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LK85 - Deity, 5CCC+, Civ=TBD

Signed up:
LKendter
Gozpel
Kaiser_Berger (currently playing) Should I move you down a slot in a game?
I notice you follow Gozpel in 3 games right now.

6thGenTexan (on deck)
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Credit needed to city #6: 0 of 6 required razes.


We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build out 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
Moving me in one of the games might be a good idea, but it doesn't have to be done right away. I'm still on break for a week, so my time isn't too crunched.

Got it.
 
Preturn- We look alright

IT- We learn lit, start on Math for the time being.

T1 530

Lit, 45g and 5gpt goes to Rome for Polytheism. We could get Math for Lit and 5gpt from Persia or Carthage, but that would leave us with only +3gpt with zero research. We can research it in 15 at 20%, I think I'll take that.

T2 510

As I try to move some of our warriors home for disbandment I watch some great warfare between Rome and Maya. Tons of legions are spilling over the borders.

T3 490

Persia has started Knights Templar.

T10 350

Our curragh is on a suicide run towards Carthaginian territory, as it has fully explored the uninhabited island. With Carthage on its own landmass and this other island, it looks like our zerks will get some good seafaring fun after all.


Summary

I completed one library and have a few others that will be soon so we can self research at a decent pace to get some needed techs. We can horses out of Trondheim at a 3-turn pace now.
 
With Carthage on its own landmass and this other island, it looks like our Zerks will get some good seafaring fun after all.
:hmm: I didn't that of major :hammer: plan. Somebody has to give us a GA and the right to city #6. Just make sure we have plenty of galleys as I want to be able to get our new workers home. Limited cities games always need free workers.

Signed up:
LKendter
Gozpel
Kaiser_Berger
6thGenTexan (currently playing)
Microbe (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Credit needed to city #6: 0 of 6 required razes.


We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build out 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
We lost our Curragh.

330BC-1 Bergen library-->courthouse

IBT Kicked out of Maya.

310BC-2 Arabia is hurting now at war with Spain and Persia. Move horses to attack the town near us.

IBT Abu Bakr demands 20g. He backs down and I tell his archer to leave.

290BC-3

270BC-4 Reykhavik library-->granary Oslo library-->granary

IBT Persia steals 21g.

250BC-5 Spain has settled the other island.

230BC-6 Math-->Republic I figure we will be able to buy currency and Custruction be fore we can buy the republic. Trondheilm galley-->catapult Bergen now need a clown.

IBT Persia is down to 2 cities.

210BC--7 Trondheim catapult-->horse

190BC-8 Declare war on Arabia. Our four horses kill two archers and two spears to distroy gaining a slave. One horse promotes.

170BC-9

IBT Spain complete The Great Library.

150BC-10 We have one trun leoft on our last deal with Rome. The Inca will give us currency for 26g and 2GPT with an alliance against the Romans. We should do this in two turns. That gives us time to heal our 2 hurt horses and gather everyone in Reykhavik. Calakmul is south of there and is size one but with walls. Neapolis is size 7 and thre turns from attacking from the right side of the river. With the length of time these two have been fighting, and Carthage now at war with Rome, the Roman army wil be on the other side of their territory from us. Bergen can go back to Millitary next turn with Oslo and Reykhavik in two.

I started connecting the other horse to send to either Spain or Russia for a discount on Construction.

Theology, Chivalry and Invention are known by some.

Microbe UP
LKendter ON DECK

The Game

Credit needed to city #6: 1 of 6 required razes.
 
The Inca will give us currency for 26g and 2GPT with an alliance against the Romans. We should do this in two turns.
What isn't clear is Rome winning or losing. I am really leary about being trapped into 20 turns of war with a nearby neighbor. Ancient age is the human player at his weakest.

================

Signed up:
LKendter (on deck)
Gozpel
Kaiser_Berger
6thGenTexan
Microbe (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Credit needed to city #6: 1 of 6 required razes.


We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build out 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
preturn: us fighting Rome? I doubt so. Why haven't we connected the iron? I don't think horses are very useful vs defense-3 units (and even maybe defense-4). I've seen Rome have longbowmen.

Arabia is OCC, and we'd better get something out of it.

Spain needs our only horses, but the trade route might not be safe. We need an embassy but we have only 51g while embassy needs 110g.

I pay 5gpt to Spain and get 73g.
Establish embassy with Spain: size-12, one clown, 2 lux, 5 spearmen and 2 pikes. Building rax in 2 turns with 13spt.

