Locking out the spy-slots

The game will never run specs if you emphasize food with the governor and don't click anything else. If will assign engineers/priests if you also use emph hammers and it runs out of hammer tiles to work. It will do similar crap with science etc. Commerce doesn't seem helpful here but again it won't be running any spies until it runs out of tiles with at least 1F if you also emph food.

Note that if you ARE going to run at least one spec, you can force-lock (gold highlight) the specs you want and it will then not be able to assign any other types.

I usually leave all my governors on, and never get a spy I don't want unless I totally stop trying in a blowout win.

If you emphasize great people be sure to highlight only the ones you want, or if you don't care it will just run everything it can.
 
First, you have to have citizen automation turned on. (In the city screen, just below the buttons to whip- and gold-rush, are the production automation and citizen automation buttons. Make sure the right one, citizen automation, has a gold border.)

Next, you can click + or - next to a specialist type. DON'T CLICK IT TOO MANY TIMES OR YOU'LL TURN CITIZEN AUTOMATION OFF. The game assumes if you click it too many times that you *really* meant what you just did, and it turns automation off to try and do what you wanted.

Bottom line you want the citizen automation to have a yellow box, and you also want a gold box around the first specialist type that you want to force.

Once you do this, the game will add ONLY that specialist type until it is full and it has citizens working ALL tiles in the city. Only then will it try to add another specialist type.

Once you get the hang of it, you can experiment and force 2 types, etc.

Woodan, I remember the yellow feature from the old days. But now I am using 3.17 with 3.5.1 Bug mod. Unfortunately this means no more +- and no more yellow boxes that I can see. Though I could be missing something as it's a bit new. Anyhow, I understand why Bug changed the whole GUI around, Firaxis' was terrible as they left out a badly needed scrollPane() pannel. It was absolutely impossible to see how many specialists you had in caste, and harder yet to know which were free and which were not.

Bug is on the right track, but their version is still new and also has a lot of tweaking to do. Right now it is also rather cumbersome. I guess I should pvm the project leader on this.
 
The game will never run specs if you emphasize food with the governor and don't click anything else.
Untrue. Two cases:

1) What happens when there are no more food tiles? Either the city is at max size (working all tiles -- clearly any new citizens HAVE to be specialists because there is literally no other option) or the only unworked tiles have no food value

2) If the city reaches the happy or health cap, it may assign specialists because it recognizes they are superior to having unhappy / unhealthy citizens which are unproductive.

Note that if you ARE going to run at least one spec, you can force-lock (gold highlight) the specs you want and it will then not be able to assign any other types.
That is what I said in my post. :)
 
Wodan, I remember the yellow feature from the old days. But now I am using 3.17 with 3.5.1 Bug mod.
Don't know about BUG. Though I'm using the happy faces mod and also I use Wolfshanze which uses many of the same things BUG uses, as I understand.

Unfortunately this means no more +- and no more yellow boxes that I can see.
Suggest you ask these questions in the BUG threads. ;)

I'm throttling my base ("base" as in crude) desire to say something sarcastic. :lol:

Anyway good luck. If BUG has some big strengths give the thumbs up and maybe we can convince Wolfshanze to incorporate them as well.
 
Bug indeed makes the yellow stuff disappear. But the same manipulation is possible.

If I'm correct, by hovering over the specialists, it will tell you some are forced (or not).

Thanks Wodan for the explanation, it seems they listen more to you :)
 
Bug indeed makes the yellow stuff disappear. But the same manipulation is possible.

If I'm correct, by hovering over the specialists, it will tell you some are forced (or not).

Thanks Wodan for the explanation,
You're welcome. Hope it helps.

it seems they listen more to you :)

Ha. It probably just seems that way.

Anyway, I make sense to me.

Almost always, anyway.
 
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