Originally posted by dylandlr
OOOps - this is ALWAYS the case with units on land (in a city) and I frequently do this - selsect which units load the next transport. Nonetheless, this does not apply with units at sea, where the computer takes units from one ship onto another, apparently by the attack/defense value. In this cae, I prepare a two-step assault - 1. tranfer required units from transport to transport (and use/waste the turn's move) and 2. Attack!!!
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How does it "value' the att/def values? Are you sure? Because in the latest GOTM I had a 2 boat convoy and I seem to recall being able to "rearrange" it so that a camel (middle att/def) and a Knight (high att/def) went to the head of the line ahead of a Knight (high A/D) and Dip(low A/D). Maybe I did it differently somehow. I'd have to sit down and do some serious testing, and I don't really have the time for that right now. In case I do set aside some time in the near future what would be the test conditions? We would need combinations of the following conditions:
In cities-we know only sleepers get on the boat, so the question is...When more than a boatful are sleeping, who is taken?
-Different orders of being "put to sleep"
-Different Att/def/move combinations
-Military and non-mil units
At sea- here's the tough part
We know units won't change ships unless they are woken up.
-Wake up before new ship arrives vs. after ship arrives
-More than 1 shipful, less than 1 shipful
-wake up several, put some to sleep
-put none back to sleep
-put all to sleep
-Different orders of being awakened
-Different orders of being "put to sleep"
-Different Att/def/move combinations
-Military and non-mil units
did I miss anything?