LK58 - Middle Ages Scenario

I will not be able to finish tonight. Turns are taking a long time, as I need to do diplo every turn. Here is a taste of the preturn.

LK58, middle ages. We are France, and stuck in the middle, and somehow behind in tech. I wonder what they have done to the tech tree, as in a normal game, techs would have been dirt cheap with so many nations knowing the techs.

Start by checking diplo, so I am certain I know whom we are at war with, and whom we are not at war with.
Poland lacks Siegecraft, but is up Monasticism. All we have can only get doubful though.
Turks have MapMaking and Medieval combat. We have nothing they want.
Cordova has a worker.
Germany has Monasticism and Medieval Combat.
Abbasids have MapMaking, Medieval Combat and loads of gold.
England has MOnasticism
Danmark is really rich, and has MapMaking and Medieval combat
Burgundy seems to head the tech race, with Monasticism, Mapmaking and Medieval Combat.
Celts lack siegecraft, but they have nothing.
Fatimids have Medieval Combat and Mapmaking.

I could get Monasticism for all our money, all our income, our single horse, our single wines, and a wardeclaration against the Turks.
It is a bit steep. I will hold of for now.
We only seem to be at war with the Byzantines. Lets hope they wont sign up a lot of other parties.
I will need to get a road into Germany, to open up our trade options.
Hmm, or I could sign up with Burgundy on a war against Germany. Burgundy would pay a tech, almost two for such an alliance.

At 245 gold with 7 gpt, we are desperately strapped for cash as well. Markets and their equivalents are not until Middle Class or Feudalism.

Very well, I will see what I can do.
I can get MapMaking AND Medieval Combat, Or I can get Monasticism. I sign up against the Germans for MapMaking and Medieval combat plus 4 gold.
Trade Siegecraft for Territory map and 13 gold to poles. ( Poland is only one missing siegecraft, and I would liek to try the more expensive Medieval combat for his MOnasticism.
Monasticism from Poland for Medieval Combat, Map Making and our World map.
Trade MapMaking to Cordova for a worker and his World map.
Trade World maps with the Kievan Rus. The eastern nations are MONSTERS.
Get money and world map from England for World map.
Unfortunately I cannot get Denmark to ally against Germany, but I get 14 gold for our world map instead.
Wow, Isabella of Castille is rish, she gives us 5 gpt and 14 gold for our world map. I will see if I can sell her a tech or two too. Nope, she gave us all she had for our world map.
Not to be distracted, I sign peace with the Byzantines for worldmap and her 17 gold. I looked carefully before, to see we didn't have any alliance against Byzantines.
World map is now complete, so I do a second round just to see if I can get anything from the rich nations.

So, when trading ends, on the plus side, we now have tech parity with the tech leaders. We have 413 gold instead of 254, and +12 gpt instead of +3.
On the other side of the coin, we are locked into a war with Germany, a powerhouse of a nation. I believe though that Burgundy is in danger of losing its kings, and then we would be free to go to peace.
I build an embassy in Pest, the Magyar capital. They are 21 turns from Holy Roman Empire, they are running only 20% science, rest is income. Loads of spearmen though.
I give the Magyars Medieval Combat and MapMaking in order to get them to be a distraction on Germanys southern front. I wanted the POles as well, but they were to expensive.

All in all a not so quiet and fast Preturn.

On to playing the game.
 
The evenings set of turns. I will make the rest of the turns tomorrow. As it will be some 18 hours before starting to play again, any advice would be gratefully accepted.

On preferences, I turn off 'Animate own moves'. For some reason, this option is at a third of the speed of PtW. It annoys the heck out of me. Remember to turn it on again if you like seeing troops wading through molass.
I also decide to live a little dangerously and only have two defenders in our coastal cities. I know we need three, but we cannot afford it until we have markets. SPeaking of markets, I put our scientist to work on Feudalism. We cannord afford to research faster than 40 turns, so once again, Leonardo will sit alone in his chambers and think.
I wonder briefly why there are four Norwegian workers travelling through our hinterlands, but decide it doesn't matter.
Ooo, we can chose between swordsman and Medieval infantry. Cool.

