Thorvald of Lym
A Little Sketchy
"The Day After" is a scenario by Dorian Credé for Fantastic Worlds that I first discovered through @Blake00's archiving efforts here. Essentially an advanced vanilla start with a post-apocalyptic flair, it was basically playable except for one key oversight: the horrendous level of on-map pollution that would trigger global warming multiple times before you had a hope of cleaning it up. Whether this was a bait-and-switch by design or an oversight due to lack of playtesting, the result is the same: a swampy nightmare barely 100 turns into the game that makes it decidedly not fun.
My original impetus for the MGE ports was to transcribe it into ToT and use the extra terrain provided by TOTPP to preserve the immediate challenge of contamination without it destroying the map. (For comparison, After the Apocalypse begins with 21 polluted tiles, enough to trigger a drought in the first few turns if not immediately cleaned up; The Day After has over 50 just in Europe alone!)
I've now got the game loading properly, but as I've dug deeper into the scenario itself, I'm thinking what started as a cosmetic update will instead be a full remaster: balance between civs is random (the Europeans start with 19 cities and no units, India a mere 3; the US retains bases in Korea and Japan; Russia retains contiguous control of virtually all its prewar territory, &c.), barbarian strongholds can be easily bribed for effectively invincible early-game armies; and the original MicroProse world map is decidedly outdated compared to what modders have produced since. There are also some weird choices, like starting with the world blacked out so cities immediately starve on the first turn.
I'm basically thinking of rebuilding everything from scratch, as a sort of global-scope American Kingdoms. Now that I can finally use the legacy tools on my post-Vista rigs, I actually have a shot at crafting a "proper" scenario, and making a public thread to track progress will hopefully help me keep on task.
My original impetus for the MGE ports was to transcribe it into ToT and use the extra terrain provided by TOTPP to preserve the immediate challenge of contamination without it destroying the map. (For comparison, After the Apocalypse begins with 21 polluted tiles, enough to trigger a drought in the first few turns if not immediately cleaned up; The Day After has over 50 just in Europe alone!)
I've now got the game loading properly, but as I've dug deeper into the scenario itself, I'm thinking what started as a cosmetic update will instead be a full remaster: balance between civs is random (the Europeans start with 19 cities and no units, India a mere 3; the US retains bases in Korea and Japan; Russia retains contiguous control of virtually all its prewar territory, &c.), barbarian strongholds can be easily bribed for effectively invincible early-game armies; and the original MicroProse world map is decidedly outdated compared to what modders have produced since. There are also some weird choices, like starting with the world blacked out so cities immediately starve on the first turn.
I'm basically thinking of rebuilding everything from scratch, as a sort of global-scope American Kingdoms. Now that I can finally use the legacy tools on my post-Vista rigs, I actually have a shot at crafting a "proper" scenario, and making a public thread to track progress will hopefully help me keep on task.