- Joined
- Aug 15, 2001
- Messages
- 19,975
LK36 - PTW, Germany, Deity, Conquest Challenge
OK - I am going to up the notch as high the 5cc conquest concept can go. We will dive into Deity.
NOTE: I have NO intention of making the LK series all deity, all the time
World = standard, Wet, Warm, 5 Billion, medium Pangea
Difficulty = Deity 
Barbarians = Sedentary - Thrust me, the game is a headache with them later in the game.
# Civs = 7
NOT culturally linked, NO restarting players.
Civ = Celts (we NEED a war unit with an edge)
All victory conditions are enabled, but we will only accept conquest.
Signed up:
LKendter
10 turns per round - STRICT 24 hours got it, total 48 to complete.
Mandatory requirements
Play The World Expansion
Must SHRED Emperor, Deity experience preferred.
The following tactics are PROHIBITED:
RoP Rape - if you have to ask...
RoP Abuse (irrigating all tiles with a city building wonders, denying resources with a RoP, etc.)
Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave
False Peace Treaties (must wait for the 20 years to end)
Declaring War to break trade deals including actions like the Demand exploit to force a war, or demanding to leave territtory
False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
Spy exploit - If you fail to plant a spy, you CAN'T try again. The exploit is: you can infinitely plant a spy until the Civ declares war.
Demand exploit - You may make ONE demand a turn. The exploit is: you can demand to the end of time, and guaranteed to get a civ furious and almost to war.
Underlined are new for LK36
OK - I am going to up the notch as high the 5cc conquest concept can go. We will dive into Deity.
NOTE: I have NO intention of making the LK series all deity, all the time
World = standard, Wet, Warm, 5 Billion, medium Pangea


Barbarians = Sedentary - Thrust me, the game is a headache with them later in the game.
# Civs = 7
NOT culturally linked, NO restarting players.
Civ = Celts (we NEED a war unit with an edge)
All victory conditions are enabled, but we will only accept conquest.
Signed up:
LKendter
10 turns per round - STRICT 24 hours got it, total 48 to complete.
Mandatory requirements
Play The World Expansion
Must SHRED Emperor, Deity experience preferred.
The following tactics are PROHIBITED:
RoP Rape - if you have to ask...
RoP Abuse (irrigating all tiles with a city building wonders, denying resources with a RoP, etc.)
Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave
False Peace Treaties (must wait for the 20 years to end)
Declaring War to break trade deals including actions like the Demand exploit to force a war, or demanding to leave territtory
False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
Spy exploit - If you fail to plant a spy, you CAN'T try again. The exploit is: you can infinitely plant a spy until the Civ declares war.
Demand exploit - You may make ONE demand a turn. The exploit is: you can demand to the end of time, and guaranteed to get a civ furious and almost to war.
Underlined are new for LK36