Motsart
Chieftain
All in all, this issue has really lead to Civ III being an acquired taste, IMO. I loved the changes in the combat system from Civ I to Civ II, and was thrilled with the refinements made in SMAC
There was something really satisfying in developing a band of elite units that meant something in combat (other than a couple of more HP).
I have had more than a few games in Civ II and SMAC where the only thing that saved me from being overwhelmed by a numerically superior enemy was a well-timed civ advance or (in SMAC) the strategic placement of elite troops. This kind of excitement is missing from my Civ III sessions, and I have more or less reverted to my Civ I strategy of mass attack.
The other parts of Civ III, (culture, new trading options, etc..) have kept me interested and playing, but I share the frustration expressed here about the combat system.
I have had more than a few games in Civ II and SMAC where the only thing that saved me from being overwhelmed by a numerically superior enemy was a well-timed civ advance or (in SMAC) the strategic placement of elite troops. This kind of excitement is missing from my Civ III sessions, and I have more or less reverted to my Civ I strategy of mass attack.
The other parts of Civ III, (culture, new trading options, etc..) have kept me interested and playing, but I share the frustration expressed here about the combat system.