LK58 - Middle Ages Scenario

Well the good news is I got us up to 6 of 7 galleys already (game not loaded right now). Those already loaded with a bunch of catapults, a few pikes and a lot of knights. We aren't ready yet, but the fleet is getting in shape. I certainly want the knight army on the ships and the special knights are not on board.

Meldor should hopefully be back today and this game can get going again.
 
What I did was:

I settled Cyprus really early in the game. Occassionally, I shipped a few spare outdated units there (esp the leftover Archers from early wars). Once I had ferried my forces there, I landed a defensive stack including a Settler next to Jerusalem after declaring. Next turn, Harbor founded, and I shipped everything there, moved next to Jerusalem, and barely managed to take it as described.
 
As the good Doc mentioned - Expect around 12-15 defenders in Jerusalem! :eek: Most or all will be Swiss or at least Pikes by the time you get there. You don't really need to worry much about a counterattack if you declare & land in one turn, and attack the next. (Thank goodness the Abbids don't have rails!) :D
It will be an extremely bloody fight, but who cares what you have leftover when you can cash in 20,000 Victory points in one turn!?
Another word of warning, your neighbors seem to know when your huge force leaves your shores --- I was surprise attacked the very next turn!
 
I am not sure what is going on with Meldor. I wonder if his move is going worse then anticipated. I have to assume worse case and that he may be gone several days. I can't as Grimjack to take another turn.
The new person will probably play one, two rounds at most. I am looking to fill the open slot - previous experience at least with demigod is required.

LKendter
Open Slot
Meldor (out until Jan 5 / 6) (currently playing) ?
Grimjack (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is mass Regicide - lose our kings and game over
 
I can take it tonight or tomorrow if no one else feel pity upon this poor slow game.

Grimjack
 
I can take it tonight or tomorrow if no one else feel pity upon this poor slow game.

Grimjack
 
Originally posted by Grimjack
I can take it tonight or tomorrow if no one else feel pity upon this poor slow game.

Grimjack

Go ahead and take a turn. I will slot Meldor behind you and hope he gets back.

However, I **Will not** take it next. I don't want a 2 player game - period.

Does anyone want the open slot?
 
I have it. Lets hope we get some brave lurker to take it after me in case Meldor does not come forth.

Grimjack
 
I have looked at the save, and made an investigation of Jerusalem. This will be extremely bloody.
They have 8 vet swiss, 10 reg swiss, 1 vet sword, 1 assassin, 1 king and one catapult in that city.
I do not know how many knights it takes to kill a swiss in a size 8 city ( which it will be. ) but I will aim for 16 knights for the vets, and 16 knights for the regulars, and finally 8 knights for the rabble. ( Given they will produce and keep as garrison 4 more assassins. )

If you have experience in fighting knights against swiss, please correct me if I am wrong, as I am likely to check in again before my turns are completely done.

Grimjack
 
Hopefully a lurker can answer. We are nowhere close to those numbers. I only had 6 to 7 galleys (carry 4 this scenario) filled. Of those units quite a few where simply catapults. Your ten should simple be to keep rushing ships, and keep filling them up. We are not ready.

-------------------------------

Lets hope we get some brave lurker to take it after me in case Meldor does not come forth.

I hope Meldor shows up. So far no lurker luck. I want the plate 100% clear before I open a new LK game.
 
LK58. The buildup for war.

I start by doing an investigation of Jerusalem. I am fairly certain our 16 knights will not terribly impress the 18 swiss pike stationed here.

Jerusalem_1233.jpg


They have 8 vet swiss, 10 reg swiss, 1 vet sword, 1 assassin, 1 king and one catapult in that city.
I do not know how many knights it takes to kill a swiss in a size 8 city ( which it will be. ) but I will aim for 16 knights for the vets, and 16 knights for the regulars, and finally 8 knights for the rabble. ( Given they will produce and keep as garrison 4 more assassins. )

I am amazed at the poorness of almost every single AI. They stink at getting an income. I can shake out 6 gpt and 12 gold out of POland for our spare wines though. Another 6 gpt and 20 gold for our wool.
I switch Metz and Chartres from pike to Longbow. The Longbows will be the lightningrods for the assassins, hopefully sdaving our more valuable knights. Also, who knows, maybe one or two will survive to attack. Having attack of 6 is not insignificant.

