ThERat
Deity
maybe we can explore south a little, the north looks horrible jungle and swamp like, the south seems a little more appealing
ThERat said:maybe we can explore south a little, the north looks horrible jungle and swamp like, the south seems a little more appealing
I would like the speed of horse archers. After that, I agree with a beeline to literature. It also opens up 2 more small buildings. While I prefer wonders, I do want to be able to build something with culture.With the Greeks already well into the MA, the 20k part of this game could have some problems, as we're nearly out of culture builds. We're nearly at Heavy Horsemen to give us a unit we can actually attack with, and then I think we should be aiming for great library ASAP, both for culture and to catch up on tech.
I am very worried about our troop speed. Between move 2 roads and rivers speed 2 units really lack the mobility we need. It will only get worse as the empire expands.I am worried about not going for Lit right away. Missing the GLib would make this a very difficult game. Are the horse archers worth delaying the GLib for? I will look into this, but feel free to venture an opinion.
This is perfect legal. I check the MapStat trading tab.Lee, I forget - can we use the diplomacy to look and see what techs the AI has or doesn't have? Knowing where the AI is on the Lit path could be useful.
Slaves can't build colonies.I also sent a slave over to build a colony on the Coffee.
We haven't seen what Russia and the Mongols plan to send. I am in no rush for a 5th enemy. Especially when we are aggressively adding cities.all of a sudden there is a Roman town in the north, we didn't meet them yet, I leave it to the team to decide whether to set up an attack