IHT: Not much, MM Sal.
Turn 1: Mali build the Eiffel tower. Arrange builds to get the cheap and effective school of Scribes.
Turn 2: Motorized transport comes in. 600 gold and MT gets us flight from Persia. Get Tea, dyes and compulsory ed from the Aztecs for MT. Flight is only worth 955 gold as they were researching it.
Turn 3: Use some laborers and get cat from 114 spt to 143!!
Turn 4: Get the Crystal Palace. Sal starts a park.
Turn 5: MM some towns, start Sal on the National history meuseum. Pigtown starts the Military Academy. Mali and Persia signed peace for a fraction of a turn.
Turn 6: Mali demand tropical fruit. Nuts.
Turn 7: Sal starts the National gallery. Sugar and spice to Mali gets us cotton and gems and 9 gold. We build the Military Academy in Pig Town
Turn 8: Not too much. Start moving to set up an evil plan of mine. Call it payback.
Turn 9: Sal builds small wonder, starts a school.
Turn 10: Theory of Relativity comes in, get olive oil, 1500 gold and psych from the Mali for it. ToR and 900 gold gets us automatic weapons from the Aztecs, research set to tank warfare. Sal starts Edisons, due in 7. I will now pictorally try to tell a story.
I upgrade all our rifles to trenchers, and our leathernecks to amphibs. Research is now set to total war in 7. Upgrade our pikes and halbarediers. We can renegotiate some trades with the Aztecs, but I leave that to the next person. I do not think I violated any of LK's house rules, and now we are a lot closer to the driver seat of this game. We probably want to build the CIA soon now.
I am happy with this set as I got everything to work properly and got us some Techs, and no evil long term deals. This is a step to making up for the last set which was a double-bogey.
http://www.civfanatics.net/uploads9/LK94-1350AD.SAV
If the MA was against house rules, here is the Autosave before I pulled it.
Hmm the file isn't uploading or attaching. I think this should be a legal play though.