IBT: Cordova helps our swordsmen to move. Norway and Denmark allies against the Turks. Denmark signs up the Fatimid Caliphate as well. The longships have an obscene seven in movement rate.
Paris Medieval->Sword ( 15 spt. ) Some lux deal got broken, as I need to fix riots in several cities that were on the edge.
Poles start Bayeux Tapestry, as do the Magyars.

1083(1). Ahh, it was not a lux deal. I had foolishly not checked the happines after moving away the MP garrisons. Argg, being so careful, and then making a newbie mistake.
Almost switch Paris to monastery before checking in the Civilopedia that it gives research in this conquest, and not happines.
As we can afford a 10% lux tax, I start that. Lots of fiddling with the cities.
I sell around world map and go from 395 to 535 gold. :o

IBT:Magyars sign peace with our friends the Burgundy. oops, a german knight :o appears out of Basel and trample a spearman on a hill. This was not very good, or it might be very good, as with some luck, we could possibly extort that tech from them. I just hope the Magyars and Burgundy can absorb most of Germanys forces.
Orleans Medieval->Medieval, Angers Town Hall->Medieval. Lyons Swordsman->Swordsman,

1086 I try to collect some larger stacks of troops before tackling his knight. If I had attacked, I would have been exposed and probably wounded. As it is, I have a fair chance of surviving, fortified on a hill. Hmm, Perhaps now. Attack 5 on a defense 2 fortified on a hill.

IBT: Harald of Norway renew his peace treaty. in the battle for the hill outside Basel, we lose a medieval who somehow ended up on top of the stack to a swordsman. We then defeat another swordsman and the knight.
Paris Swordsman->Swordsman. Lots of people start to weave a big tapestry.

1089:Our cities are not very well optimized for Medievals. The large producers have between 15-18 spt. I strongly suspect without any mathematical proof that three swordsmen are stronger than two Medievals. However, since we haev an upkeep cost as well, we may be better off building medievals in any case.
Hmm, England has Feudalism, but not even Map Making, Medieval Combat, 633 gold, 14 gpt and communications with Rus and Byzantines will pry it out of her greedy paws. It is a close thing though.
As Feudalism is out, I switch a lot of swordsmen to horsemen. We have the money to upgrade a few at least.
I will probably see if I can get it off the english if I ditch our lux tax. Then hopefully I can trade it to the danes to get some income back.

Grimjack
 
Sorry for the crappy interturn. Ally against Germany nice move !

How did the price of peace with Byzantine drop soo low.
 
The prize didn't drop, but I think the World map was quite valuable after I had acquired the entire map.
I do not consider the interturn crappy, rather you had left the options open for me :)

Grimjack
 
1089(3) Cont.
I bite the bullet, and take an even bigger chance than when I did the germany deal. I use up all our money, for a trade with ENgland for Feudalism.
They get 552 gold, 23 gpt, world map, contact with Byzantines, Rus, Map Making and Medieval Combat for Feudalism.
I am hoping the new ability to build knights will stem the Germans counters. I have realized how many spares I need to bring if I want to have a stack large enough to be effective when I reach his cities.
Strength 5 knights are devastating against strength 2 defenders standing with tehir pants down.
Also, we can build the Manor, a house that make the rish richer. ( +50 lux tax. ) Both of those items are critically needed.
Ack, none of the rich nations had invested in this branch of tech. I cannot resell Feudalism at any reasonable price. We have a shot economy. Time to go to work repairing it.
Switch many cities to knights or Manors.

IBT: No large doomstacks appearing out of Germany yet. They start the Doomsday book somewhere though.
Lyons Complete Catapult. MMed for max gold while still 10 spt and stuck on cat production.

