Longevity too late?

He won't be back, this is prime material for a BAN

But hey! we were talking about longevity right? Anyone want to take bets on Manocks chances of experiencing any kind of longevity out here?
:lol:
 
For the first time, I am playing a game that has gotten into the late techs (I turned off culture, space and dominance victories). And Longevity is really cool. I think it would make sense to have it a little bit earlier, but medicine would be too early.

And what about the manufacturing plant and offshore platform. Don't you think they come too late too? By the time you can use them, the game is almost over. In civII, it seemed like you got these earlier. Am I just having halucinations?

In any case, I wish they would either: add a couple techs at the end that would make the previous techs not seem so late or rearrange the order a bit so that they don't come so late.
 
hmmm, who went OT first, he? satchel not sabo10. After all, sabo10 wanted to show how you have to be carefull with modding, chose a good example, then satchel went off on that...

so please folks, cut it out! I ain't a mod, and reading stuff like this makes me glad I'm not a mod - but it also makes me unsuscribe to these threads....



as far as the topic of this thread is concerned: Longevity sucks in that position unless you fight nukewars all the time. but then, we all are playing Civilization, so I guess nuclear wars happen all the time :lol: :lol:
 
As its already been mentioned a few times on this thread already, I dont like Longevity because it makes my cities fluctuate between being right below their max, and starving to death. I usually try to have my cities around 22 people or so, and making 100+ shields a turn. If I get Longevity, they'll go from 21 straight to 23, then have to starve off a point to get back to yellow at 22..... Its nothing but an annoyance as late in the game as it comes.
 
Pfffff, what a discussion...

About the Longevity wonder: I read the right 'answer':
Longevity is good for late wars, since your starving capuured cities down to One pop, it's good for a quick recovery & less likely to flip.

IMHU you don't need a nuke war for this.

Maybe some of us expect to much from wonders? They are not equally useful. We simply have to live with that.
 
Well almost all my games end up in a Domination victory before I even get to Longevity, so I feel it ought to come much earlier to make an impact on the game.
 
Originally posted by Lt. 'Killer' M.
hmmm, who went OT first, he? satchel not sabo10. After all, sabo10 wanted to show how you have to be carefull with modding, chose a good example, then satchel went off on that...

as far as the topic of this thread is concerned: Longevity sucks in that position unless you fight nukewars all the time. but then, we all are playing Civilization, so I guess nuclear wars happen all the time :lol: :lol:

Thanks LT, but I think satchel and turner were joking, unless one comment on a post IS thread jacking and that's what I asked turner, I thought thread jacking was when a thread turned into something like a chat room. I really don't know.. but I don't think we are THAT strict on CFC. It's manocks comment that is uncalled for. I wonder why he won't tell me where he lives I would LOVE to stand before him as he says, and after it was over I'd be standing 'over' him.
:lol:
On topic: that's probaby why I never used longevity from what others are saying, I harldy ever see nukes wars.. But hey, I never thought about the fact it can help for cities that have been starved down, thanks everyone!
 
Originally posted by sabo10

On topic: that's probaby why I never used longevity from what others are saying, I harldy ever see nukes wars..

Lucky you! Those things can get really, really messy...;)

And longlivity comes too late, yes. I've often won the game by that time, so I hardly ever see it....
 
:lol: yep, sabo10, I remember your pic and some mention of some faraway place....... I guess I know what would happen if you two met ;)
 
Originally posted by Manock
...

Therefore, I feel completely justified in sayin, hey really cool guy, if you had really cool barbies, I would like to come over and play.

STFU, & you're a really cool guy.

Moderator Action: The only cowards hiding behind the Internet to inflict pain are trolls like you. For trolling, threadjacking and threatening other users, you are banned for 7 days. Please don't start arguments in threads, and try to stay on topic.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889


I almost feel gonzo is back! :goodjob: Chieftess!
 
The Longevity is great while milking, and on higher difficulties you can have it for several turns, at least 150 turns if not more.
 
NOw you guys got me wanting to start a new game and try for longevity, see ya in a couple of hours when I take a break!!
:)
 
How is any of this my fault? :confused: I just didn't want to see another "spearman vs. tank" fest, which was what was happening. I didn't use the word "threadjacking" and have only tried to keep the thread on topic. Don't pin manock's weird outburst on me.

At any rate: the only reason I can think of to go for Longevity is if you are interested in milking and plan to re-improve your mined grassland into irrigated grassland late in the game. Otherwise, it comes too late to be of use, as (in my experience) my cities are already very close to being maxed out, and if they aren't I have surplus workers around that I use to grow them.

Someone earlier in the thread suggested that Longevity was useful for regrowing cities devastated by nuclear war. This sounds sensible to me, but I've never had a nuclear war so I cannot really speak to it.
 
satchel: I wasn't giving you any fault, wasn't blaming you. Just stating that if the guy was going to target someone it should at least have been you, not sabo10.
 
For the Record. . .I was joking at Sabo10 and FB about the 'thread jackers' bit. Yes, it was moving off topic, and I was agreeing with Satchel that the discussion should have been about Longevity. . . It was meant as a joke and went out of proportion. For that I'm sorry.

I want to know where the h*ll that other guy came from? I've been rereading this thread, and it came out of no where. Weird. Maybe the dialogue in question was erased by a mod.

In any event, back to topic, I've gotten Longevity, and used it solely for culture, nothing else. By the time I get it I try to have my pop 'balanced' so that the city is at zero growth.

But come to think of it, my other (newer) cities do expand a lot faster. You have to be careful with the growth, as if you don't get an aquaduct and hospital in there asap the growth will styme (Sp?) and I really don't like that.
 
Satchel,

Don't you, like many others, starve a city to one after you captured it? Then, Longevity comes in very handy, I think.

I never use :nuke:'s to starve city's down before capturing it. That is not civilized;) .
 
Yeah it's un "civ" ilized, but like many have said before, if you make them comedians and starve them down in Population at least they will die happy... :)

ps no need to apoligize turner, every thing is cool on our side of this thread...
;)
 
Originally posted by Stapel
Satchel,

Don't you, like many others, starve a city to one after you captured it? Then, Longevity comes in very handy, I think.

That's an excellent point! I'm not sure why I didn't think of it. :crazyeye: All I can come up with is that if I am at war in the modern era, I am conquering cities that are quite far away from my core, and corruption is so bad that I am not terribly interested in growing them faster. But if you are milking you might care about this more.
 
Originally posted by bobgote

Love, Bob.
thanx bobgote. does anyone else want to declare there love for me? :lol:
 
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