Long reach

There is a trick from the demographics screen where you can work out how many hammers an AI may have invested in a build but I can't remember the formula. Certainly using espionage is risky as you would have to focus on The Great Wall every game to get a great spy or wait for court houses. That or build up several hundred EP on one Ai. Which could take 100+ turns without Codes of Law or Great spy. Of course you need to meet the AI first and be able to see it's cities too?

Unless I am playing an always war game I rarely build The Great Wall as a wonder. I prefer a decent cottage capital. Of course you can do both but below Monarch the AI tech speed is too slow to really steal anything useful.
 
What if multiple structures have the same number of production requirements? That aside, is there a way to get the game to tell you directly what other civs are working on a wonder? What is required for that?

Doing math, as if all the screen switching and so on wasn't enough of a pain and a time sink. Is there a mod that does this for you?
Then you're left with a bit of educated guesswork, but you can narrow it down based on what techs an AI has access to, what wonders have already gone, what wonders they're likely to build and so on. There is a way to directly see what an AI is building, but that requires city information, which requires you to have a huge amount of espionage points on them. Easier to do when they are spending their points to poison your waterholes.

Not that I'm aware of.

My point was the worthiness of espionage in the first place. Also it need not be espionage or research. I like going straight ahead on one path with research and some espionage for stealing tech left behind (as well as trading of course, good way to get trade tech this way). Especially if I can get say statue of liberty and representative and national park and fill everything up with spy specs. You said

Courthouse allows a spy, spies give so much more. Sure you only get 1 verses two scientists with library, but there is a limit to how many units you can afford to set aside for spec anyway. A spy gives 5 total resources, representative aside, a scientist gives 3. Further multiplication from the spy structures which more bonus, especially Scotland yard. And of course you could build both and or eventually another structure that allows you to set more spies.
A spy does give numerically more resources, but what you can do with those resources is more important than how many of it you get. :espionage: you can use on things like tech steals, but that's RNG dependant, and it can only get you techs that AIs already have. Clever use of scientists, especially when you've got early Rep, allows you to research and bulb your way to a tech advantage that the AIs just don't have, and usually that tech advantage is used to roll people over with superior military units. It's great if you can steal Engineering from an AI on the cheap, but only when that AI has Engineering (or is willing to trade it for something else you "redistribute"), meaning that you're going to need either Gunpowder units or inordinate amounts of siege to effectively war against that AI. Whereas if you tech and bulb your way to, say, Cavalry, and your closest neighbour is still rocking Longbows...well, that war is going to end significantly more poorly for them. Much more rapidly, at that.

@AcaMetis TruePurple seems really big on Espionage. With enough EP invested on a particular civ, you can get city visibility. I don't use this much..ha..but does city visibility show what the city is building at the time. I can't remember. Granted, you would need a lot of EPs to invest in all civs to see every civs' cities. But it might be one way of seeing if a wonder is in process. Granted this does not work for unknown civs.
Yeah, I gathered ;).

City visibility is different from city information. The former only removes fog of war from the city tile and I think the first, but not the second ring of the city's tiles. The latter allows you to inspect the city as if you owned it and see what the city is producing, what tiles/specialists it's working, etc. Great way to see how badly higher level AIs cheat at literally everything, because their builds will literally be listed as taking fewer hammers than it takes you to build the same thing. Also allows you to see an AIs slider positions, for what that's worth.
 
Ah ..yes.. Two different things. I do recall a point where you could actually click on an AI city and see it, but again, I encounter this so very rarely. EP game is just so suboptimal unless you are very focused on an EP economy and plan everything geared toward it. And even then, as you mention above, it in no way comes close to achieving the superior advantages one can get with normal good gameplay.
 
Yes if you have enough EP on an Ai you can view their cities. The espionage screen will tell you how much EP you need to view Ai cities. Albeit I am not sure how much value there is in this. Seeing an AI demographics can be more useful in terms of army size etc.

Certainly planning where EP goes has some value. The issue is with my play style I am often attacking nearby AI so you might lose these EP points if you destroy the AI. Also if your playing a normal game the AI often offer you most techs for peace if you can take down most of their cities. So why spend 3-4k on espionage if you have the units to get free techs from peace deals?

Great spies can be really good scouts for warfare. Of course if you war well they will add less value. Often you can scout an AI with open borders before declaring on them. I mainly play at immortal level.
 
But is there a point with enough espionage or way to have it show in the Great wonders screen if another nations building a wonder and which wonder? Having to check city by city is cumbersome and time consuming.
Just tested it and yes, the Great Wonders screen will tell you if an AI is building a wonder if you have the city revealed on your map and enough espionage on them to be able to investigate that city. Getting that many espionage points on someone, let stand everyone, would be nothing short of ridiculous, mind. But it's possible.
 
Possible but probably not optimal. The spending on your neighbor then them being the first target and maybe wasting those resources (as gumbolt mentioned) was what finally discouraged that type of thinking for me. I tried the espionage/culture win game and it was tough and tedious as heck. So I went back to just kicking butt. I'm not the biggest micro guy. I'll do it for a record or one time games, but not the fun I'm looking for.
 
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