1092(4) I get two workers and three gold from Magyars for Manasticism. ( I think enough turns have passed so that we are allowed to buy workers. )
Burgundy,Magyars and POland are those nations lacking in Feudalism. Keep a watch on them to see if they ever get any money.
I get another worker from the Bulgars for Map Making. I move a swordsman to block a single German spearman.
The golden days of selling maps seem to be over, as I can 'only' get 12 coins.

IBT: Ooops, Germany signs in Norway against us. Hopefully we can regain Marseille before it is time to sign peace.

1095(5) Our elite horse score a victory on a Norwegian berzerk, but no luck.

IBT:I get a bit nervous as I see four german knights whale on Aix-La-Chap, the Burgundian capital. This is just two sectors from Ghent.

1098(6) Our four horsemen are not enough to get Marseilles from the two elite zerks guarding it. One zerk goes down though. All our horses retreat, so no losses for us.
Our single knight gets to play zone defense up north. I am hoping the Burgundy counter will do something nasty to the germans, otherwise it may get messy.

IBT: Turks and Magyars sign peace. Norway razes a Burgundian city, and sends 5 workers towards Marseille. A longship sails out of Marseilles also, it is likely it has an elite zerk onboard, as Marseill now has a spear on top.
Burgundy and Turks sign peace. Germany sends eight knights against Aix-La... this turn. They do not lose a single knight. I am getting a bit worried now. If Germany starts bothering us instead, then we would be in serious trouble.
Ghent: Knight->Spear
As if Germany was not strong enough before, now they complete Holy Roman Empire......
Huge cascade to Tapestry, but none completes it.

1101(7) I will see what I can do to help Burgundy, and I send our two knights to clear out two wounded german knights. Ans lo and behold, we enter a golden age ;:);) :o :band:
We capture back Marseilles from the two spearmen that guarded it. It comes with two workers. A horseman captures another stack of six workers, but is left exposed to a wounded zerk.
Our income jumps to +53 gpt. I like that one. it was needed.
There is still no way to speak with the germans. I had hoped for a quick peace now, so we can fight someone else than a big bad AI in their golden age.

IBT: The norwegians counter is vicous. They have two ships with a zerk on each ship, and that is two dead swordsmen. The wounded zerk kills of the spear I had set to guard our exposed horse. We will need to keep lots of troops in our cities while the Norwegians attack from their longboats.
Burgundy and Turks ally against the russians. Norway declares on the Magyar for some weird reason. Possibly as part of an MA deal with parties unknown. Germany signs up the Polish as well in the war against teh Magyars. I see the germans attack a Burgund city with a redlined knight and win. And here they come. No less than four knights enters our territory.
We have two knights :) ONe is a yellowlined elite, as he survived an attack by a german sword.
Orleans Manor->Knight, Bordeaux Blacksmith->Medieval, Lyons Sword->Cat
English city of Lepton completes Doomsday book.

1104(8) I use our gold to upgrade a wounded horse to knight. I spend a lot of time trying to patch up the loose net that is our defense.

IBT: The norwegian raiders are redlined now, but they defeat a spear and a sword this turn, before the ships goes off towards the west.
Castile and Denmark ally against the Turks. The Germans lose four knights against Aix-La this turn. HOwever they kill off two spears in Paris, and it is now weakly defended. I will see what I can do about this.
Paris Manor->Spearman,Ghent Spear->Spear,Orleans Sword->Sword, Angers Manor->Knight, Lyons Cat->Cat,
Germans Start Knights Templar :(

1107(9) :help:
LK58_Germans.jpg

Start killing knights. Due to a cordoban settler/spear pair, I cannot counterattack from hills.
First knight falls to one of our knights. Second knight falls to a swordsman. Third knight kills a sword of ours before falling to yet another sword.
Fourth knight falls to one of our knights. I guard this exposed one with two swordsmen.
Outside Ghent, I kill off a stray spearman.
Germany speaks with us, I can only hope he either kills Burgundy, or make peace with him, as this is one fight we should not fight right now in our GA.
Germany is up Chivalry and Divine Right,but will take peace for 40 gold. I will not wreck our rep this easily though.
I get Norway to pay us 14 gold and world map for peace. That ought to lessen the chances of a dogpile somewhat.
Hmm, that softened up germany a bit, they will now pay us a token amount for peace.
Paris can get 35 spt if we go one food short. I chose to go 31 spt with one food to much instead, and produce swordsmen. I do not think this is optimal other than in this particular moment, when we are bleeding units to the german knights.