IBT: Fatimids and Abbasids ally against the Magyar, Germans start Magna Carta, English statr Hanseatic league,

1236 Cool, we haev a spy. I will send him in to spy on how the Burgundians survive the germans.

IBT: Celts want an alliance against Burgundy, but I will not be distracted.

1239 Move our settler into position where a burgundy city was razed. Prime land, and I can use the extra troop support.
Get a worker out of Burgundy for Theologu. If he survives another 20 turns. he can have it back :)
Send Intelligence Operations at special price to bulgars for 13 gpt and 25 gold. ( It is one half rushed knight in 10 turns :) )

IBT: Bulgars and Burgundy sign peace. Germany manages to get a leader in the battle for Burgundys capitol.

1242 Found Amiens.

IBT: Sweden and POland sign peace. England and Abbasids ally against Byzantines, Byzantine demands maps and 24 gold. I give it to her. I refuse to be distracted.

1245 Move scientist to ANgers, as they still need some happiness even after Cathedral. Get an evil 28 spt. Will have to see if I can massage neighbours for an extra shield or two.
Abbasids have monopoly on Milling. Thats a tech that could be useful. SOme other time perhaps. I refuse to get distracted.

IBT: Cordova and Germany ally against Magyars. We complete Intelligence agency. We lose our furs. I would want those back, since we will have happines problems without them.

1248: Furs are much cheaper from Sweden than silks from Byzantines, so the 'IN' thing to wear is fur coats this year. ( 28 or 32 gpt. )

IBT: Bulgars and Abbasids ally against Magyars, Germany finally destroyes the Burgundians. There likely will be a rush of settlers towards the shoe of Italy, since it just became available.

1251 I prepare Angers for a small food deficit, and 35 spt for knights in two. Alternative to food deficit is to get a lux more, or increase lux tax, or build a colosseum. I would rather run with a one food deficit.

IBT: Celts and bulgars sign against Poland,

1254 More rushings. Send Wines to England for 5 gpt + 10.

IBT: Cordova and Celts sign alliance against POland,

1257: bah, discovered Nantes did not have a barracks, and I built a longbow. I will use this longbow as MP then. Nantes would have needed an MP after a few more turns anyway.
We have a bunch of Poles travelling our countryside. I ksuspect they are after the celtish town. If they ever reach that place, it might be a godd idea to have a settler ready in case they raze.

IBT: Kievan Rus and Abbasids ally against the turks. Their days are surely counted.

1260 Fleet is starting to look good now. We have 12 galleys full of troops. Buying Professional Armies tech from Turks is tempting, but I will rush a few more galleys first. Next player could hopefully buy it for gpt, as turks are not likely to survive long when the russian hordes comes.

IBT: Fatimids and Turks sign peace,

1263: I have rushed a lot of galleys and a few knights. ( The knights before I noticed I could fill the galleys as fast as I could rush them. )

Our situation as regards troops are that we need two more galleys for the army and treasure carriers. ( Do not forget them !!!) The treasure carriers are underneath the army.
We have 13 galleys, with one more coming online next turn. On them there are 3 pikemen, 9 catapults, 4 longbowmen and 32 knights. I suspect we could be ready for sailing in three more turns, given you continue rushing galleys.
With travelling time, I am fairly certain I will not get the game again unless it for some inexplicable reason becomes a two player SG. Shame on the players if no one steps forth and takes the open spot.

I did not spend much time and effort looking for 2fers or the like, since if we can get 40 knights next to Jerusalem, we have most likely won the game. In case you are not 100% sure you are among the most skillful in battling cities, do read Charis pointers on city combat in RBC5. SOUnd advice with one exception. This attack should not be called off, as it will take quite a lot of turns to amass a new army.
Do use the cats and army to pick apart the Swiss mercs who wins their first combat to make as sure as possible they willö not survive to get autopromoted.

Grimjack.

Reigns of power
 
I would go with the RNG totally screws us over and add even more troops! 3 turns to sail? I think we need more then that. Failure to take Jerusalem probably cost us the game.



LKendter
Grimjack
Meldor (out until Jan 5 / 6) (currently playing) ?
Overdue to show up!
Open Slot (on deck)


Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is mass Regicide - lose our kings and game over
 
Good military growth turns there!
It's not a matter of shame (not volunteering), more of a matter of stressed time. (as in having no free time!) I would really like to help out, and still may if I get a bad case of insomnia in the middle of the night.
 
