don't.

I also think I noticed the same thing in the Diplomacy F-Key screen, next to world leaders.

It sounds like the global warming symbol. Is it the thing in this picture here?

2. Are some cultures pre-disposed to always being jerks and some to always be generous? I've noticed that the Germans have always been jerks when it came to getting fair deals, while the French almost always overcompensate for whatever trade, if they can afford it.

That's probably tied to an AI's aggression level. IIRC, Germany's is pretty high.

3. This is tied to number 2. Is it worth to let a resource go untraded until a culture is willing to pony up the money for it? I've worked hard and secured 4 out of the 8 coals on the map. I can defend them pretty strongly for the most part. They are a total of 10 civs, now 9. I'm thinking, if Germany doesn't pay up, then I should just not sell to them at any rate. Just starve them of it...even though I'm leaving plenty of gp/turn on the negotiating table to get. Is this a good strategy or bad?

As with many things Civ, it depends. I'd be reluctant to sell coal, unless I thought the AI might rail some territory for me. Depends on what I need. Do I need the civ to be weaker or stronger militarily? Do I need the extra gold to fuel my own research?

4. Just how bad is it to be near dependent, economically, on trades with other cultures giving me wealth. I've done lots of research trades up until the industrial era, but honestly, Since I have a sensible tech lead, I don't want to surrender it as many of these techs increases the power level of all of my political rivals. This means that I will be getting less and less gp/turn from them, and forced to rely on isolationism to get me to the next age. I don't even want to trade with weaker countries, cause they will in turn trade it for wealth that I could have done in the first place. Its seems wise to tough it out during this age, battle my closest rivals with supremacy, snatch up as much rubber and coal sources before they even know its there...and just keep moving ahead as economic dominator.

Again, it depends. Honestly, it doesn't sound like you're really dependent on them. Once you trade a tech, though, you can keep the AI from profiting by trading it around to several (or all) of the other civs on the same turn, too.
 
red dot=that unit cannot be used again this turn, it has done all it can do
yellow dot=that unit has done something (i.e.-attacked, or moved 1 square) but can still move or attack
green dot=that unit hasn't done anything this turn...
 
red dot=that unit cannot be used again this turn, it has done all it can do
yellow dot=that unit has done something (i.e.-attacked, or moved 1 square) but can still move or attack
green dot=that unit hasn't done anything this turn...

You are correct Taras.
 
Yes, the red dot is to indicate if the unit has already moved (or perform an action) already. That's all.

Regarding trading strategies -- only trade if it is in YOUR best interest. By trading coal to a potential rival, you are strengthening them... especially with coal. By denying coal to as many civs as possible, you will be able to pull ahead quickly considering the benefit that coal allows in building railroads. If the civ is willing to pay some outragous sum in gold per turn or tech transfer, that consider the benefit for yourself... you could increase your own science rate, etc. Also, consider if other AI civs can trade the same resource.

What I frequently do is use my resources and techs for a trading strategy of "balance of power." For example, if the Germans were very strong and capable of wiping out some of their neighbors if they went to war, I would trade (or even give away!) techs and resources and gold to their weaker neighbors so they could build better units or improve their economy. (I sometimes station my own units in these weaker neighbors to seal their borders and protect them for stronger neighbors if the map allows for choke points.)

On the other hand, if you are weak, it is good to have an active trade going with stronger civs. This improves their attitude toward you and makes it less likely they will go to war against you. (Of course, some aggressive civs can never be trusted... but this will help with less aggressive civs).

Keep in mind the affect that luxuries have on economies. Happy citizens allow for more science and gold output which will help weaker civs stay strong.
 
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