LK Planning Thread

LK146 - We love our roads

Difficulty = monarch, map = rain forest, standard size world, civ = random (not India), speed = Epic

Variant:
The first improvement on any land tile must be a road.
NOTE: Clearing forest / jungle is considered an "improvement", so even that action requires a road before doing it.

Signed up:
LKendter
Quotey (skip July 4th to July 12)
Diamondeye (must confirm quickly)
Mystyfly (alternate for Diamondeye, gets it in 10 hours from this post)
NoChildren
Timmy827


Previous BTS win with at least monarchy required.
Remember the use of the BUG mod is prohibited due to its destruction of the in game log. The use of BUG will result in your being ejected from the game.
 
:hmm:, looks like LK hasn't changed his mind.
Nothing wrong with the idea, but building roads everywhere and first is in general bad game play.
Roads are only needed to connect cities and resources.

I contend that building roads around a threatened city greatly aids in the defense of that city. Garrison foot units can attack enemy units outside the city and return to the safety of the city, avoiding being left exposed for the IBT.
 
LK146 - We love our roads

Difficulty = monarch, map = rain forest, standard size world, civ = random (not India), speed = Epic

Variant:
The first improvement on any land tile must be a road.
NOTE: Clearing forest / jungle is considered an "improvement", so even that action requires a road before doing it.

Signed up:
LKendter
Quotey (skip July 4th to July 12)
Diamondeye (must confirm quickly, slot opens up in 8 hours)
Mystyfly (added to roster)
Timmy827


Previous BTS win with at least monarchy required.
Remember the use of the BUG mod is prohibited due to its destruction of the in game log. The use of BUG will result in your being ejected from the game.
 
:hmm:, looks like LK hasn't changed his mind.
Nothing wrong with the idea, but building roads everywhere and first is in general bad game play. Roads are only needed to connect cities and resources.
On a rainforest map, roads are the first thing that should be built. Typically, you need to clear the jungle, so I have a team of road building workers that road everywhere thus saving a turn when the clearing / resource improving team comes in.
 
I contend that building roads around a threatened city greatly aids in the defense of that city. Garrison foot units can attack enemy units outside the city and return to the safety of the city, avoiding being left exposed for the IBT.
All friendly units stay in the city after you've attacked.
Only the last enemy unit, 99% of the time a siege unit, can be finished off with a fast unit.
 
On a rainforest map, roads are the first thing that should be built. Typically, you need to clear the jungle, so I have a team of road building workers that road everywhere thus saving a turn when the clearing / resource improving team comes in.
You're gonna railroad them too, aren't you?
Now how many worker turns did you waste?
Also, when your workers have nothing better to do than building roads you have built too many of them and thus wasted hammers.
Another point, most tiles, after improving, will never see a worker again.
 
If there is spot available I would like to take it. Many a time ive cursed the lack of a road on a square as my untis grin to a halt.

Suggetion - Surely with the variant we should be Rome as all our roads would lead there!!
 
You're gonna railroad them too, aren't you?
Now how many worker turns did you waste?
Also, when your workers have nothing better to do than building roads you have built too many of them and thus wasted hammers.
Another point, most tiles, after improving, will never see a worker again.
Hello! Rainforest map. You need lots of workers to start with to clear the jungle. Its highly situational but I typically road most tiles, then cut the jungle / improve tiles as my city population demands. No point having 4 improved tiles when you can only work 3.

Are we spamming LK's thread? We should stop.
 
@Tatran - debating the plus or minus of roads is meaningless. I am not changing the variant. The point of the variant was to introduce inefficient worker actions, and how well do you compensate.


LK146 - We love our roads

Difficulty = monarch, map = rain forest, standard size world, civ = random (not India), speed = Epic

Variant:
The first improvement on any land tile must be a road.
NOTE: Clearing forest / jungle is considered an "improvement", so even that action requires a road before doing it.

Signed up:
LKendter
Quotey (skip July 4th to July 12)
Diamondeye (must confirm quickly, slot goes away in 6 hours)
Mighty Dwaarf (gets the slot in 6 hours of no word from Diamondeye)
Mystyfly (added to roster)
Timmy827


Previous BTS win with at least monarchy required.
Remember the use of the BUG mod is prohibited due to its destruction of the in game log. The use of BUG will result in your being ejected from the game.
 
As noted in the OOB thread I am absent until 19th, so skip me next game aswell. But I'd love to be in LK148 then. Sorry for being an idiot and not posting here.
 
For those of you wondering I do *NOT* plan to restart the series for Civ5. I have no desire to try the new version, and don't even know when I will get around to purchasing it.

I still haven't recovered from my burn out from hosting SGs.
 
Still looking at the forums.

Having played anything in ages...
 
Has any one tried the planetfall mod? This is a mod based on Alpha Centurai (civ 2 days).

Debating hosting some Civ4 games to play with this. My fooling around has gotten me shreded so far. Got a quick reminder that the game makes raging barbs feel tame. Plus formers (worker replacement) take a LOT longer to find value.
 
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