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LK36 - PTW, Celts, Deity, 5cc Conquest

LKendter

Exterminate, exterminate, exterminate!!!
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Aug 15, 2001
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LK36 - PTW, Germany, Deity, Conquest Challenge

OK - I am going to up the notch as high the 5cc conquest concept can go. We will dive into Deity.
NOTE: I have NO intention of making the LK series all deity, all the time

World = standard, Wet, Warm, 5 Billion, medium Pangea
:eek: Difficulty = Deity :eek:
Barbarians = Sedentary - Thrust me, the game is a headache with them later in the game.
# Civs = 7
NOT culturally linked, NO restarting players.
Civ = Celts (we NEED a war unit with an edge)
All victory conditions are enabled, but we will only accept conquest.

Signed up:
LKendter


10 turns per round - STRICT 24 hours got it, total 48 to complete.


Mandatory requirements
Play The World Expansion
Must SHRED Emperor, Deity experience preferred.

The following tactics are PROHIBITED:
RoP Rape - if you have to ask...
RoP Abuse (irrigating all tiles with a city building wonders, denying resources with a RoP, etc.)
Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave
False Peace Treaties (must wait for the 20 years to end)
Declaring War to break trade deals including actions like the Demand exploit to force a war, or demanding to leave territtory
False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
Spy exploit - If you fail to plant a spy, you CAN'T try again. The exploit is: you can infinitely plant a spy until the Civ declares war.
Demand exploit - You may make ONE demand a turn. The exploit is: you can demand to the end of time, and guaranteed to get a civ furious and almost to war.

Underlined are new for LK36
 
Lee,

I've been wanted to actually play an SG with you for some time, so at the risk of signing up for the game with the highest chance ever of failure... I would like to join :hammer:

A few comments...

> Must SHRED Emperor, Deity experience preferred.
:lol: Well said!

> The following tactics are PROHIBITED: ...
Good!

As far as the civ...
- Celts are a great choice. For Monarch or Emperor :P In our RBP1 game, they are just *chewing* up all comers. I'm concerned that on deity, our great unit just comes too early, affecting just one civ at most before Feudalism arrives. Playing Celts you pretty much need to forgo any ancient 'buildup' and go full bore rax and military, aiming to not just cripple, but wipe out one, maybe two civs in ancient era. Now THAT is not something I've done or seen pulled off on Deity. (But I've not tried that with Celts either)
- Germans - Instant archers and spears make for a brutal early archer or swordsmen rush, mil and sci traits are great for 5CC conquest, and of course... what better than Panzers for a game ending Pangaea sweep? I don't recall seeing a RB game with Germans, there's some odd perception that Panzers are cheating. I've avoided to go along, but thing them appropriate here. Still go PtW and have random civs
- Ottomans - Superb timing and superb UU for conquest, but I think you've just had a game with these
- Mongols? Mil and Expansionist, good for rax, promotions, finding all the prime cities spots fast, goody huts. Their speed 3 knight is also quite nice, and the UU timing is good for GA. Plus I've not played Mongols yet :P
- Vikings? Berzerkers? 'nuff said, but I see your always war game chose these tough guys (EDIT)

Anyway, if you're set on Celts that's fine, I'm just concerned it's UU is too early for Deity game.

This should be a very good or very painful game, maybe both :goodjob:
Charis
 

Must SHRED Emperor, Deity experience preferred.


Well I only have ONE possible emperor loss in recent times - Civ tournament 3-5, an insane OCC. It still isn't lost, but I am not sure out how proceed and have put if off to the side for a bit. I need to make 100 turns for culture win, but the modern age is about to start and I am hurting in the tech department big time.

I don't recall seeing a RB game with Germans, there's some odd perception that Panzers are cheating.
Uh, you haven't played the Ottomans yet, have you? That 8-3-3 cavalry units RIPS through rifleman.


OK - I will defer to some with previous Deity experience. A good point on the unit timing, and after your comments I agree the Celts are too early of a uu. The last 5cc challenge at emperor was primarily a cavalry rush that began to rip through the AI after getting factories.

After we get five players, we will VOTE on the best civ. I agree, we will have to knock at least one civ out of the game early if possible. This has been the standard protocol in the 5CC challenge - shrink the shield pool of total enemies.

Signed up:
LKendter
Charis
Open
Open
Meldor - alternate to fill the 5th slot.
 
OK this is going nowhere fast.

I am dropping the 5 city requirement.

This is now:
LK36 - Civ to be decided - Conquest challenge
 
I'm not sure it was the 5CC requirement that is getting you no takers. It may just be that there aren't enough deity players to fill that game.

I would be interested in another PTW game soon. I haven't touched it since LK34 finished while I was away ;).

Hotrod

Just a thought: Maybe all the Deity players need even more of a challenge. A regent player on the team and competing teams that must use a non deity players turns no matter how non-deity capable they are.

Rotation of 2 deity/emperor players, 1 regent/monarch player 2 more deity players. Ofcourse harsh scoldings will come with the territory :lol:
 
Well, I wasn't interested because of the 5cc. Last game we played that way was very very annoying for me.