IBT: Celts and turks sign peace treaty. Cordova declare on the poor Burgundians. Celts declare on the Burgundians as well. This does not bode well for Burgundy Germany peace..
German knights kill off a swordsman guarding an exposed and wounded knight of ours.
Paris Sword->Sword, Orleans Sword->Sword,Ampurias Spear->Spear, Boulogne Knight->Knight,Lyons Cat->Cat, Chartres Knight->Knight,

1110AD (10) A knight kill off the exposed german knight before returning to Paris. I found Avignon on the coast where there had been a Burgundian city earlier.
I just noticed we could build walls. I have changed Ghent to walls, but this will waste a turn of production. You may want to build a spear or cat instead.
I have fortified our troops mainly in Orleans and Paris, waiting for the germans to expose themselves. I have not dared to attack while they have large stacks just waiting to counterattack.
The cats are starting to make a difference, and we may hold them off quite well. It was an unexpected stroke of good luck that I decided to take the deal with ENgland for knights, as I had no idea they would start our golden age.
If we manage to get peace with the germans, we might want to look sharply at the Polish cities of Antwerp and Genoa. If we take those, we will get a second lux after cultural expansion. Of course, we could also rush the temple in Valencia, and build a long long road.
Celts got money from somewhere, and I sell them Siegecraft for 110 gold. Castile has 50 gold, but I will not sell monasticism that cheaply. Abbasids have probably traded with Germany, as they now have Divine Right, and we can get it for most of our money. I will let Lee decide if we want to trade all our rush money for a tech allowing us to build a combination courthouse/factory/marketplace
That is a tech likely to go down in price as well. It is a general tech though, so we will probably be able to resell it to Denmark/England and other semi rich countries.
Your decision Lee. Map sales are done.

Save: Here

Grimjack
 
LKendter (currently playing) two games I get feast mode. :rolleyes:
Meldor (on deck)
ToddMarshall
Grimjack

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is mass Regicide - lose our kings and game over
 
This cold is really slowing me down. I slept the evening, woke up recent and am ready to head back to bed. I hope to complete the turn tomorrow.
 
Take your time, and play at your top. It is not a trivial situation I handed to you :)

Grimjack
 
1110 AD (pre-turn)
We are only at war with Germany, but that looks like enough based on the number of troops I am seeing. One goal I already see is to get those workers by Rheims done with their project and out of the way. I am surprised Germany hasn't already come after them.

I am stuck with 10 turns of war unless the Magyars and Burgundians make peace with Germany.
Our trade rep is at serious risk as we appear to depend on the Burgundian ports.

We are in trouble at the moment for victory points - we have 4075 and Germany has 6,795.

To stop the leader I decide on extra long German war. I ship Poland feudalism and get back $27 and wm to declare war on Germany. I build an expensive embassy with the Turks and find they are just 8 turns from the Sun Tzu equivalent. I build an embassy with the Kiev Russians and find they can build Berserks. Despite a two tech lead I can't get them to declare on Germany. :(
(I) Poland and the Turks sign a peace treaty.
I watch all the German troops run away.


1113 AD
(I) Cordova and Norway ally vs. Magyars.
Fatimid and Turks sign a peace treaty.
OUCH - Bulgars and Germany ally vs. the Magyars.


1116 AD
The tech for pikeman has arrived, but the price is absurd.
(I) Burgundy and Turks ally vs. Abbasids. Burgundy has a death wish.
Sweden declares war on the Poles. Oh goodie, our ally has another enemy.