Due to the bad weather up here I won't have my household goods until the 8th and it might delay getting home access up. As of right now I am still not able to play (the cd is on the truck, somewhere). I will keep you informed.
 
I downloaded the file and tried to play the game, but unfortunately my PC is protesting. It all reminded me too much of K8 (Monster Map). That will be fixed within three weeks (I'll have a better PC then), but right now I can't jump in and help you out.
 
I've been following this scenario for a while, and if you still need someone to jump in, count this as a "got it", but I won't play until tonight. Looks like I will concentrate on getting our knights up to 40 and loading them on ships, probably set sail toward the end of my turns, but it looks like a 13-turn voyage, so someone else will get the honor of attacking Jerusalem! Quick question, if LK or someone else can answer, has this been patched to 1.12? I will play it either way, (I haven't patched my copy on my wife's computer yet!).
 
The game has been patched to 1.12.

Go ahead and take 10. I would cash rush another 10 galleys (2 alternating cities building them), get the armies and goodie carrying knights on board. After 10 I would take in again. I would probably launch during my turn.
 
There is plenty of time. Better to have a few knights to much than a few to few. I still think it might be a good idea to have a few longbows to eat the first few counters from the assassins. Both longbow and knights are unlikely to survive an attack, but longbows are half price.

And just in case they would survive, they have an edge in their strength 6 attack, could make a difference on a stubborn defender.

Grimjack
 
Obviously, the focus was continued buildup of troops and ships for the Crusade to Jerusalem. After re-reading some of the discussions, I focused on Knights and Longbows, depending on the production of the cities. I also cranked out more catapults, to help whittle some of the defenders down and/or weaken any who win a round, so they are easier to kill before they promote. I also included some Inquisitors, so we can see the assassins, and in case they draw their attacks (I don’t know if the AI is programmed to go after them or not, but it seemed worth a shot, and they are cheap for a 4 attack). I didn’t waste much time on Pikemen, since I expect most of his attacks to be with Assassins, who can chose their target.

A related note, I don’t know if the AI will select the relic-carriers, but it shouldn’t matter, as long as other units are there to pick them back up. However, I would make sure that their galley is well covered, as if the ship sinks, I think we lose the relics for good. I purposely put them on a regular galley, so it should be the last defender in a stack if we somehow get into a war on the journey. I have renamed all the galleys, to make it easier to identify what is loaded on each one (Knight Galley, Relic Galley, etc.).

1263 (0) Renamed ships, transferred loads so each ship carries one type of unit if possible. Load the relic-carriers and the army. Switch Orleans, Chatres to Longbow, Clermont and Boulougne to Inquisitor. I also check around on tech, there are four available: Education, Mercantilism, Professional Armies, and Milling. Only Prof. Army helps us at this point (Swiss Mercs) but it would cost us 85+gpt, which would take our galley rushing money away, so I don’t do it. I would like Advanced Siege, but no one has it yet, and we are 26 turns away.
IBT Settlers move toward Italy, Poles attack and kill a Celt settler. I am a little confused by some movements, until I realize that Castile and Poland look very much alike!

1266 (1) Paris Knight-Knight, Anger Kn-Kn, Marsailles Galley-Gal, our second Iron source is exhausted! (Looks like we are OK, didn’t have any deals with it). A bunch of worker moves, and rush a Galley in Avignon.
IBT Castile and Turks sign peace. Fatamid and Abbasid sign an MA against Byzantine. Our Dye deal comes up for renewal, the price goes up from 29 to 30gpt.

1269 (2) Orleans Longbow-LB, Bordeaux Knight-LB, Boulougne Inq-Inq, Cleremont Inq-Inq, Metz LB-LB, Lyons Kn-LB, Chatres LB-LB, Avignon Galley-Gal. Abbasids start Hanseatic League. Load more ships. Rush galley in Marsailles, more worker moves.
IBT Abbasids go on an alliance spree, buying Poland, Bulgars, and Castile into MA against Byzantine.

1272 (3) Paris Kn-Kn, Anger Kn-Kn, Ghent Pike-Cat, Mars Gal-Gal, Strasburg Settler-Set, Amiens Wall-Temple, Antwerp Pike-Cat, Rheims Pike-Cat. Hurry Galley at Avignon, move settler from Strasburg 3 NW (toward the ruins).
IBT Germany + Bulgar ally vs. Byz, Cordova & Magyar make peace, Denmark and Abbasids MA vs. Turks, Cordova + Abbasids MA vs. Byz (Dogpile, better Theodora than us).

