Standish
Chieftain
I am looking for people willing to help make a mod. I am thinking about an 1860s-1900s time setting. I have not decided on a lot of the details, until I know if I can get a team together. I myself have had some success modding XML, but I have about 10% experience in other areas. I highly doubt any one will want to invest time into a mod, but if you do, please let me know.
Thanks!
-What I think we will need-
.) 1-2 people to do the XML (Me included.)
.) A person willing to do Python and such.
.) Someone to either, make unit models, or implement in ones from around Civfanatics
.) A person to do graphics like civ flags, leaderheads, stuff like that.
.) Someone who can tell me what SDK is.
.) A experienced modder who I can call on to help with things as problems arise.
.) A person to search for and find information, such as maps, city names, and other info like that.
That is just a rough list to start.
So please let me know if you are interested, either in the thread or by PM.
I have thought of more things I would like to put into this mod:
What I really want is this mod to show the industrial revolution. So I am thinking of a new resource system, such as say I want to build an infantry unit, I would need small arms, which would need a factory. To get that factory I would need iron. Now, instead of a resource on a plot giving you 1 of that, and you can build anything you want, it would give you a certain amount per-turn, and if I was making, say artillery it would use up a steady stream of iron. which means, if it uses more then I am getting coming in, I would need to trade for iron, or take over the land with it.
Make sense? That is just another idea I have had. I am for now going to begin work on it, but these ideas will have no hope unless someone with the skills to help with it helps. I am experienced in that aspect.
And also know that nobody is getting paid, as unfortunately, I don't really have a job. And, this would be a cooperative mod, as in every body has a say of what they think it should have.
Thanks!
-What I think we will need-
.) 1-2 people to do the XML (Me included.)
.) A person willing to do Python and such.
.) Someone to either, make unit models, or implement in ones from around Civfanatics
.) A person to do graphics like civ flags, leaderheads, stuff like that.
.) Someone who can tell me what SDK is.
.) A experienced modder who I can call on to help with things as problems arise.
.) A person to search for and find information, such as maps, city names, and other info like that.
That is just a rough list to start.
So please let me know if you are interested, either in the thread or by PM.
I have thought of more things I would like to put into this mod:
What I really want is this mod to show the industrial revolution. So I am thinking of a new resource system, such as say I want to build an infantry unit, I would need small arms, which would need a factory. To get that factory I would need iron. Now, instead of a resource on a plot giving you 1 of that, and you can build anything you want, it would give you a certain amount per-turn, and if I was making, say artillery it would use up a steady stream of iron. which means, if it uses more then I am getting coming in, I would need to trade for iron, or take over the land with it.
Make sense? That is just another idea I have had. I am for now going to begin work on it, but these ideas will have no hope unless someone with the skills to help with it helps. I am experienced in that aspect.
And also know that nobody is getting paid, as unfortunately, I don't really have a job. And, this would be a cooperative mod, as in every body has a say of what they think it should have.