1119 AD
I buy a Danish worker from the Byzantine for Map Making.


1122 AD
(I) Bulgars and Turks sign a peace treaty.
Byzantines and Denmark ally against the Turks.


1125 AD
Pikeman have a defense of 4! We lost a few troops, but we capture Basel from Germany. It comes with 6 workers. [dance]
(I) The Poles build the Bayeux Tapestry.


1128 AD
(I) Magyars and Byzantines ally vs. Abbasids.
Celts and Germany ally vs. Magyars.
The English and Danes are building Robin Hood.


1131 AD
The Abbasids already beat us to Middle Class. However, I will keep the 40-turn research going. We can't even afford the other techs available.
(I) Cordova declares war on the Poles.


1134 AD
We capture Antwerp from Germany. It comes with 4 workers. The only trouble is that the city will be light on defenders until the knights heal.
The Poles have captured Frankfurt!
(I) Poland and Demark ally vs. the Turks.
The Germans complete Knights Templar in Salzburg. It is stronger in this game as it functions as Leo's plus a free Crusader every 8 turns.


1137 AD
(I) Celts and Denmark ally vs. Turks.
Castile and Abbasids ally vs. Magyars.


1140 AD
The German city of Metz is captured.

A knight kills an archer protecting a German leader by Alx-ca... The knight is dead, but I couldn't let that leader go home.


1143 AD
Bulgars and Abbasids ally vs. Byzantines.

We beat the crap out of Strasbourg, but it holds. We get to see the catapult defending the city bug. We run out of attackers when the city is probably down to a 1 hp weak unit.


Summary:
Be extremely careful with resource trading. We are depending on the dying Burgundian ports

Germany is number one for victory points. Germany must be banished to those junk cities near Asia for us to win. Every captured city gets us close to both domination and a victory point win.

LKendter
Meldor (currently playing)
ToddMarshall (on deck)
Grimjack

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is mass Regicide - lose our kings and game over


http://www.civfanatics.net/uploads6/LK58-1143AD.zip
 
I have a problem. I have no net access till monday from home since Verizon screwed up my DSL somehow. I had to get permission from work just to access this site to post this :(
 
Great set of turns Lee. Imagine that, taking the :hammer: to the germans, instead of hunkering down. :)

Grimjack

[EDIT] Fixed a typo :blush:
 
Great set of turns Charis.
:confused: :confused: :confused:
What this Charis get into this game?
Did I get a name transplant. :crazyeye:
 
It is in the queue
It is in the queue for over 48 hours. Any idea when some moves?
 
I finished LK57 Saturday and started this one yesterday. I would have finished it but the wife and kids insisted I take them to see that silly LotR movie :D

I will finish it and post it tonight.
 
1143 AD (0)
Not much to do, we are behind in tech and there is nothing for us to do. We don't have enough money to swing a deal. The highest tech is own by the Turks but all our money doesn' tget close. The rest want too much for the other techs. Not enough money for ra safe steal.I go around and get some money for the world map and sell Feudalism to several for gpt and cash deals, moving income up.
(I) Germany moves in some units but no counters. At a knight and pike move into the city. They also bring up an archer and spear on one mountain, a knight on another and an archer on top of one more.

1146 AD (1)
OK, Middle Class is now on the table and we are half done reasearching it. Time to let the deals fly.
Abbasid gets 45gpt and 729g for Middle Class
England gets Middle Class and 9 gpt for Divine Right.
Denmark get Middle Class for 54g and Pole Arms.
Turks get Middle Class, Divine Right, Pole Arms 2gpt and 54g for Theology
Now to make our money back
Abbasid gets Theology for 68gpt. No one else even comes close to offering a good price
Byzantines get Middle Class for Dyes and Tar.
Cordova gets Middle Class for 14gpt, 36g and a worker.