Now a good old fashion conquest only game would be real nice. I'm in if its not 5cc.
 
Hehe, I was signed up solely because it was both 5CC and Deity!
If there are not enough to go after that prize right now Lee, feel free to change things to a game that can be filled. I'll pass for now if either the difficulty or 5CC nature change. (Maybe I'll take you up in a world map game)

(Didn't the concept get a 'close start' under Arathorn a few months ago? And abort just before getting going?)

FWIW, I'm test driving the ancient era with Celts on Deity, pursuing a warmonger opening. Either my opening was just too weak, or the map not right, but the AI's have just now gotten Feudalism and I'm *almost* at the point of having enough Gallic swords to start my first attack. That's how fast things move on Deity 8-\ I should continue anyway and see just how well the first war does go, albeit late.

Charis
 

Well, I wasn't interested because of the 5cc. Last game we played that way was very, very annoying for me.


Very understandable - that is why my future 5cc including Sedentary barbs, I was tired up the barbs also.

LK36 - Civ to be decided - Conquest challenge

Signed up:
LKendter
Architect
Open slot
Open slot
Open slot

Meldor - alternate to fill the 5th slot.
 
With the RBE games appearing to be on indefinite hold, I'll take up the challenge, seeing as my first Deity win was a domination with the Celts.

Emperor is getting too easy these days...

BTW... If you're dropping the 5CC requirement, it might be worth reflecting this in the thread title.
 
Woo, just what I've been looking for!

I almost passed over this one, thinking that it was still 5cc conquest. Looks like you're still fishing for players, and with RBP1 all but in the bag, I'm ready to try another one. I don't really have Deity experience per se (aside from a few games stalled in the Middle Ages), but I can rip up Emperor when I have a mind to do it.

If we were to put this one up to a vote, I'd not vote for the Celts, just because my other SG at the moment is as the Celts. I'd be interested in playing as Germany, Spain, India, or Mongolia, though, with the preferences going to Germany or India.
 
It looks like we have enough to start. Unfortunately my Dell "lemon" 4100 laptop is giving me problems again. :( It is only 1 year old and already has a replacement keyboard and had windows reinstalled once (at least saving my work).

I am still trying to figure out the current problem. I may have to get a new hard drive, and I won't know for a bit what the answer is. Once I get the laptop going, I will start the game.

In the mean time - could everyone vote for the Civ they would like. My limitation - MUST be militaristic.
 
Militaristic, eh? I'd still like to see India, but if it has to be militaristic, I'd vote for Germany. I'd also be amenable to Japan, China, or Mongolia.
 
I've always had an affinity to the commercial trait - very useful for late game research, trade deals and rushing troops and infrastructure. The Romans are the only militaristic civ with this trait - are any of the new civs militaristic/commercial?

Religious or industrious also suits me fine.

Ah... forget it, I'll play whatever civ is selected :)
 
I would vote for Germany. Would love to see an epic late industrial /early modern age deity battle with Panzers. Our challenge would be getting panzers in time to be effective.
 
Germany is it, as I was also leaning that way.

Believe me, from what I have read - the free techs from Scientific will help big time at diety.

The only question left is barbarians? I originally proposed sendentary for the 5CC challenge. Since the 5 cities are gone, should I make the Barbs roaming? Don't suggest rageing - I hate barbs to begin with.


The good news - I am still checking the PC, but it appears to have been salvaged thanks to old fashioned CHKDSK. Guess being a computer geek pays sometimes ;)


I did ask a moderator to change the title.
 
Believe me, from what I have read - the free techs from Scientific will help big time at diety.

Speaking of that, Lee, you do know that you have the guy who came up with the "Nationalism Slingshot" (Architect) on your roster, don't you? :lol:

This ought to be a very interesting game.

Oh, and as for barbs, I'm partial to either no barbs (so the AI can't use all their free units to pop all the huts and jump even further up the tech tree and have a bunch of elite troops roaming around) or Roaming. If we were Expansionistic, I'd not mind Sedentary, but we're not so I'd just as soon the AIs didn't get that bonus. From RBP1, Restless barbs seemed like Raging ones from classic Civ3, I definitely don't want to face Deity barbs at Raging.
 
The PC is acting screwy, after I thought OK. I think I need a new hard drive. Rather then delay the start indefinitely, I will let #2 start the game.

Signed up:
LKendter
Architect (starting the game)
Carbon_Copy (on deck)
Rowain deWolf
Arizona_Steve

Game parameters are:
Standard Map
World = standard, Wet, Warm, 5 Billion, medium Pangea
Difficulty = Deity
Barbarians = None Based on the other comments
# Civs = 7 (intentionally 1 short)
NOT culturally linked, NO restarting players.
Civ = Germany

All victory conditions are enabled, but we will only accept conquest.

@Architect - Please start the game. I am not using the laptop until Dell can give me an answer what is going on. If I can hold until Thursday, I can transfer all critical information to my desktop.
I do NOT feel obliged to take the first start - you choice if the first start is utterly absurd.
 
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