LK107, AWE, RaR, 25K

Since Sanabas is skipped... and I didn't get my turns in... mind if I take these turns before Greebley?
 
cizzlewalk said:
Since Sanabas is skipped... and I didn't get my turns in... mind if I take these turns before Greebley?

OK, we will treat it as a swap. Your are up, and Sanabas is on deck as he should be back shortly.
 
Save

Pre-Turn.

Relishing in the fact that we at least have iron and horses nearby.

IT- learn Fermentation -> Mysticism (Due to the Oracle and headed down south for more culture options)

Turn 1, 975 B.c.

Well... we have no silks, wines or wool anywhere. Hm.

IT- o

Turn 2, 950 B.c.

o

IT- Disease in Lhasa

Turn 3, 925 B.c.

IT- learn Mysticism -> Bronze Working (We NEED to mine soon!)

Oh... guess what? Disease in Lhasa again.
At this point I'm going...

wtf2pg.jpg


We now must WAIT a few extra turns to get that #$5^ing AP done.

Turn 4, 900 B.c.-- Turn 6, 850 B.c.

IT-
gw2nm.jpg

*Sikkim The Great Wall - Forge (easily changed)

Turn 7, 825 B.c.-- Turn 9, 775 B.c.

IT-
*Lhasa Asian Pioneer-- Tribal Guardian

Turn 10, 750 B.c.

The Asian Pioneer is under the Makuta Archer.

After thoughts...

...It's 750 and we don't have three cities yet. Good God. This amount of disease is unexplainable.

Besides that, I think the pioneer can go out four spaces to get river and horses. Next we focus on getting the next pioneer to iron, but expanding north or south is a decision we need to discuss first. Thoroughly.
 
Sikkim The Great Wall - Forge (easily changed)
The production boaster will very quickly pay off. Unlike C3C, in RaR you have to sneak in multiple production helping buildings.


The Asian Pioneer is under the Makita Archer.
I am really not looking forward to meeting another civ. Our military downright sucks for AW.


This amount of disease is unexplainable.
I think this is a record for a SG and disease. If we lose this one, it will be because of this. From the start feeling so strong...



Besides that, I think the pioneer can go out four spaces to get river and horses.
While the horses are a food bonus, I really want to settle ON them. This is for 2 reasons:
1) The AI can't pillage the tile.
2) The other side of the river puts it 5 moves from Lhasa. With 2 move roads that way to far away.


Signed up:
LKendter (swapped)
Sanabas (currently playing)
Greebley (on deck)
ThERat
Cizzlewalk


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
I took a look at the game. We had an *clown* in the 25K city. This should never happen in a 25K game city. Always raise the luxury tax. This is a mistake.
Sanabas, please fix this during the IT.

With the amount of disease we have been suffering I would like granaries in both of the flood plain cities.
 
LKendter said:
I took a look at the game. We had an *clown* in the 25K city. This should never happen in a 25K game city. Always raise the luxury tax. This is a mistake.
I don't remember ever touching that city for MM'ing purposes. Perhaps I made a mistake after The Great Wall's completion... sorry, I guess?

LK said:
While the horses are a food bonus, I really want to settle ON them. This is for 2 reasons:
1) The AI can't pillage the tile.
2) The other side of the river puts it 5 moves from Lhasa. With 2 move roads that way to far away.
No, when I said four moves, I meant 4 moves from Lhasa... not plus the additional move already made (that would be suicide in an AW). That city placement makes sense and it's a good choice.

However, do you think our next city should go for the iron or go somewhere else? I'm not good at dot maps... so does someone want to try it instead?
 
cizzlewalk said:
However, do you think our next city should go for the iron or go somewhere else? I'm not good at dot maps... so does someone want to try it instead?

One problem this start has is lack of grassland. Until we can irrigate, a lot of the city spots will be weak. Based on that I would settle on the iron for city #4. After that we need to settle south to the visable grasslands.


:confused: Where are the AI civs?
 
LKendter said:
:confused: Where are the AI civs?
Who cares? :D

BTW, Just in case we made a mistake by getting dead end techs... I think the next best wonder is Oracle (w/ the amount of culture and bonuses it provides). It's obvious that certain wonders can change the tides of battle, but in a 25KAWE some will be more beneficial here than ever before. I pray to God we at least get 3 workers and 5 cities up before real troops start pouring in.