I then MA with Spain with horses, and get Currency+Construction+83g in return. I know the trade route might not be very safe, but with Persia and Spain at war with OCC Arabia, this deal won't last long, will it?

Of course all AIs have first-tier techs.

I switch to markets and aqueducts.

IBT Persia destroyed Arabia. :lol: Maya starts Sun Tzu and Knights Templar. Persia starts Sistine Chapel and Copernicus.

(1)130BC: We connect another horses. Now do we trade? Give the fact that Spain has got Great Lighthouse and colonized overseas, I'm going to take the risk.

Horses+7g to Spain for Republic+12gpt.

Revolt right away. Buy incense from Persia by 81g+1gpt. Buy furs from Maya by 5gpt+10g. We get 5 turn anarchy. :(

(2)110BC:
IBT Russia starts Leo's. Carthage completes Knights Templar. Rome starts Leo's. Spain starts JS Bach's.

(3)90BC: Russia has no horses now but she pays nothing for it, and the trade route is less safe anyway.

(4)70BC: IBT: Spain and Rome MA against Maya. :lol:

(5)50BC:

(6)30BC: We are a Republic. Feudalism in 25 turns, but will shorten once markets are compelted.

(7)10BC: Rome builds a city in the north rubble.

Diaband 2 warriors.

(8)10AD: With a market we can raise sci to 30 and get Feudalism in 14 turns. We connected iron.

IBT Persia and Maya MA against Carthage. Our palace gets first expansion.

(9)30AD: Spain starts Copernicus and completes Sistine Chapel.

(10)50AD: We may consider buying lux from Rome before two markets come online as that would be more expensive later.

We should continue to trade horses to spain. Research wise beeline to Invention?

Galley is heading for Carthagian land.

We have 66g so we can upgrade two spearmen.

I don't think we are ready for war yet. Not before our UU.
 
Signed up:
LKendter (currently playing)
Gozpel (on deck)
Kaiser_Berger
6thGenTexan
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Credit needed to city #6: 1 of 6 required razes.


We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build out 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
50 AD
(IT) Now this is news I like. Russia declares war on Persia. :D


70 AD
The markets do let science go up 10%.
(IT) Spain completes Sun Tzu. The cascade goes to Leo's and Copernicus.


90 AD
Kathy rips us off $23.
(IT) Persia and Maya ally vs. Spain. Persia is also at war with Spain.
We are now also seeing Bach's being built.
Persia completes Copernicus.


110 AD
The Carthage home island has been found.
(IT) Rome and Russia ally vs. Persia.


130 AD
I can't tell if the trade route is safe, and that is the ONLY reason a war with Persia doesn't start. Credit was involved and I don't want to destroy our rep this early. Persia controls coastal tiles on both sides of Spain.
(IT) Carthage demands and gets $22.
Russia and Rome ally vs. Carthage.


190 AD
(IT) The Maya complete Leo's.
Tyre, the dead Persian city has Bach's.


210 AD
(IT) Carthage and Spain sign peace.
I see a Persian Knight.

The tech deficit is worse then I realized. Spain has started Smith's.


230 AD
(IT) Carthage is building Magellan's. :cry:


250 AD
Carthage gives us $6/turn just to get our map. :D



==========================

Summary:
The trade deals END next turn. I say declare war on Persia, and then see what deals we can make. I question our trade routes and I want the war done BEFORE we start another trading round. FYI - we are choking in unit cost and really need more free workers. Losing a few horses wouldn't really hurt.

Signed up:
LKendter
Gozpel (currently playing)
Kaiser_Berger (on deck)
6thGenTexan
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Credit needed to city #6: 1 of 6 required razes.


We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build out 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.


http://www.civfanatics.net/uploads8/LK85-250AD.zip
 
Pre-turn - We'looking good.

A few deals end next turn.

260AD - Spain completes Smiths.

Trondheim pike -> MI
Bergen MI -> MI
Oslo market -> MI

Cancel all deals and declare on Persia.

We lose a vet horse, we kill a pike and 2 spears and raze Tyre. 5 slaves are added to our meager worker force. Steal 3 more slaves.

Shopping spree:

Spain would pay a whooping 59gpt for horses :wow: Since they knows Navigation I give them horses for Engineering, 26gpt, 13g and WM! Those ponies are valuable.

I buy furs and wines from Maya for 12gpt.
I buy Invention and spices from Caesar for 61gpt and 3g.
Carthage give us silks for WM and 6gpt plus change.

Swap 4 cities to zerks and start researching Gunpowder at 30%, due in 20t for now. I actually could buy GP for most of our gold, but I'll wait a bit. I want our Golden age first.

