Logitech's Resource Pack

Logitech

A Person.
Joined
Mar 11, 2007
Messages
409
Location
Where I need to be
Resources pcx constucted & tested by myself.
Instructions for use:
1.Unzip the pcx files
2.If you want these for a mod, cut and paste the pcx files in the 'art' folder for the mod. If this is for your standard game, make coppies of
the original files first. REPLACE ORIGINAL FILES AT YOUR OWN RISK! I will not warn you again!
3.Add new resources in the editor. (If you need help, go to CIV Fanatics and look around. You should bump into a good thread that will help you).
4.Enjoy! If you encountered any problems, Go to the CIV Fanatics and find my thread, Logitech's Resource Pack'.
Spoiler :
Preveiw
resourcesb_05I.jpg


Spoiler :
In order:
All normal resources from Civ III Conquests :rolleyes:
Stone
Exotic Animals (or exotic birds)
Mesoamerican rubber
Pirate ship
Chicken
Corn
Tea
Silver
Olives
Sheep
Cotton
Jungle nuts (Cocoa, coffee, ect.)
White ore (???)
Tar
Oil (From Rise of Rome, Fall of Rome scenarios)
Rice
Pearls
Pigs
Seals
Sea Food (Crabs)
Lighter Iron (Tin)
Bronze
Camels
Smoke Pipe (Tabaco)
Paper scroll
Sheet, steel bar ect.
Silver bar
Civ start
light blue rocks
Brown Cow
Marble Columns
Flax plant
UFO :scan:
3 multi-colored iron ores
Amber (Sci-Fi glow rock)
Honey

Go to here to download version 1.1.

The credits go to multiple designers, but I don't know who. Some were taken from these locations:
Civ 3 Conquests
MEM II
Tehturkahan's Play the World Mod
And other's resource packs

So if you see a resource you made, please credit yourself and/or PM me at Civ Fanatics, And I will promptly credit you.

*Dec 19: Version 1.1, Shadows.pcx added, New resources added/changed.

*Mar 25: Redirected download path.

And if for any reason you want the v 1.0, here it is: Version 1.0
 
No more comments? :cry:

I was going to try making multi-resources (you know, like when you have Iron & gold in one tile), If anyone's interested...
Are you talking about separate resources from the point of view of gameplay, or a single resource that is labeled "Iron & Gold". I didn't even know the first was possible.
 
What Underpaid said. They could be used for whatever, but the best way is to, for example, label a resource "Iron & Gold", make it a strategic resource with the additive amounts of food, shields, and commerce.

The only real problems I can see, is when I put two strategic or two luxeries with each other, that unit resource reqirements might need changing. (For luxeries, the multi-resource won't count as an extra lux.) The other problem is no-one can have a lux. AND strategic resource on the same gfx (Unless it's just for show)

I'll try to get a few ingame screenshots up, of the first resources & these X2 + ones we're talking about.

BTW, There is a tea: the row with the chicken on it , third square from the right. ;)
 
You have inspired me to add more resources to my game, I like that chicken and the salt. Maybe they can be prerequisites to having a KFC.:)

I KNEW THIS DAY WOULD COME!!!!!!!!!!!!

KFC is HERE
 
Cool!, but I really don't need more buildings in any of my mods, much less a KFC. :lol:

Okay, so I lied. But I must say, building multi-resources is a pain. Are there any requests for combinations? :joke:

The beta version of the resources is done: It includes shadows (easier to make than I expected), three new resources, redone pearls and cocoa, and one resource erased (Grayish bar thing near the end of the list).
I'll get it up around wednesday this week, if not sooner.

Edit: DONE!
 
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