longer Peace

EquinoxOmega

Scientist
Joined
Dec 30, 2004
Messages
356
Location
Austria
Does anybody know a way how to stabilize politics in a scenario? In my scenarios usually a war between former allies breaks out within 5 or less turns. I've tried work with the behavior and reputiation settings, but with little success. (Note: I've CIV Fantastic Worlds)
 
Well, but there are only two small problems. I don't want no negotiations for ever(only for a couple of turns). Furthermore my Eventeditor isn't working correctly. I doesn't save the events. As long as I keep the scenario loaded, it works. But after I close CIV all events are deleted. Strange?!?
 
Are you using Delevent?

What HT said.

The only other way I can think of (but haven't tried) is to use the attitude modifier event in ToT. You just make x civ love you every turn. Thing is, Civ2's AI has a tendency to completely change its attitude towards you in a turn--it won't necessarily declare war until later though.

Then you can try working with the AI--I heard some hysterical screaming, was that you? Actually, there are ways of making the AI 'like' you but it's rather like a first date, there's a lot of balancing involved.

Give the AI the same techs as you so that it won't want anything from you--i.e. have cause for making war. I'm actually working on BKA's AWAW and can't seem to get the Minor Allies declaring war on the Minor Axis in the first turn without resorting to the NoNeg event.

There are probably a million reasons why the AI acts the way it does during diplomacy, but I don't know the half of them (MGE's AI is also more aggressive BTW).

If the source code were to be released, we could tweak the AI to make it more 'reasonable' but until then, there's not a lot you can do.
 
You could switch out the events in the scenario which would require the player to save the game and run a bat file to switch the events files. It can be a complicated process, especially for a first timer, but if the scenario and "longer peace" is important to you you could give it a go. I suggest looking at a scenario that uses bat files to switch events so you can get a picture of what you would like to do.
 
The strange thing about the events is that the event files (*.bak and *.ger) are correct. I looked at my self-created(with help of the editor) ones and compared them with event-files of officiel scenarios. But by a reason beyond my understanding, my files don't work but the event in officiel scenarios are working perfectly.

I've also tried to improve the likings between two allies with "edit king" in cheat menu but without success. For excample: there is an alliance of 4 Civs(everyone is allied with every other) with a big army close to the land of a powerful enemy(their own lands are far away). Instead of attacking their common enemy the fight against each other until the complete destruction of their armies. The AI is stupid!
 
have you tried dragging your scenario file icon onto the delevent file that yoshi talked about to clear out the in game events that are "stuck" in your file?
 
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