270AD - Rome and Persia sign peace, go figure.

Disband warrior in Reykjavik and rush berserk for 112g.

280AD - Maya and Carthage sign peace.

We defend against immortal and knight.

Reykjavik zerk -> zerk.

Sword kills a knight and promotes to elite.
Zerk whacks hurt immortal and promotes, our GA begins:

LK85-GA.jpg


We have 117gpt with no research and I want to know if we have saltpeter anywhere, before I continue the war. So 44gpt and 14g to Maya for Gunpowder.

No saltpeter in our area, all but Spain and Carthage got one source. Everyone knows Monotheism.

We have 73gpt still, another 42gpt go to Carthage for Monotheism. Everyone knows Chivalry and Theology, of course.

290AD - Spain and Persia sign peace :(

Attack Calakmul, lose a horse and kill 2 spears. Raze the city for 1 slave.

Elite sword kills pike, no luck.

Sword takes off 2 hps of reg pike guarding settler and lose 4 straight, elite horse kills him, no luck but 2 more slaves.

300AD - Lose a pike and a spear IT.

Trondheim zerk -> cathedral.

310AD - We lose another useless forted spear to a knight, it's down to 1hp though.

Bergen zerk -> cathedral.

Kill the offending knight.
Our new zerk kills pike and promotes.

We retreat 2 knights and kill an immortal.

320AD - Lose a hurt sword IT and retreat a knight.

Reykjavik zerk -> cathedral.
Oslo zerk -> cathedral.

Our little army is pretty beat up, but we kill 2 muskets, 1 immortal and 2 1hp knights and raze Ergili. Lost one sword, but gained 3 slaves.

Kill hurt knight with elite, no luck.
Lose sword against pike, elite zerk take him out and:

LK85-Leader.jpg


This is funny, I think it's been 3 games in a row where I got a leader the last turn :) It would've been nice to get him earlier, so I could fought with an army. But ah well.

I can't continue this war, we are way too beaten up with most units on 1 or 2 hps, but fortunately Xerxes is willing to talk. Peace, trading 28pgt and 166g for Chemistry. Drats, I shouldn't done the other deals before, we could've gotten a better price in all, I think.

Spain alone knows Metallurgy. And they have over 4000 gold!

See that Russia doesn't know Chemistry, and without any gold for research or trading for a while, I give Cathy Chem for Theo. A bit cheap, but they will get it by themselves soon anyways.

Education and PP is known all over the place, except Russia.

I wanted to go for 2 more cities, but the losses IT took its toll.

330AD - Pillage some roads outside Persia's borders,

340AD - Nothing.

350AD - Maya and Spain sign peace.
Spain are building Magellans and now they have 5.5k gold :eek:

If we are building infra for a while now, we can trade away horses and iron (if we dare) and we might swing Education via PP. Russia lacks PP and horses, Carthage would be happy to get our iron. But then we all know Lee's opinions on that :) Still, universities during GA might be worth a gamble.

The leader sits in Bergen, I guess army is our only choice.

I just left our healing forces near Persia for the only reason to play with the persian settler.
 
Horses should be safe to trade as I've never seen it exhaust. We do not need any resources as we have our UU. :hammer:

Very nice turns. However, we don't seem to have much infra to build except maybe cathedrals atm. GA works best for building banks. Maybe we should buy into it now, but be careful with the deficit when GA ends..

I say we build zerks and boats if nothing else. A zerk army will be good to have.
 
Gozpel said:
We have 73gpt still, another 42gpt go to Carthage for Monotheism.
Let's be careful with all this GPT trading. I don't want a surprise at the end of the GA. We are way too much helping to fund the AI research at this time.

Gozpel said:
and we might swing Education via PP
I wouldn't bet on it. Printing Press has a lot less value the Education.


Gozpel said:
we can trade away horses
I see the next campaign as probably a coastal Berserk raid on the weakest civ. I have no problem trading horses if that gets us Education.

Microbe said:
However, we don't seem to have much infra to build except maybe cathedrals atm.
That would be a very nice think to complete during the GA.



Signed up:
LKendter
Gozpel
Kaiser_Berger (currently playing)
6thGenTexan (on deck)
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Credit needed to city #6: 4 of 6 required razes.
+3 for Tyre, Ergili, Calakmul

We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build our 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
Preturn- We look good.

IT- zzz

T1 360

Horses and 13gpt go to Russia for Education. I get the distinct feeling that I'm going to give Lee an ulcer with this, but the deal is just too good. Filling our cities with banks during our GA is worth the risk in this case, I think. Iron goes to Russia for Banking, 76g and 8gpt. Swap our builds to Banks. We really are playing Russian Roulette :lol:

IT- zzz

T2 370

Alls quiet.