Anyone seen Sanabas?
 
Signed up:
LKendter
Sanabas (skipped, I must have misunderstood the vacation length)
Greebley (currently playing)
ThERat (on deck)
Cizzlewalk


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
Preturn: Not sure why we were at 40% science when 50% gets the tech in 1 turn. In any case Lux and Science are both raised to fire the Clown and get BW in 1.

IBT: Get BW and start on Construction for Mining.

Early: Finish Forge and start Oracle

Mid: Tra-La-La more disease. :suicide: So much for a 13 turn Oracle. Science also drops by a turn.

Get Construction. We have too many wonders to build so I am going to go for Barracks so our other town can build Vet units. Also we lack incense for much of the bottom row.

Decide to work as few Flood Plains as possible in the hope that reduced the chance of Disease. It means no growth which means we need to merge in workers to grow.
Oracle in 11 turns.

Notes: Llasa is MM'ed to 3 shields. After the Spear completes it should go back to at least 4 (which goes to 5 total).
Oracle in 9

LK107_BC550.jpg
 
Oracle is the best wonder for culture. However, do we want to get a wonder with a prerequisite this early? Hanging Gardens is close from the value standpoint. If we stick with Oracle we need to make sure we time the science right to get the most value out of the free techs.

I am going to put in another request for a granary in the capitol. With the utterly obscene amount of disease we have been hit with, we need the ability to grow back faster.


I think Cizzlewalk summed it up well:
wtf2pg5nw.jpg


Signed up:
LKendter
Sanabas (want reconfirmed available)
Greebley
ThERat (currently playing)
Cizzlewalk (on deck)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
got it

There was this RaR game I played here, my first RaR SG and we had obscene amounts of disease, but it did not come close to what we have here. Somehow it is elevated in RaR and that's why a flood plain start should be rejected, no fun to play that way.
 
ThERat said:
Somehow it is elevated in RaR and that's why a flood plain start should be rejected, no fun to play that way.
Well I don't understand this game, as the Korea RaR game was a flood plain start. That game had almost ZERO disease.
 
Joys of the RNG. I don't think disease chance is increased in RaR, we're just having an unlucky game. I'm still here.
 
save

Pre-Turn
we are heading for IW, I prefer philo for a free tech, but stay on course in order not to waste beakers

IT a galley passed, but does not stay in the viewable area

1. 530BC
start Lhasa on granary

2. 510BC
zzzz

3. 490BC
get a 2nd worker, reduce science

IT get IW, go for wheel, maybe we have coffee

4. 470BC
zzz

5. 450BC
where are the enemies

IT we get the wheel, slavery in 2

6. 430BC
at least we have some coffee in the east

7. 410BC
zzz

IT get slavery just on time, next is riding for some defense
lk107410.jpg

get riding and go for philo, thought we get another free tech, but apparently beaten to it :aargh:

8. 390BC
set Sikkim to a fast academy
I actually sent 1 unit out, since I start to doubt that we are not alone

9. 370BC
zzz

10. 350BC
we will get academy next turn, then we can decide for another wonder
I left the flood plains unworked and we got no disease for once
capital will finish granary next tunr, we need to settle more land faster

lk107350.jpg
 
I actually sent 1 unit out, since I start to doubt that we are not alone
Well I am getting a really bad feeling this is a false Pangaea, and that we have a one civ landmass. I really don't know what to do with the game if it is, as the challenge factor won't exist.


The other big mystery is the location of the incense.


Signed up:
LKendter (on deck)
Sanabas
Greebley
ThERat
Cizzlewalk (currently playing)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
I am not suprised we didn't get a tech with Philosophy. With the Disease leading to slow growth, it was likely that the AI is ahead of us in terms of tech.

Invading a Pangea from a side continent can be some challenge. I do agree it is not the game we were thinking if it is true. There is some hope that we are on the main continent however. In RaR it sometimes takes a long time to fill all the space.
 
Got it.

Hmm... seeing as how our position is in the center of the map, I'm not so sure this is a false pangaea. No doubt that the AI civs already have 8+ cities, but maybe they're at war with each other? I'm pretty certain I'll spot someone this turn... but I'm pulling our archer back into town.
 
Back
Top Bottom