Loaded Districts

Loaded Districts V 1.01

UncivilizedGuy

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May 24, 2012
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UncivilizedGuy submitted a new resource:

Loaded Districts - 46 new buildings created to maximize immersion.

46 new buildings to maximize immersion.

Most of these buildings convert District adjacency yields into new bonus yields. (Similar to how the Shipyard works)

All new buildings have a prerequisite building in another district and have +1 Citizen Slots.

An effort was made to evenly distribute the new buildings across all of the eras after the Districts become available.

All building costs, including base game building costs have been cut in half to correct for the large number of buildings....

Read more about this resource...
 
Mod looks great, but there's one minor thing I disagree with, and that's a natural gas plant granting food, as it's just a power plant. I think a better name for this effect would be a Chemical Plant or even explicitly an Ammonia Production Plant, as the production of fertilizer (main component: ammonia) was instrumental to increasing food yield anywhere in the world.
 
Ammonia Plant is not a bad idea. But natural gas is used for cooking and heating and it's also used in the production of ammonia. It's just a big part of our modern infrastructure so I wanted to include it somehow.
 
I really like this.. the more districts a city has the better each one can get. Plays nicely with tall strategy. :)
 
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