IT- zzz

T3 380

Nothing to report.

IT- zzz

T4 390

Nothing.

T5 400

Nothing.

T6 410

Not much. Two more banks due next turn.

T7 420

Our gpt is almost over 100gpt again despite all the deals.

T8 430

I use some of our extra gold to finish of our embassies. Moscow is a joke, size 7 with three clowns making 5spt. Carthage is much better of, size 12, 12spt with Magellans due in two.

T9 440

Nothing new.

T10 450

Spain has over 7k worth of gold now.


Summary

Nice peaceful builder GA turns. There is a possible 2fer out there with Metallurgy and Astronomy, but it would require nearly all of our gpt to pull off, and that would be dangerous. Probably better off not doing it.
 
I'm up now. I do not think I will be pulling off as quick of a turn around as the last few turns.
By my addition we have 3 more turns of GA to go. No new deals before then. to cover our expenses. after that it will be checking trade routes before finding a victim for cities 5 & 6. If I get that far, where do we want city #6?
 
Kaiser_Berger said:
I get the distinct feeling that I'm going to give Lee an ulcer with this, but the deal is just too good. Filling our cities with banks during our GA is worth the risk in this case, I think. Iron goes to Russia for Banking, 76g and 8gpt. Swap our builds to Banks. We really are playing Russian Roulette.
Outside of LK house rules prohibiting this I can't stop it. However, this does go against the grain of Our reputation is golden - please respect it. When you consider what a destroyed rep does to your chance of winning...


Kaiser_Berger said:
Nice peaceful builder GA turns. There is a possible 2fer out there with Metallurgy and Astronomy, but it would require nearly all of our GPT to pull off, and that would be dangerous. Probably better off not doing it.
Trading near the end of a GA is way to risky. We are much better of waiting until the GA is over before any more trading. We may even be ready to finally do some self-research rather then help the AIs with researching.


6thGenTexan said:
If I get that far, where do we want city #6?
A city around the rubble of Tyre looks really good. However, I doubt it will stay available that long.

Signed up:
LKendter
Gozpel
Kaiser_Berger (currently playing)
6thGenTexan (on deck)
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Credit needed to city #6: 4 of 6 required razes.


We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build our 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
450AD-0 Shift our blocking wall to keep an eye on a Myan pair also.

IBT

460AD-1 Renegotiate our deals. Spain gets some horses for Astronomy and 535g. From Carthage, Silks + WM for 126 + WM. Picked up som pocket change in map trades. I'm leaving the other Lux out there until the end of the GA to gage our income and to keep our options open for furture war. Change Copenhagen to cathedral to keep it growing with lower lux rate.

IBT

470AD-2 Bergen cathedral-->court

IBT

480AD-3 Our GA ends and we are up 173GPT. Best price on Physics is Carthage @ 50GPT + 670g. Only Spain is past Physics with ToG. I go ahead and pick up Chivalry and PP from Russia for Physics and 138g. May, Carthage and Spain have Demo. Until our cathedrals complete, last one in 8 turns, we need 20% tax. We can afford 30% science and I start on Magnetism in 29. I figure we will be buying Metal and ToG before Mag.

IBT

490AD-4 Reykjavik cathedral-->court Ok now our GA has ended. All that means is we are not doing any research. Oslo and Copenhagen need taxmen until the cathedrals complete.

IBT Russia wnats us to join the war against the Persians thre turns too early.

500AD-5 Start shifting Army to Persian border.

IBT

510AD-6 Trondheim University-->Berserk Spain is now Industrial.

IBT

520AD-7 Bergen court-->Berserk

IBT The war with Persia continues.

530AD-8 Oslo cathedral-->court Lose an Elite horse attacking a reg pike/settler pair. Second horse gets the two slaves.

IBT Lose a horse but reteat another Knight.

540AD-9 Kill an immortal and two wounded knights.

IBT Lose two swords and a horse.

550AD-10 Trondheim berserk-->berserk Catapults and berserk in Reyjavik capture another settler pair. I've gathered our meager force between Sardis and Ghulaman. There are a few more Berserk on the way. Horse and Iron deal with Russia ends next turn. The Maya are now Industrial also.

The Game

Microbe UP
LKender On Deck
 
Signed up:
LKendter (on deck)
Gozpel
Kaiser_Berger
6thGenTexan
Microbe (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Credit needed to city #6: 4 of 6 required razes.


We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build our 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
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