ejday
King
Okay, here's a question. We want to make scenarios, right? 1.29 may still be a while away (possibly an infinitely long "while" away), so what about a .sav editor? We have an editor now, how much a jump is it to tweak the editor into recognizing, preserving and modifying the information from a saved game? At the moment, I'm playing through a flawed game just to make notes on the how the engine works so I can go back and tweak the .bic. Problem is, you need to play forward to a point where you have tech, available resources (and their development) to see if you the tweak you made works the way you thought it would. Being able to tweak rules in a .sav would, well, save a lotta trial-and-error time.
Brad? Senecasax? Anyone?
Brad? Senecasax? Anyone?