1275 (4) Orleans LB-LB, Bord. LB-Cat, Boulougne Inq-Manor, Cleremont Inq-Inq, Lyons LB-Cat, Chatres Civil Disorder (sorry), Avignon Galley-Gal. Germans complete Magna Carta (FP+Town hall in every city!) in Naumburg. This time I hurry in Ampurias, which is cheaper, since it has put some shields into it.
IBT Quiet.

1278 (5) Paris Kn-Kn, Ghent Cat-Cat, Anger Kn-Kn, Bord. Cat-Cat, Amp. Gal-Gal, Basel Pike-Pk, Lyons Cat-Cat, Tours Pike-Pike. Build Cherbourg (Temple) between ruins, hurry galley at Marsailles.
IBT Poland offers WM for WM+16, but I am running short on cash anyway, I see he needs horses or quarry, I sell quarry for his 110g and WM, and include an ROP (so he can hopefully get to the Celts sooner). I don’t quite make enough to rush a galley per turn, so this will help get me through the next few turns.

1281 (6) Orleans LB-LB, Bord. Cat-Cat, Cleremont Inq-Inq, Lyons Cat-Cat, Rheims Cat-Cat, Chatres LB-Kn, Marsailles Galley-Gal. Hurry at Avignon.
IBT Bulgars and Poles make peace.

1284 (7) Nantes Kn-Kn, Paris Kn-Kn, Ghent Cat-Cat, Bord. Cat-Cat, Angers Kn-Kn, Metz LB-LB, Lyons Cat-Cat, Avignon Gal-Gal. I am still building cats, that wont make the ships, to put at our borders, we should be able to get Trebuchets soon, so we can upgrade (I have been checking tech each turn, but no one has it yet). The same for Pikes and Knights that won’t make the ships, I want to leave a solid military behind in case we get sneak attacked. Rush at Marsailles this time.
IBT Poles get another Celt settler, Magyar and Danes make peace.

1287 (8) Orleans LB-LB, Bord. Cat-Harbor, Lyons Cat-Pike, Antwerp Cat-Cat, Marsailles Galley-Gal. Abbasids start Hanseatic League (Again?). Hurry at Avignon.
IBT Bulgars make peace with Turks and Magyars.

1290 (9) Valencia Barracks-Town Hall (Not sure if it will help here). Paris Kn-Kn, Ghent Cat-Cat, Angers Kn-Kn, Rheims Cat-Cat, Avignon Gal-Gal. Hurry at Ampurious (running low on money again, unit support is hitting us hard).
IBT Castile finally takes the city of Cordova (been attacking for 5-6 turns). Cordova them promptly allies with the Abbasids vs. the Turks?

1293 (10) Orleans LB-LB, Bord. Harbor-Pike, Ampurius Gal-Gal, Basel Pike-Pike, Lyons Pike-Sheriffs. I moved a few units to fill up ships, two galleys have moved for the turn, everything else is waiting for the next leader. Our armada is set, just off the coast of Avignon. We have 11 Knight Galleys (44 Knights), 4 Longbow Galleys (16 Longbow), 4 Catapult Galleys (16 Catapult), one Pike Galley (4 Pike), one Inquisitor Galley (4 Inquisitor), an Army Galley (the Knight Army), and our Relic Galley (2 Knights w/ Relics and 2 Inquisitors). The journey to Jerusalem is 11 turns, (although as I said, two ships have already moved this turn, so I would wait until next turn to set sail).

The 4 techs are still out there, we have 123g +96gpt, so we could probably buy one and turn it into a 2fer or maybe a 3fer deal, but it would take most of our income. We still have 16 turns on Siegecraft (trebuchets) with our scientist, but no one else has it yet. WE do have a settler due in 2, I was thinking he could go south to settle in Italy W of Amiens, or save him if the Poles ever do take the Celt city out. Otherwise, I have more or less ignored infrastructure, so it may be time to switch off of all the unit production and get more buildings, at least to stop adding to our unit support costs. Good luck to the armada, I look forward to following the progress of our Crusade! :hammer:


The Armada
 
NOw that is one crusade to write home about.

My apologies for the mess on the ships.

Grimjack
 
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