The cat hits the knight on top and a reg pike appears at Strasburg. Our elite sword takes out the pike, our regular swrod takes out the knight, we attack with a 2HP elite and take out one of their kings. Strasburg is our. After much thought I keep it. Clean up the other 5 German units lying about the countryside. Didn't the Germans know that ICS is a no-no in SGs? Swap Paris to Notre Dame. All core cities swapped to markets.
(I) Germans and Maygars make peace. Sweden declares on the Magyars. Caliphate declares Turks. We lose a knight to a German counter.

1149 AD (2)
Take out offending German knight. Lose a knight but raze Colongne, we only get one worker.
(I) Burgundy and Abbasids ally against Byzantines. Three German knights appear near the former site of Colonge. Orleans builds our first market and goes back to knights.

1152 AD (3)
Two vet knights take out two vet pikes, an elite knight takes out a reg pike and we raze Ausburg and capture "The Splinter of the True Cross". I have a health knight sieze it and start back to Paris. With this and our first piece we can now gain 20000 victory pints by returning them to Jerusalem. We get 4 workers and relieve pressure on Strasburg. We can now advece on the German capital but first we head for Warzburg. Cahnge Ampurias to a settler to fill a gap on the German border created by our raxing the city. Start upgrading our spears.
(I) The Bulgars and Swedes ally against Poland. Seden declares war on the Turks. We lose one knight the Germans lose two and leave one redlined. Ampurias settler->knight, Angers Market->Knight. Metz Temple->Rax, Basel Rax->market, Rhiems settler->temple.

1155 AD (4)
It cost us several knights but we capture Wurzburg, 3 cats and a worker. We also get a GL.
(I) Burgundy and Abbasids ally against the Magyars. Lose a Knight to German counter, they land a sword next to Granada. Boulogne market->Knight.

1158 AD (5)
The Knights are resting. The slow units and cats advance on the German capital. I build an army with the GL. Pick off a pike and two knights.
(I) Castile and Burgundy ally against the Byzantines. The Bulgers and Abbasids ally against the Turks. We lose a sword and Knight to German counters. Orleans Knight->Knight, Bordeaux Market->Knight, Strasbourg Temple->Rax, Lyons Market->Knight, Chartres Market->Pike.

1161 AD (6)
We clean up more German units and advance to slow ones to just outside the capital. Granada is only defended by a sword so it attacks the German sword and promotes.
(I) The Bulgars and Norway ally against the Byzantines. We lose two swords to counters. Our GA ends! Angers Knight->Knight, Clermont market->knight, Metz Rax->Pike,

1164 AD (7)
Take out an elite Crusader, a knight and a pike. Start bombardment of the capital.
(I) Bulgars and Magyars make happy. The Caliphate declares war on the Magyars. Maygars and Poland make happy. Kievan Rus and Abbasids ally against the Byzantines. Strasbourg Rax->Pike, Chartres Pike->Pike.

1167 AD (8)
The city of Rouen is built in the alps. Slowly building the SoD outside the German capital. Kill off one knight.
(I) Sweden delcares on the Norwegians. TheMagyars and Byzantines ally agianst the Kievan Rus. Poland and German make peace. Lose a knight and a sword in the SoD. Nantes Blacksmith->Pikeman. Boulogne Knight->Knight. Metz Pike->Pike, Antwerp Walls->Rax. Granada Rax->Spear. Tours TwonHall->market.

1170 AD (9)
I pound the capital again.

I will leave the game here so the next person has the choice of pursuing the war with Germany or taking peace and four workers or peace and a discount on Chivalry.

WARNING: The knight in Paris that show a red color is not to be used to attack with. That knight carry's the "The Splinter of the True Cross". do not lose him as he is now worth 10000 victory points if we can get him inside Jerusalem. I would suggest that we start building the invasion fleet now.

http://www.civfanatics.net/uploads6/LK58-1170AD.zip
 
I will leave the game here so the next person has the choice of pursuing the war with Germany or taking peace and four workers or peace and a discount on Chivalry.

My opinion - death to Germany! If nothing else, we want their good wonders!



LKendter
Meldor
ToddMarshall (currently playing)
Grimjack (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is mass Regicide - lose our kings and game over
 
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