OK, turnset complete. I only played 9, since we have a decision to make.
T85 (inherited turn)
- Set research to Mysticism and boosted slider to 80%. 2 turns. Shifted the clams to Washington (NYC not using them) instead of rice for +2 commerce.
T86
- Lots of axes healing from sack of Guimaraes and west of Oporto. Send one healthy axe north towards Lisbon to find Joao is working on his gold. I would chase this worker off his tasks repeatedly.
- Washington finishes axe, starts archer to free CC to explore.
T87
- Mysticism completed! Set research back to Masonry.
- Washington completes archer, starts monument. CC heads out SE to check out Hatty. Her lands, I mean.

- A Joao archer appears out of the jungle SW of Oporto -- must have been out exploring.
- Our axe kills the CG1 archer heading to Oporto (94% odds), but is badly hurt (1.3/5). I fear he will be killed by the sword in Oporto.

(This move was a calculated risk, to prevent more archers in the walled hill city. I had hoped with 94% odds to escape with minimal damage and hold off the sword....)
T88
- Sword kills our wounded axe.

Worse, Joao gets a Great General in Lisbon!

- Our axes west of Oporto kill the archer from the jungle, gaining a promotion.

The other covers the wounded axe.
- Our roaming axe can see into Lisbon, which has 4 archers! Only 1 promo each, and no GG -- Joao must have settled him. Good for us once we own Lisbon.
T89
- We meet a nearly naked man who really likes gold:
Pacal is Hindu, and his screen indicates he has 4 cities in addition to his capital! His scout came from the SE of Joao, by the ruins of Guimaraes.
- Two Hindu missionaries from Hatty approach Joao from SE.
- Masonry finishes. Set research to Construction for cats and the death of Joao. About 14 turns at breakeven.
- Washington finishes monument (will grow in 1 turn, staying happy), starts archer for New York to free the axe guarding it.
T90
- A third Hindu missionary from Hatty appears. Looks like Hinduism is the way of the future.
- Washington grows to size 7, works the plains forest for 15 hammers/turn.
- Roaming axe by Lisbon moves to plains hill to pillage mine, sees Joao axe + archer coming from north. With four archers in Lisbon, he fears for his life.
T91
- Our axe is not attacked, and pillages the mine for 6 gold.

- Great Lighthouse BIFL
- Joao converts to Hinduism (Lisbon was converted IBT). He will become closer to Pacal and Hatty, which could be trouble for us. Hopefully Joao won't be around too much longer.
- Washington finishes archer for NYC, starts axe
T92
- Various axes which have healed are all moving around Lisbon, looking for pillage opportunites and generally heading north towards Coimbro.
T93
- Washington finishes axe, starts axe
- More axe shifting, trying to avoid giving Joao's axe a good shot at our guys.
T94
- Werner Heisenberg is born in New York, bringing great uncertainty to our civilization.
- Sign open borders with Pacal and Hatty, cancel OB with HC. With Hatty sending out missionaries and three civs already Hindu, I think our choice of friends is clear. And we need OB so she will send us a couple missionaries.
- Axes around Lisbon moving north. Next turn can move pairs to cows and flood plain farm to pillage, then on to Coimbro.
I ended my turnset here (1 turn short) so we can decide what to do with the Great Scientist. Everything else has been done/moved, only the GS remains.
I think we want an academy -- he will bulb Alphabet, which is only about 14 turns at breakeven. While Alphabet would be nice, so we can start trading techs, I don't think this is worth spending the GS on. But where do we want the academy?
Washington has 17 base science, New York has 15. (Running 100% science, see below.) Each city has happy cap to grow 1, and New York does not have a monument yet. If New York takes back the clams (Washington works rice in their place for same food), then it becomes Washington 15 base beakers, New York 17. I think we should put the academy in New York. But maybe Washington is the better long term bet, even though we are using it for production right now.
Other thoughts:
- I am running binary science (100% or 0%), keeping our cash above 200. With our two libraries, this "earns" us an extra 3 beakers per turn which are otherwise lost to rounding when running at breakeven (about 60% right now). I think we should keep this up. (Note that this is another argument for the academy in New York, as the scientists there produce beakers even during 0% turns.)
- I was not able to achieve much military-wise this set: killed two archers, lost one axe, pillaged one mine. But we are in position to pillage cows and farm turn after next, then hit Coimbro with 6 axes in about 2 more turns. It is on flat ground with no culture defenses, and only 2 archers.
- Our units inside Joao's borders have kept him building military. He now has 6 (!) archers in Lisbon, 2 in Coimbro, 1 + a sword in Oporto, and 1 axe and 1 archer moving towards Oporto. These guys came from the north, and we do not really have anything in position to stop them short of Oporto.

There is one axe in between, pillaging the roads to slow Joao's movement, but I don't think we want to fight there. Even if our axe beats Joao's, that sword will move out and mop him up.
I think we should leave Oporto alone for now, and instead strike at Coimbro and then Lisbon. They are easier (Coimbro) and more valuable (Lisbon) anyway. To expedite this, I have been building a road to the north towards the stone, to speed our axes and (soon!) cats. We will need to keep axes available west of Oporto in case he tries something with the sword and axe; there are two there now and we can easily send more from Washington as they are built. Our guys around Lisbon and already on the stone road should be enough to take Coimbro if it is not reinforced, and maybe even if it is.
- Pacal has an archer roaming around by New York a couple turns back, and Sitting Bull has one across the water. So far they have not met, though. SB know us and Joao; everyone else knows everyone but SB.
- New York has almost finished a barracks. I am not sure this was the best choice, but we need military power right now to finish Joao. Both New York and Washington need granaries BADLY, given that we are likely to whip them quite a bit more. And New York needs a monument. Units before buildings for now, though, especially once Construction is done.
- Despite our unit support costs, I think we pump military steadily until Joao is done. We should have enough to take Coimbro before cats, then focus on Lisbon, and finally work around the circle to Oporto. We should keep Lisbon and Oporto, and rapidly get settlers for P and something by the stone. One west of Coimbro would get stone, fish, and three flood plains.
- CC is right at the border of Hatty's culture. With the OB signed, let's find out what she has. Her trade screen only indicated two cities other than her capital.
- We have the warrior from New York free to do something, if we want. Maybe he should fortify on the gold in case of barbs? We could always emergency upgrade him to an axe, as long as we keep our gold above 200 or so.
- Random events are on. The Mayans and Hatty got a "joyous wedding" event and have an extra +1 relations with each other. So keep the treasury at a decent level in case of negative events we need to buy off.
OK, a couple screenies from the current turn (T94, 525 BC):
Heisenberg and our lands. Note the stone road to the north. I spent most of the worker turns roading around future city site P and the stone road. Our forests and hills are all quickly accessible. I could have built cottages at Washington, but we're not likely to work them soon (if ever, as an SE).
Here is the Lisbon and Coimbro area. Sorry for no highlights -- can anyone tell me how to get screenshots where the current pop-up text is shown? I am just using PrintScreen to grab the image, there's probably a better way.
NamliaM, you're up!
The save:
View attachment LN1 BC-0525.CivBeyondSwordSave