Davidka
Chieftain
Here's something I've been thinking about since I was about 15.
The most important things in this world happen because of emergent behavior. A lot of independent entities form together some higher-level behavior.
An economy is thriving not thanks to tactical decisions a public official makes, but thanks to the growth that emerges from thousands of corporations and businesses doing their own things. And a revolution occurs not after some community leader calls for it, but after hundreds of people work independently to publish revolutionary material, sabotage government operations and go out to the streets to protest.
So I really miss this inherent feature of the world in strategy games. I don't want to be this omnipotent leader who controls every small detail in the empire. I want a game that lets me become a policy maker in this breathing empire. I want to see hundreds of AI leaders already managing my empire. I want to see them compete and cooperate. I want to see evenly distributed good workers and bad workers.
My role as a player should be limited to strategically setting public policies, which over time affect the way my society functions.
The closest thing I can think of is the Sim City franchise. But I'd love to see this happen in a CIV-like game. What do you think?
The most important things in this world happen because of emergent behavior. A lot of independent entities form together some higher-level behavior.
An economy is thriving not thanks to tactical decisions a public official makes, but thanks to the growth that emerges from thousands of corporations and businesses doing their own things. And a revolution occurs not after some community leader calls for it, but after hundreds of people work independently to publish revolutionary material, sabotage government operations and go out to the streets to protest.
So I really miss this inherent feature of the world in strategy games. I don't want to be this omnipotent leader who controls every small detail in the empire. I want a game that lets me become a policy maker in this breathing empire. I want to see hundreds of AI leaders already managing my empire. I want to see them compete and cooperate. I want to see evenly distributed good workers and bad workers.
My role as a player should be limited to strategically setting public policies, which over time affect the way my society functions.
The closest thing I can think of is the Sim City franchise. But I'd love to see this happen in a CIV-like game. What do you think?