gen.dragolen
Chieftain
- Joined
- Jul 16, 2002
- Messages
- 93
Dear Firaxis,
Please fix the combat system: it is too random, and ruins the game.
As an example, I was just playing, and ran into another series of garbage results. The last scenario (all units were on plains and grasslands, unfortified) saw 2 vetran knights (4/3/2) attack another vetran knight (4/3/2) that just moved 2 squares, and both attacking knights died, and did only 1 hp to the defending knight, who was promoted to elite for my troubles. I attacked with a 3rd knight, who finally killed the defender, but had only 1 hp left.
According to the polynomial method for resolving the combat, the attacking knight should win the fight 60% of the time. The second knight should win 74% of the time, and the 3 rd knight should win 86% of the time. The chance of success for the 2 knights killing the one knight are about 99%.
The that same turn, I attacked a 2/2/1 Peltast with a Medieval Infantry unit. The peltast went to 1 hp and then did 3 hp to the MI before dying. What's so bad about that ? The next turn the 1 hp MI was attacked by a knight which died leaving a 1 hp MI. According to the same method, the MI should kill the peltast 98% of the time, and the knight should kill the MI 98% of the time.
There is a serious problem with the game when the 1 and 2% wins are happening all of the time. And the problem becomes worse as the dificulty level increases. I am running the 1.21f version of PTW. I have done considerable modding with the unit strengths, but still find too many extreme results, especially in naval combat. And this is after having played several hundred games at all difficulty levels.
I have served my country and am familiar with the abilities of a good leader and high morale so I know what people are capable of in a crisis. And having played wargames since I was old enough to read, I expect more out of a game decendant from Civ I and Civ II, than a fancy version of RISK. I will not be buying the Conquerers expansion with out some changes to the combat resolution model.
D.
Please fix the combat system: it is too random, and ruins the game.
As an example, I was just playing, and ran into another series of garbage results. The last scenario (all units were on plains and grasslands, unfortified) saw 2 vetran knights (4/3/2) attack another vetran knight (4/3/2) that just moved 2 squares, and both attacking knights died, and did only 1 hp to the defending knight, who was promoted to elite for my troubles. I attacked with a 3rd knight, who finally killed the defender, but had only 1 hp left.
According to the polynomial method for resolving the combat, the attacking knight should win the fight 60% of the time. The second knight should win 74% of the time, and the 3 rd knight should win 86% of the time. The chance of success for the 2 knights killing the one knight are about 99%.
The that same turn, I attacked a 2/2/1 Peltast with a Medieval Infantry unit. The peltast went to 1 hp and then did 3 hp to the MI before dying. What's so bad about that ? The next turn the 1 hp MI was attacked by a knight which died leaving a 1 hp MI. According to the same method, the MI should kill the peltast 98% of the time, and the knight should kill the MI 98% of the time.
There is a serious problem with the game when the 1 and 2% wins are happening all of the time. And the problem becomes worse as the dificulty level increases. I am running the 1.21f version of PTW. I have done considerable modding with the unit strengths, but still find too many extreme results, especially in naval combat. And this is after having played several hundred games at all difficulty levels.
I have served my country and am familiar with the abilities of a good leader and high morale so I know what people are capable of in a crisis. And having played wargames since I was old enough to read, I expect more out of a game decendant from Civ I and Civ II, than a fancy version of RISK. I will not be buying the Conquerers expansion with out some changes to the combat resolution model.
D.