, looks like LK hasn't changed his mind.
Nothing wrong with the idea, but building roads everywhere and first is in general bad game play.
Roads are only needed to connect cities and resources.
On a rainforest map, roads are the first thing that should be built. Typically, you need to clear the jungle, so I have a team of road building workers that road everywhere thus saving a turn when the clearing / resource improving team comes in., looks like LK hasn't changed his mind.
Nothing wrong with the idea, but building roads everywhere and first is in general bad game play. Roads are only needed to connect cities and resources.
All friendly units stay in the city after you've attacked.I contend that building roads around a threatened city greatly aids in the defense of that city. Garrison foot units can attack enemy units outside the city and return to the safety of the city, avoiding being left exposed for the IBT.
You're gonna railroad them too, aren't you?On a rainforest map, roads are the first thing that should be built. Typically, you need to clear the jungle, so I have a team of road building workers that road everywhere thus saving a turn when the clearing / resource improving team comes in.
Hello! Rainforest map. You need lots of workers to start with to clear the jungle. Its highly situational but I typically road most tiles, then cut the jungle / improve tiles as my city population demands. No point having 4 improved tiles when you can only work 3.You're gonna railroad them too, aren't you?
Now how many worker turns did you waste?
Also, when your workers have nothing better to do than building roads you have built too many of them and thus wasted hammers.
Another point, most tiles, after improving, will never see a worker again.