LK71 - More AWE

I'll join if you want me :) Don't have much AW experience, but been reading a few AW SGs. Have military win on DG, and working on diety.

Austria for civ would be interesting, since I've never tried them (could never figure out how to load them), but I agree with Arathorn that France would be interesting. Netherlands would be interesting too, but seafaring isn't that good on this map. Maybe test out the new blitzing Cossack? Not too god traits for the Russians either though.
 
Signed up:
LKendter
Arizona_Steve
tarkeel
meldor
hotrod0823


@tarkeel - welcome aboard.

We have our fifth, and I will start tonight.
 
The start will be tomorrow. I remember to make sure Austria has the Hussar, but I forget to cleanup the junk from Sumeria. Playing without warriors and spears is a bit to much for my taste.
 
We are going with Austria. You will need to load the revised PediaIcons.txt file to C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Text. It can be downloaded at http://www.civfanatics.net/uploads7/LK71-PediaIcons.zip

I recreated an Austrian mod using 1.22 so that we have the latest tech changes.


4000 BC
With this being AW I start on Bronze Working.

Now this is really painful - all 5 of our opponents have ancient age UU. Surviving to the Middle Ages will be a challenge.


2950 BC
Salzburg is formed. I will sneak in a worker before the barracks.


2430 BC
(IT) The next science project is Iron Working. I see horses to our south. [dance]


2190 BC
Innsbruck is formed. It is our forward outpost on a hill and behind a river.



Summary:
Vienna requires constant MM to keep it at +4 food. That high growth is needed to sneak in some settlers and workers.

I avoided any exploring to the north based on the mini-map location. We can get our horses to the south. For being a Pangea I am amazed we went this long without a civ contract. If we avoid contact for another a little while longer we should be heading toward horses to help out our empire.

The rough part of the start is no luxuries in sight. The good part of the start is at least some food bonuses. Arizona_Steve should have the answer on iron. After that I feel we should head toward horseback riding followed by math. You can't build catapults too early.


Signed up:
LKendter
Arizona_Steve (currently playing)
tarkeel (on deck)
Meldor
hotrod0823



Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.


http://www.civfanatics.net/uploads7/LK71-2150BC.zip
 
We have very little room for mistakes.

The below is the proposed dot map.
We need to agree on the dot map, and follow it very carefully.
I would like to hear people's opinion before the next player goes.

LAK-429.jpg
 
Due to a recent situation in an LK game I am adding new house rules as listed below:
Standard LK house rules ADDITION:
7) Once you post a skip notice it is irrevocable.
8) If I skip a player to due a missed got it, or over due turn the turn is invalid if the next player has posted a got it.
 
Well, we have horses atleast.

Red and brown should maybe be positioned on the other side of the rivers for defensive bonus? There also seems to be a hill NE-E of brown which looks like it could be a good spot for a forward line, we'll have good room towards the coast atleast.

Edit: After looking on the save, we have some prime grasslands to the east for future expansion.
 
Good point on the defensive position for red dot. I was trying to avoid a river crossing from Salzburg to the city. I am going to think more about the map. Brown dot was a pure guess for now.
 
Red can have 1 turn move to Salzburg both ways if both sides of the river is roaded.

Good point - revised dot map later tonight. Since AS hasn't posted got it, we still have time to redo and plan a better map.
 
The below is the proposed dot map.
We need to agree on the dot map, and follow it very carefully.
I would like to hear people's opinion before the next player goes.
This is the second version.

Priority for settling is
Yellow dot - it has the lowest corruption.
Red dot - next lowest corruption and
Blue dot - it will put horses inside our borders.
What could change to order is where the iron shows up.

LAK-430.jpg
 
I was going to play now, but I will play first thing tomorrow morning in anticipation of a revised dot map.

Edit: Cross-posted with Lee's post above. I'll take that map and play now.
 
Make sure that both sides of the river get roaded, otherwise it will be a one turn trip one way and two turns the other.
 
We are a few rounds from placing the green but I think I would push it 1 tile NE to pick up an additional BG and reduce the overlap with Red and Blue and still be 3 moves from RED for reinforcements.

Other than that Go for it!
 
(0) 2150BC
Everyone's happy, and our Military Advisor indicates that we have 7 units out of a possible 12. The Forign Advisor is telling me to "make more friends", as if that'll happen. Iron working is due in 6 turns.
I think we need a few more archers though. I find these more effective in the early game than spearmen, particularly to prevent pillaging. Our warriors are all veterans and should be retained so that they can be upgraded later.

(2) 2070BC
Vienna spits out a settler and starts an archer. Settler heads towards Yellow Dot.
Luxuries to 20%, due to Saltzburg. I queue up a worker there after the spearman completes.

(4) 1990BC
Spearman produced in Saltzburg. I fortify him there to help with happiness and switch to another worker.
Graz is founded on the Yellow Dot. I'll get it started on Barracks, and will send defenders from other cities.
Luxuries dropped to 0%. Science to 90%.

(5) 1950BC
Iron Working due next turn, but I can only drop science one notch to 80% and still get the tech this turn. We make 1 gold.

(6) 1910BC
Iron working came in and four techs are available (Ceremonial Burial, Pottery, Horseback Riding and Alphabet). I select Alphabet, as it's a prerequisite for Mathmatics and catapults. Due in 10 @ 80%.
Vienna spits out an archer and starts another. The new archer heads towards Graz.
There is no iron to be seen anywhere.

(7) 1870BC
Saltzburg pops out a worker and starts another.

(9) 1790BC
Vienna pops another archer and starts a settler. Innsbruck completes it's Barracks and starts a spearman.

(10) 1750BC
Salzburg pops another worker and starts a spearman.

LK71-1750BC.jpg
 
I see it, but will wait for some discussion before playing. We should probably invest in a Granary for Vienna soon, and walls in Salzburg.
 
We should probably invest in a Granary for Vienna soon
Vienna is a very awkward 4 food growth. We simply can't get to 5 food growth, so we won't gain much from the granary. We have two cities with extra food that can flip between military and growth. Let's stick with that for now.


There is no iron to be seen anywhere.
I am not surprised. There are to little hills seen. I would prefer some swords, but horses with bombard units should hold for awhile. We will need to get those horses on-line. I don't want to invest too much in dead end archers.

I select Alphabet, as it's a prerequisite for Mathematics and catapults. Due in 10 @ 80%.
I agree - the next tech targets are math and horseback riding.


and walls in Salzburg.
With military we can build very quick walls. I would be no big rush until we know where the front line is.


Signed up:
LKendter
Arizona_Steve
tarkeel (currently playing)
Meldor (on deck)
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.


We can add another high priority dot. This city gets a cow and gives us a third high growth city. We have too many city targets, and not enough time. I would still stick with heading toward horses for the next 2 cities.
LAK-431.jpg
 
I am talking about the horses between red and blue dots. We want to expand south first where the odds are lower of civ contacts. We are at the bottom of the world, and every cities to the north is closer to full blown war.
 
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