Zavior said:
Pre-Got it. This time I'll give it time it deserves.
Please include a zoom to city when selecting builds. I found this really helped me with to decide if a city needs a happy building next. The issue that stood out from last turn was lack of watching happy problems.
Romeothemonk said:
What do we want the leader to do? I am thinking rush the Military academy in Oka, as there is little cultural pressure there, and 1 expansion should eliminate all pressure.
I love that fact that once again an out of to date unit generates the elite.
It will be a long time before the Pentagon and 3 unit armies. The early 2 unit armies are weak and will be hit by the AI.
I would much rather see International Port in Caughnawaga. The reasons are:
1) Our economy still sucks. The IP gives extra commerce for all those water tiles. With a border expansion from the port that city gets *9* water tiles.
2) All the extra food from the IP will let us work 4 hills, and 2 mountains. When you combine that with the shield bonus from the water tiles the city will be a shield powerhouse.
3) With the high income we have another killer science city. This would be a great place for future income boasters along with the capitol.
I see NO logical city for the Summer Palace, so I am in no mood to rush that.
Romeothemonk said:
How far into the English should I go? I think I can pretty dang near exterminate them in 10 turns.
It sounds like I didn't give you enough settlers.

I definitely would raze and replace York. I would hold of the razing until we have another settler nearby. My goals were:
1) Saltpeter, and we have already secured that.
2) Sugar, and we are in a position to secure it.
3) Spice would be a nice bonus. Based on your comments we get the bonus.
4) Beat some techs out of them.
I don't think we want them dead yet, as I don't want the #1 threat of the Aztecs to get stronger. It is your call how much to destroy, but I want them alive enough to give us techs. Pointy stick will really help us out. To many of the killer wonders such as Supreme Court is coming up, and we need to catch up on tech to increase the odds of getting them.
Romeothemonk said:
Can I sign massive gpt deals linked with Alliances against Babylon or is this an exploit?
At this time I have NOT ruled this an exploit. Our GPT payments to Babylon should be gone at this point. I would make Mercantilism the #1 goal, as Smith's is a killer economic wonder. That would save a lot of maintenance cost for us.
=================
Signed up:
LKendter
Romeothemonk (currently playing, and finishing up)
Zavior (on deck)
Sanabas
Meldor
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember the variant rules:
I don't want to give cities to the AI just to get more workers.
We must build a city known as sacrifice. That city must build a sacrificial alter, and no other culture buildings.
We may never acquire Monasticism and may not build the GL, Encyclopedia or anything else that puts us at risk of getting Monasticism.
Foreign slaves and workers may NOT perform any tasks except to walk to the sacrificial alter.
All AI cities must be razed to generate sacrifices.