With the spy change, Bletchley Park and Motherland Calls need to be looked at.
this the what the 3 ideology wonders do now, besides the free social policy:
Statue of Liberty: +1
to all specialists on Empire
Prora: 1
for every 2 Social policies you have adopted. 25
whenever you pillage a tile, scaling with era
Motherland Calls: Free Police Station and -1
distress in this city.
What Motherland used to do in addition to that:
No unrest/rebellion from spies in this city
increases chance to cause unrest and rebellion via advanced actions.
increases chance of building sabotage via advanced action
Personal opinion on potential changes to Motherland Calls
It hasn't been given anything to compensate for the loss of the spy actions, and is definitely the weakest of the 3 wonders now.
Motherland Calls could be changed so it's no longer an espionage wonder at all, since there is nothing about the wonder that thematically lends itself to that.
Personally, I think some bonus to war weariness or attrition damage against an enemy makes sense, since the monument is a memorial for Stalingrad, and is also built on the tumulus of a Golden Horde warlord.
Could alter the minefield damage code to create some sort of land wonder equivalent to make the city a bloodbath to try to take/hold.
What Bletchley Park Does now:
Free Research Lab
Scientist Specialists gain +1
on Empire
2 free Spies (scaling with number of city-states in game)
levels up all spies
improves city security by 15% in all cities
What Bletchley Park used to do in addition to the above:
increases chance to steal science via advanced action
increases chance to disrupt world wonders via advanced action
Disabled spies from failing Advanced action missions (ie. they always succeed)
Personal opinion on potential changes to Bletchley Park
This is tricky, because Bletchley Park is extremely powerful even without its spy actions bonuses. It makes me wonder why it was so powerful in the first place?
It unlocks at the same tech as the NIA, so that's 3 spies from national/world wonders and +2 levels on all spies all unlocked at the same tech. Bletchley Park, in combination with NIA, eliminates spy levelling on empire by just making all your spies max level. I think it's a bit of a silly wonder, but that's a problem that existed before the espionage change.
I think the
NIA should lose the free level on all spies, so Bletchley is the wonder that does that exclusively.
I would like to see
Bletchley lose it's free spies, so NIA is more spies, and Bletchley is better spies, so they aren't doubled up on each other so overtly.
With the Events system integration, I think Bletchley could have a unique spy action that it unlocks on spies located in enemy major civilizations.
Bletchley Park is the place that deciphered the Germans' Enigma code and gave them access to Germany's diplomatic and military correspondence. So, a unique spy action that increases vision of the enemy cities, cripples their diplomatic missions in way (like giving a negative
Influence on that civ's diplo unit missions), or revealing all their invisible units.