LK107, AWE, RaR, 25K

got it, playing soon
 
save

Pre-Turn
there are lots of builds that we could attempt, we need more MGL's for rushes
MM a bit for faster growth without compromising builds

IT there must be a war going on, all enemy units run off
Sikkim grows, gets town clock, set it to FP in 3

1. 760AD
send units out to go for japan in the south and Roman city in the west

2. 770AD
capture a Japanese worker, press on

IT Mongol warrior comes back

3. 780AD
Raze byzantium, but lose 1 unit, gain 1 slave

IT Greeks drop a unit, Sikkim gets the FP, wind mill next in 2

4. 790AD
defeat Greek unit

IT Japanese land 2 units, we get political philo, absolutism next in 5

5. 800AD
defeat both Japanese intruders, raze Izumo in the south

IT Sikkim, wind mill -> water mill

6. 810AD
zzz

7. 820AD
defeat Mongol warrior

IT Roman settler pair lands at same spot, where I would like to settle
Sikkim water mill -> forbidden garden

8. 830AD
raze Nagoya for 1 slave

IT Romans settle

9. 840AD
raze Brundisium

IT absolutism is in, PP next in 6
we produce a templar, get the summer palace message, Sikkim FP gardens, set it to Cops as a prebuild for GL2

10. 850AD
settler in place in the west, one settler going south in the east. We can fill some land in the south and then need to expand
towards the saltpeter. We can revolt now, since we are religious.
We badly need GL2 in order not to fall behind further

lk107850.jpg
 
Signed up:
LKendter (currently playing)
Sanabas (on deck)
Greebley (skip Sept 2 to Sept 6)
ThERat
Cizzlewalk (skip until Sept 3)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.


Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture are 3 academies to allow 3 universities for national library. Sikkim will build the 4th.
We still need to get a total of 3 arenas for Circus Maximus.


Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
http://www.civfanatics.net/uploads10/LK107-950AD.zip


850 AD
We need to improve the economy. We can only support 30% science at a positive cash flow, and the rate cap forces us to 40%. Sikkim will sneak in a bazaar. At this time I see no units except for a boat. I plan to have a round of pushing bazaars, and marketplaces unless the AI shows up seriously. We can also use some more towns including the gold hill to let us build cheap tollhouses.


860 AD
Gerze is formed at the site of the former Roman city.


870 AD
(IT) We waited to long for the arenas. Japan has started Circus Maximus.


910 AD
Oma is built and we now have gold.

I kill 2 Russia spears with elites, but only kill them. (2-0)


920 AD
I just noticed we failed to revolt to Absolute Monarchy. With being religious, this is as good of a time as any.
(IT) We lost the spear standing on the mountain. (2-1)
The Mongols complete Leo's.
Japan cascades and completes Circus Maximus.


930 AD
I killed 3 Chinese Elephants. I lost a HA to an elephant on the offense. (5-2)


LAK-998.jpg


It looks like a rushed opera house.
(IT) Russia takes out Guttenberg's Bible in the cascade.


940 AD
(IT) The cascade continues as China completes Silk Road.


950 AD
An opera house is rushed.

I just noticed borders for a Russian city in the north.


==========================

Summary:
Sikkim should start the pre-build for GL2 next.


The 25K part of the game continues to do well. I completed the summer palace, and just rushed an opera house.
The new end-date is 2018 AD. We now can officially win by 25K. The opera house will drop that date down.


The hardy under construction is for the below site. This will get us salt. This city *will* become the hot zone, so make sure there is a road connecting it before it is built.

LAK-999.jpg



Signed up:
LKendter
Sanabas (currently playing)
Greebley (skip Sept 2 to Sept 6) Do you want to swap to sneak in another turn before leaving?

ThERat (on deck)
Cizzlewalk (skip until Sept 3)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.


Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture are 3 academies to allow 3 universities for national library. Sikkim will build the 4th.



Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
Signed up:
LKendter
Sanabas (currently playing, no swap with Greebley)
Greebley (skip Sept 2 to Sept 6)
ThERat (on deck)
Cizzlewalk (skip until Sept 3)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.


Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture are 3 academies to allow 3 universities for national library. Sikkim will build the 4th.



Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
LKendter
Sanabas (currently playing) Overdue for a report.
Greebley (skip Sept 2 to Sept 6)
ThERat (on deck)
Cizzlewalk (skip until Sept 3)
 
Signed up:
LKendter
Sanabas (currently playing)
If no report within 24 hours, skipped

Greebley (skip Sept 2 to Sept 6)
ThERat (on deck)
Cizzlewalk (skip until Sept 3)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.


Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture are 3 academies to allow 3 universities for national library. Sikkim will build the 4th.



Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
Signed up:
LKendter
Sanabas (skipped)
Greebley (skip Sept 2 to Sept 6)
ThERat (currently playing)
Cizzlewalk (on deck)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.


Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture are 3 academies to allow 3 universities for national library. Sikkim will build the 4th.



Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
save

Pre-Turn
GL2 next, we really need that
since we rushed the opera house, optimize growth for 1 turn

IT Opera House - encyclopedia prebuild (1200s will take us 15 turns)

1. 960AD
lose a templar against a landed Japanese Imperial guard

IT the wounded IG attacks but die against samurai

2. 970AD
meet Persia and declare war

IT Persia lands 3 mounted units and a settler in the south

3. 980AD
zzzz

IT Persian units enter our territory

4. 990AD
defeat 2 of the Persian units

IT get humanism, swap to encyclopedia

5. 1000AD
we got very few towns, nth much to do

IT ouch, the Japanese are starting with encyclopedia as well

6. 1010AD
2 Chinese phants and 2 Russian riders are near
raze Persian town but get no gold
defeat both phants for 1 slave

IT lose a ghurka against Russian rider

7. 1020AD
take out both riders and get a MGL in the process, form an army since there are still 9 turns to the next wonder

IT Romans start encyclopedia as well :eek:

8. 1030AD
spot 2 Mongol keshiks in the distance

IT we get Theory of Warfare, go for Free artistry since nobody has that

9. 1040AD
take out both keshiks

IT Rome defeat a samurai in Chamdo with amphibious attack
and Russia shows up in numbers :eek:

10. 1050AD
take out Mongol spear

It does not look too good, we need more units and towns. There is a settler in the south ready
if we don't get the GL2, we are doomed

lk1071050.jpg
 
Signed up:
LKendter (on deck)
Sanabas (skipped, and must reconfirm)
Greebley (skip Sept 2 to Sept 6)
ThERat
Cizzlewalk (currently playing)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.


Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture are 3 academies to allow 3 universities for national library. Sikkim will build the 4th.



Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
We are still clearly in the time frame where any culture really drops the date. The end-date went from 2018 AD to 2010 AD just from the opera house. If we can snag Shakespeare, it will really help the end-date. I hope we can get another leader to rush some thing between the leaders, even if it is just a guildhall for the production boast.


Barring a cascade I think we should get the Encyclopedia. It will be a long wait for the results from Cizzlewalk. I agree with rat the game with be very difficult on the tech front without it.


I agree we still need more towns. We should be able to fill the south without to much trouble. OTOH expanding north will be a pain.


I agree we need a heavy military push again. I do want to target more production boasters in the capitol, and to eventually build the Estates General. It will be a huge economic boast for us. Outside of that, I suspect we won't do much with the economy for a while. The free happy face will also be nice.

I would like to get enough banks to have the central bank as a rush, but I don't know when that will make sense.
 
Got it. Military build up will commence shortly.
 
Greebley said:
I am back and can play the next time I come up.
You may want to change your signature. ;)
 
Preturn.

nothing.

Turn 1: Found Nyima -- brax

IT- Russians have 8 Cuirassiers and 1 HA, Chinese have 4 Elephant Riders

Turn 2: Bombard 1 for 2 and completely destroy the Chinese stack (save 1 Elephant). Amazingly, after using plenty of obsolete units, I killed every cuirassier without losing one unit :D [11-1]

IT- Kill last Russian HA on defense, but a straggling Phant Rider kills our Samurai. [12-2]

Turn 3: Kill Chinese Elephant Rider and two obstructing Keshiks [15-2]

IT- Sikkim produces a Templar.

Turn 4: Units begin to heal from that massive Russian battle.

IT- Japan drops an Imperial Guard to our south.

Turn 5: Kill two invading Keshiks (and that Imperial Guard). [18-2]

IT- Japan has now dropped a Knight of the Realm by our wounded Samurai in the south.

then everything starts looking a little brighter...
 
Encyclo.jpeg


Japan cascades to Clausewitz, but does not complete it.

*Sikkim Encyclopedie-- Summer Gardens (4 cp in 2 turns)

Turn 6: We lose our southern Samurai to the KotR, but our Ghurka finishes it off. We also found the city of Bamda( --brax) [19-2]

IT - More Cuis begin showing up, but not in such large numbers.
We learn Free Artistry, Athletics, Juris Prudence, Map Making, Metallurgy and Physics
*Berkhal Wind Mill-- brax

Turn 7: Prepare for our next attack and kill a Mongolian Spearman [20-2]

IT - We learn Leashership, Magnetism, Mercantilism, Naval Cannon and Newtonian Synthesis
*Sikkim Summer Garden-- Copernicus's Observatory

Turn 8: Move units to counter Cui attacks in the west.

IT - We kill a cui, they kill a Ghurka. [21-3]
We have now learned Cavalry Tactics, Economics, Flintlock, Grand Strategy, Naval Tactics and Steam Power. We have become industrialized :scan:

Turn 9: Finally begin upgrading military units. Damn, I REALLY wish we could get Smith's.

IT - Lose another Ghurka @ Gorze [21-4]
Learn Constitutionalism and Federalism
*Gorze Forge-- brax

Turn 10: We kill 3 Mongolian units and 1 offending Chinese Cui.. but that 3 hp Cui yellow-lines our army :mad: [25-4]

Oh, and by the way... we get a leader using an outdated, 31337 Eastern Cataphract. The EC will probably die (hopefully that over the army), but our leader is safe in Sikkim.


-I'm thinking we should use the leader to make an army to push forward and found that saltpeter city... plus we're gonna need laborers to cut down that jungle. Oh, speaking of which--

-We could use some more laborers... I really wish we could catch some settler pairs. Hah, what a sick thought.

-Please begin upgrading all of our military and units and our meager pheasants.

-I don't know if we should stay on Smith's or go for something else, but nobody seems to want it.

A new chapter.
 
Cizzlewalk said:
- I'm thinking we should use the leader to make an army to push forward and found that saltpeter city... plus we're going to need laborers to cut down that jungle.
Armies should be the last resort for leaders. The only way I will form a army is if we have *no* buildings to rush.


Signed up:
LKendter (currently playing)
Sanabas (skipped, and must reconfirm)
Greebley (on deck)
ThERat
Cizzlewalk


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.


Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture are 3 academies to allow 3 universities for national library. Sikkim will build the 4th.



Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
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