LK70 - Semi-passive 20K city, emperor, Portugal

Signed up:
LKendter (currently playing)
Microbe (on deck)
Meldor
-0blivion-


Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.

The variant rules - this is meant to be a semi-passive cultural win game as much as possible.

1) During despotism we must cave to all demands.

2) After despotism we have the right to refuse demands beyond cash / world map. However, our civ dislikes war. Is the item worth fighting over?

3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.

4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.

5) If the AI starts a war due to a refused demand we are PROHIBTED from signing alliances, and must accept peace when it is offered for free.

6) Any other war started buy the AI allows use to sign an alliance during the first turn of the war ONLY. As soon as the last alliance expires (20 turns or peace by the AI), then we must accept peace when it is offered for free.

5/6) NOTE: We can wait to our turn if the peace is offered during the inter-turn.

7) We may not declare war except to prevent a very close AI win. This would cover things such as space launch shortly, to close cultural 80K, etc. If you are in doubt if this rule can be used, then ask for my opinion if it falls under this rule.

8) When in doubt about actions please think about the spirit of the game.
 
1780 AD (pre-turn)
We already have 37 tanks, 38 mech, and 61 artillery pieces. We are now strong vs. Carthage and still have the option to upgrade infantry. I switch most cities to wealth.

I drop science to have space flight in 13 turns. We have 14 turns just to build the existing wonders. Since we don't plan to launch the ship, we couldn't care less about the lack of Aluminum.


1788 AD
(IT) Cure for cancer complete and our CPT is now 113. Longevity is ordered up next.


Summary:

Signed up:
LKendter
Microbe (currently playing)
Meldor (on deck)
-0blivion-


Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.

http://www.civfanatics.net/uploads8/LK70-1800AD.zip
 
preturn: Switch Badajoz from factory to hospital. Convert two mines to irrigation.

IBT Space Flight -> Nuclear Power. Carthage completes Manhattan.

(1)1802AD: I wonder why we still cannot build Tactical Nukes, then realize it requires Alluminum.

I shut off research, only min on Superconductor.

(2)1804AD: I start building MIs and disbanding infantry.

(3)1806AD:

(4)1808AD:

IBT Longevity completed.

Persia is obviously planning a sneak attack as it lands a rifle next to Sagres, and 2 guerilla and one infantry enter our land. :lol:

(5)1810AD: I don't understand how dare Persia attack us.

LK70-1810AD.jpg


Cleanup the few inferior units in our territory and get two promotion. Some leader finishing wouldn't hurt.

We kill 4 infantry and raze Gordium. We get our second source of incense.

We could actually take out Persia completely if we sign RoP with Carthage, but I have a better plan.

Even with incense we have to pay 150gpt for Alluminum, so i just sell Fission to Maya for it plus 54g and WM instead. Apollo in 5 turns.

(6)1812AD: We lose 5 tanks and capture Bactra.

(7)1814AD: more movement.

(8)1816AD: Our elite tank kills infantry and we get a leader.

LK70-1816AD.jpg


It forms an army immediately. I load 3 tanks into it, and kill one infantry, so we can build Heroic Epic and Military Acadamy. It just came in time, as after Apollo in 2 turns we'd run out of culture buildings.

(9)1818AD: We must have a hidden Heroic Epic built somewhere already:

LK70-1818AD.jpg


Two leaders in a row. This is, of course, going to rush Military Acadamy next turn.

(10)1820AD: Apollo -> Military Acadamy rushed.

We found two cities this turn. One grabs two ivory from Carthage. The other grabs both rubber and iron. This is the reason why I let Persia live until now, otherwise the spots we just settled would have fallen into Carthage culture borders.

So no reason to let Persia live longer, and we capture Persepolis. It has Zeus.

We could sell Incense to Maya and get Gems+WM+21g, and we could also renegotiate our spices deal with Maya, so I leave to next player.

Also disband all remaining infantry.

We'll win in 8 turns.
 
Great :D
Polish it off Meldor. Glad to see our troops that were taking up 2gpt each finally did something useful :D

Military Academy = ? cpt
 
Glad to see our troops that were taking up 2gpt each finally did something useful
They were always doing something useful - keeping Carthage from seeing us as weak and starting a war.

:crazyeye: Persia commits suicide against us. :crazyeye:

Signed up:
LKendter
Microbe
Meldor (currently playing)
-0blivion- (on deck, but meaningless)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
1820 AD (0)
Don't see much to do. I don't see the purpose of building the Tac Nukes, but I will let them continue. I spy Carthage Cav outside one of our cities. I ask them to leave and they tuck their tail between their lags and leave. Guess they didn't want the "Persian" treatment.
(I) The lux deal with Maya expires. We do a 3 for 2 deal and pick up an extra lux. We get the Military Academy and start The Heroic Epic, better late than never.

1822 AD (1)
Pull workers back to clean up big spate of pollution.
(I)Nada

1824 AD (2)
I gleefully rush large items for lots of money.
(I)

1826 AD (3)
We are up to 123cpt.
(I)

1828 AD (4)
Clean pollution
(I)Nada

1830 AD (5)
Clean pollution
(I)Nada

1832 AD (6)
Clean pollution, Save game
(I)We win!

http://www.civfanatics.net/uploads8/LK70-1832AD.zip
 
microbe said:
Great game, and fast! Culture win is always satisfying, but in the end it's mostly waiting.

All so true. My last turns we a real snore with most cities on wealth.


Seems weird to be down to just 1 LK series game, but I don't want to start anything new until after vacation.
 
Well, that was fun. Got a lot of turns out of that due to a 4 player roster. Bah, just waiting Microbe, you were the one with the bit of fun at the end :D
 
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