http://www.civfanatics.net/uploads9/LK94-1500AD.zip
1450 AD
I rush the winter palace in Flip Free. The empire isn't expanding much more, so I will put it near the southern cities. We really don't have an optimal palace location.
I swap a couple of cities to parks. These are excellent pollution reducing buildings. All cities should have parks build if a factory is built.
I swap a tank to guildhall. Tanks are very shield intensive and shouldn't be built until all the cheap production boasters have been built.
I find more than one city building military without a barracks or garrison.

(IT) We catch the Mali trying to plant a spy.
1455 AD
(IT) I abandon Neodakheat via a settler.
1460 AD
I merge the settler into Caughnawaga to get it up in size. This city may approach a tank every turn with careful work after building the sewer.
1465 AD
Our Sloop-of-War kills that annoying barb galley of the coast. I don't want it breaking water tiles in our quality coastal cities.
The gods feast on another 8 Mali workers.
1480 AD
Here is a nice piece of AI worker weed. Put naked workers by our borders.
I find a fourth worker hidden next to these 3. The Mali must want to please the gods.
Gao is razed destroying the Slave Trade wonder and possible more. That puppy gave us 10 workers.
1490 AD
Onnontare is formed. This city claims our 9th luxury of cotton.
14 Mali workers are sacrifice to the gods. We have passed the 6,000 mark for culture.
(IT) We have entered the modern age and start research on Mechanized Warfare.
1500 AD
I cancel the alliance with the Aztecs vs. the Mali.
The Aztecs are clearly the #1 threat now. Beating the Mali down further is counterproductive as we still need a ton of sacrifices. We need the AI to send out a ton of settlers to kill them.
I sign a peace treaty with the Mali. All I can squeeze out of them is $1 and wm.
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Summary:
The next war is with the Aztecs.
There is still an open luxury deal.
Two cities I really want to replace are the silks and tea cities. This will get us to 11 natural luxuries and eliminate the need to trade with the AI. RTH can TRY to start this in a couple of turns. At the bare minimum he needs to wait one turn to clear all the workers at the Aztec borders. We have to hope we catch some Aztecs inside our borders and can demand they leave. If not we are stuck waiting another 9 turns due to the blasted olive oil trade.
I will be very annoyed if I see another war with Mali. We need to use the Mali to divert the Aztecs and let us raze a decent amount of their core.
After we get Mechanized Warfare we want to head for Rocketry and the first killer defensive unit of ToW.
We will complete the killer Echelon wonder for free police stations and lower corruption next turn. We still need 2 more skyscrapers for another great wonder.
NOTE: There is a 1-tank army waiting for more tanks to be built to fill it.
Signed up:
LKendter
Romeothemonk (currently playing)
Zavior (on deck)
Sanabas
Meldor
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember the variant rules:
I don't want to give cities to the AI just to get more workers.
We must build a city known as sacrifice. That city must build a sacrificial alter, and no other culture buildings.
We may never acquire Monasticism and may not build the GL, Encyclopedia or anything else that puts us at risk of getting Monasticism.
Foreign slaves and workers may NOT perform any tasks except to walk to the sacrificial alter.
All AI cities must be razed to generate sacrifices.